Fancy FOV features (no more A_ZoomLevel hackery).

This commit is contained in:
Mari the Deer 2021-03-13 02:04:42 +01:00
commit 8c978a9f25
15 changed files with 123 additions and 44 deletions

View file

@ -53,15 +53,13 @@ Class RefresherRegen : Powerup
override void DoEffect()
{
Super.DoEffect();
if ( Owner && (Owner.health > 0) && !((EffectTics-5)%175) )
{
if ( Owner.GiveBody(int(Strength),500) )
{
SWWMScoreObj.Spawn(int(Strength),Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
SWWMHandler.DoFlash(Owner,Color(32,224,128,255),10);
Owner.A_StartSound("powerup/refresher",CHAN_ITEM,CHANF_LOCAL,.4);
}
}
if ( !Owner || (Owner.health <= 0) || ((EffectTics-5)%175) ) return;
if ( !Owner.GiveBody(int(Strength),500) ) return;
SWWMScoreObj.Spawn(int(Strength),Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
SWWMHandler.DoFlash(Owner,Color(32,224,128,255),10);
Owner.A_StartSound("powerup/refresher",CHAN_ITEM,CHANF_LOCAL,.4);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 0.99;
}
}
@ -191,6 +189,8 @@ Class RefresherItem : SWWMHealth
if ( p ) p.EffectTics += p.default.EffectTics;
else Owner.GiveInventory("RefresherRegen",1);
SWWMHandler.DoFlash(Owner,Color(80,224,128,255),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 0.95;
}
override bool Use( bool pickup )
{

