Fix missing barrier overlay on mugshot.
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parent
11cc137183
commit
8b01bc95fa
2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1237 \cu(mié 20 ago 2025 18:09:53 CEST)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1238 \cu(jue 21 ago 2025 01:17:09 CEST)\c-";
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SWWM_SHORTVER="\cw1.3pre r1237 \cu(2025-08-20 18:09:53)\c-";
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SWWM_SHORTVER="\cw1.3pre r1238 \cu(2025-08-21 01:17:09)\c-";
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@ -120,7 +120,7 @@ extend Class SWWMStatusBar
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Screen.DrawTexture(FaceTex[1],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_FillColor,Color(255,0,0),DTA_Alpha,.25*min(1.,noiz));
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Screen.DrawTexture(FaceTex[1],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_FillColor,Color(255,0,0),DTA_Alpha,.25*min(1.,noiz));
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}
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}
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Screen.DrawTexture(FaceTex[GetFaceTex(demo)],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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Screen.DrawTexture(FaceTex[GetFaceTex(demo)],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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if ( CPlayer.mo.FindInventory('BarrierPower') ) Screen.DrawTexture(FaceTex[14],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.5,DTA_LegacyRenderStyle,STYLE_Add);
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if ( CPlayer.mo.FindInventory('BarrierPower') ) Screen.DrawTexture(FaceTex[16],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.5,DTA_LegacyRenderStyle,STYLE_Add);
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}
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}
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private void DrawStatus()
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private void DrawStatus()
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