Fix missing barrier overlay on mugshot.

This commit is contained in:
Mari the Deer 2025-08-21 01:17:09 +02:00
commit 8b01bc95fa
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1237 \cu(mié 20 ago 2025 18:09:53 CEST)\c-"; SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1238 \cu(jue 21 ago 2025 01:17:09 CEST)\c-";
SWWM_SHORTVER="\cw1.3pre r1237 \cu(2025-08-20 18:09:53)\c-"; SWWM_SHORTVER="\cw1.3pre r1238 \cu(2025-08-21 01:17:09)\c-";

View file

@ -120,7 +120,7 @@ extend Class SWWMStatusBar
Screen.DrawTexture(FaceTex[1],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_FillColor,Color(255,0,0),DTA_Alpha,.25*min(1.,noiz)); Screen.DrawTexture(FaceTex[1],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_FillColor,Color(255,0,0),DTA_Alpha,.25*min(1.,noiz));
} }
Screen.DrawTexture(FaceTex[GetFaceTex(demo)],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true); Screen.DrawTexture(FaceTex[GetFaceTex(demo)],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( CPlayer.mo.FindInventory('BarrierPower') ) Screen.DrawTexture(FaceTex[14],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.5,DTA_LegacyRenderStyle,STYLE_Add); if ( CPlayer.mo.FindInventory('BarrierPower') ) Screen.DrawTexture(FaceTex[16],false,xmargin+shake.x,ss.y-(ymargin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.5,DTA_LegacyRenderStyle,STYLE_Add);
} }
private void DrawStatus() private void DrawStatus()