View file

@ -65,6 +65,8 @@ Class GrilledCheeseSandwich : Inventory
let s = Owner.FindInventory("GrilledCheeseSafeguard");
if ( !s ) Owner.GiveInventory("GrilledCheeseSafeguard",1);
else Powerup(s).EffectTics = Powerup(s).default.EffectTics;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= .87;
}
override bool Use( bool pickup )
{
@ -272,6 +274,8 @@ Class GhostPower : PowerInvisibility
Super.InitEffect();
if ( !Owner ) return;
SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.04;
DoEffect();
}
override void EndEffect()
@ -281,6 +285,8 @@ Class GhostPower : PowerInvisibility
Owner.bNOTARGET = false;
Owner.A_StartSound("powerup/ghostend",CHAN_ITEMEXTRA);
SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.02;
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GHOSTARTI"));
}
@ -375,7 +381,12 @@ Class GhostArtifact : Inventory
if ( pickup && !deathmatch ) return false;
if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let g = GhostPower(Owner.FindInventory("GhostPower"));
if ( g ) g.EffectTics += g.default.EffectTics;
if ( g )
{
g.EffectTics += g.default.EffectTics;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.04;
}
else Owner.GiveInventory("GhostPower",1);
return true;
}
@ -468,6 +479,8 @@ Class GravityPower : Powerup
DoEffect();
if ( Owner.pos.z <= Owner.floorz )
Owner.vel.z = 1;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.04;
}
override void EndEffect()
{
@ -480,6 +493,8 @@ Class GravityPower : Powerup
if ( Owner.pos.z > Owner.floorz ) Owner.player.centering = true;
}
Owner.A_StartSound("powerup/gravityend",CHAN_ITEMEXTRA);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.02;
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GRAVITYS"));
}
@ -515,7 +530,12 @@ Class GravitySuppressor : Inventory
if ( pickup && !deathmatch ) return false;
if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let g = GravityPower(Owner.FindInventory("GravityPower"));
if ( g ) g.EffectTics += g.default.EffectTics;
if ( g )
{
g.EffectTics += g.default.EffectTics;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.04;
}
else Owner.GiveInventory("GravityPower",1);
return true;
}
@ -654,6 +674,8 @@ Class InvinciballPower : Powerup
l.master = self;
lastpulse = max(lastpulse,gametic+35);
SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.1;
}
override void DoEffect()
@ -671,6 +693,8 @@ Class InvinciballPower : Powerup
if ( !Owner ) return;
Owner.A_StartSound("powerup/invinciballend",CHAN_ITEMEXTRA);
SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.05;
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_INVINCIBALL"));
}
@ -712,6 +736,8 @@ Class InvinciballPower : Powerup
Owner.A_StartSound("powerup/invinciballhit",CHAN_POWERUP);
lasteffect = level.maptime;
lastpulse = max(lastpulse,gametic+20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.05;
}
}
}
@ -748,6 +774,8 @@ Class FuckingInvinciball : Inventory
i.EffectTics += i.default.EffectTics;
i.lastpulse = max(i.lastpulse,gametic+35);
SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.1;
}
else Owner.GiveInventory("InvinciballPower",1);
return true;
@ -900,6 +928,7 @@ Class RagekitPower : Powerup
Owner.A_QuakeEx(8,8,8,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
lasteffect = int.min;
lastpulse = max(lastpulse,gametic+35);
Demolitionist(Owner).lastbump *= .95;
l = Spawn("RagekitLight",Owner.pos);
l.target = Owner;
l.master = self;
@ -922,6 +951,7 @@ Class RagekitPower : Powerup
lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+40;
Owner.A_QuakeEx(2,2,2,Random[Rage](1,2),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
lastpulse = max(lastpulse,gametic+10);
Demolitionist(Owner).lastbump *= .98;
}
}
@ -933,6 +963,7 @@ Class RagekitPower : Powerup
SWWMHandler.DoFlash(Owner,Color(128,255,0,0),30);
Owner.A_QuakeEx(4,4,4,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
Owner.A_AlertMonsters(2000);
Demolitionist(Owner).lastbump *= .9;
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_RAGEKIT"));
}
@ -972,6 +1003,7 @@ Class RagekitPower : Powerup
Owner.A_StartSound("powerup/ragekithit",CHAN_POWERUP);
lasteffect = level.maptime;
lastpulse = max(lastpulse,gametic+35);
Demolitionist(Owner).lastbump *= .9;
}
override void AbsorbDamage( int damage, Name damageType, out int newdamage, Actor inflictor, Actor source, int flags )
@ -1025,6 +1057,7 @@ Class Ragekit : Inventory
SWWMHandler.DoFlash(Owner,Color(64,255,0,0),30);
Owner.A_QuakeEx(8,8,8,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
r.lastpulse = max(r.lastpulse,gametic+35);
Demolitionist(Owner).lastbump *= .95;
}
else Owner.GiveInventory("RagekitPower",1);
return true;
@ -1093,6 +1126,8 @@ Class Omnisight : Inventory
// automatically zoom out so the player can know how far this goes
CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
}
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 1.1;
level.allmap = true;
}
// spread to all players
@ -1109,6 +1144,8 @@ Class Omnisight : Inventory
// automatically zoom out so the player can know how far this goes
CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
}
if ( players[i].mo is 'Demolitionist' )
Demolitionist(players[i].mo).lastbump *= 1.1;
}
// not used up, must be kept for the targetting features to work
return false;
@ -1932,12 +1969,16 @@ Class BarrierPower : PowerIronFeet
l = Spawn("BarrierLight",Owner.pos);
l.target = Owner;
l.master = self;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 0.95;
}
override void EndEffect()
{
Super.EndEffect();
if ( !Owner ) return;
Owner.A_StartSound("powerup/barrierend",CHAN_ITEMEXTRA);
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 0.95;
if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_BARRIER"));
}
@ -1963,7 +2004,12 @@ Class EBarrier : Inventory
if ( pickup && !deathmatch ) return false;
if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
let b = BarrierPower(Owner.FindInventory("BarrierPower"));
if ( b ) b.EffectTics += b.default.EffectTics;
if ( b )
{
b.EffectTics += b.default.EffectTics;
if ( Owner is 'Demolitionist' )
Demolitionist(Owner).lastbump *= 0.95;
}
else Owner.GiveInventory("BarrierPower",1);
return true;
}

View file

@ -50,6 +50,7 @@ Class Demolitionist : PlayerPawn
transient int revivefail;
transient int bumptic;
transient double lastbump;
Actor selflight;
Actor oldencroached;
@ -591,6 +592,44 @@ Class Demolitionist : PlayerPawn
A_SoundVolume(CHAN_AMBEXTRA,(players[consoleplayer].Camera==self)?1.:0.);
lastunder = curunder;
}
override void CheckFOV()
{
if ( !player ) return;
float desired = player.desiredfov;
// adjust fov from weapon (abs due to special use of negative
// to prevent it from scaling look sensitivity)
if ( (player.playerstate != PST_DEAD) && player.readyweapon
&& player.readyweapon.fovscale )
desired *= abs(player.readyweapon.fovscale);
// additional fov bump from various effects
// akin to the old A_ZoomFactor trick, but not limited to weapons and can stack
if ( lastbump <= 0. ) lastbump = 1.;
if ( lastbump != 1. )
{
player.fov *= lastbump;
lastbump = 1.;
}
// adjust fov from dashing
double spd = vel.length();
if ( spd > 10. )
{
Vector3 facedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),sin(-pitch));
if ( spd > 0. )
{
double rel = max(0,vel.unit() dot facedir);
desired *= 1.+clamp(rel*(spd-10.),-80.,80.)*.002;
}
}
if ( player.fov == desired ) return;
// interpolate towards desired fov
if ( abs(player.fov-desired) < .1 ) player.fov = desired;
else
{
float zoom = max(.1,abs(player.fov-desired)*.35);
if ( player.fov > desired ) player.fov -= zoom;
else player.fov += zoom;
}
}
override Vector2 BobWeapon( double ticfrac )
{
// non-mod weapons bob normally
@ -962,6 +1001,7 @@ Class Demolitionist : PlayerPawn
A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
a.A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
bumptic = gametic+int(20+spd/4.);
lastbump *= .8;
if ( (diff.z < a.height) && (lastvelz >= -25) && (a.bDONTTHRUST || a.bACTLIKEBRIDGE || (a.Mass >= maxmass) || (!a.bSHOOTABLE && !a.bPUSHABLE && (a.Health > 0))) && a.bSOLID && (dir dot dirto > .65) )
{
if ( bumped ) continue;
@ -1077,6 +1117,7 @@ Class Demolitionist : PlayerPawn
bumped = true;
A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
bumptic = gametic+int(20+spd/4.);
lastbump *= .8;
A_QuakeEx(8,8,8,16,0,128,"",QF_RELATIVE|QF_SCALEDOWN);
A_AlertMonsters(swwm_uncapalert?0:800);
vel *= .2;
@ -1170,6 +1211,7 @@ Class Demolitionist : PlayerPawn
bumped = true;
A_StartSound("demolitionist/bump",CHAN_DAMAGE,CHANF_OVERLAP);
bumptic = gametic+int(25+spd/4.);
lastbump *= .8;
A_QuakeEx(8,8,8,16,0,128,"",QF_RELATIVE|QF_SCALEDOWN);
A_AlertMonsters(swwm_uncapalert?0:800);
vel *= .2;

View file

@ -120,6 +120,12 @@ Class SWWMWeapon : Weapon abstract
return -1, 0;
}
action void A_BumpFOV( double factor )
{
if ( !(self is 'Demolitionist') ) return;
Demolitionist(self).lastbump *= factor;
}
// subtracts given ammo from price, drops excess
virtual bool PickupForAmmoSWWM( SWWMWeapon ownedWeapon )
{

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@ -210,8 +210,7 @@ Class Hellblazer : SWWMWeapon
A_AlertMonsters(swwm_uncapalert?0:bAlt?400:1200);
int qstr = bAlt?4:5;
A_QuakeEx(qstr,qstr,qstr,bAlt?4:12,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.12*qstr);
A_ZoomFactor(bAlt?.96:.93,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(bAlt?.96:.93);
A_PlayerFire();
invoker.clipcount = max(0,invoker.clipcount-1);
invoker.magstate[invoker.magpos] = true;

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@ -458,8 +458,7 @@ Class Wallbuster : SWWMWeapon
int qk = min(9,1+howmany/5);
int ql = min(25,6+howmany/2);
A_QuakeEx(qk,qk,qk,ql,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:qk*.15);
A_ZoomFactor(1.-qk*.04,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(1.-qk*.04);
A_AlertMonsters(swwm_uncapalert?0:alertness);
A_PlayerFire();
if ( redflashstr > 0 )

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@ -107,8 +107,7 @@ Class Eviscerator : SWWMWeapon
invoker.isfiring = true;
A_StartSound("eviscerator/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_QuakeEx(6,6,6,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
A_ZoomFactor(.94,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.94);
A_SWWMFlash();
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(64,255,224,96),3);
@ -178,8 +177,7 @@ Class Eviscerator : SWWMWeapon
A_StartSound("eviscerator/altfire",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("eviscerator/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_QuakeEx(4,4,4,5,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.9);
A_ZoomFactor(.91,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.91);
A_SWWMFlash();
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(16,255,224,96),3);

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@ -108,8 +108,7 @@ Class Ynykron : SWWMWeapon
}
else A_AlertMonsters(); // full range alert
A_QuakeEx(9,9,9,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:2.5);
A_ZoomFactor(.7,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.7);
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(120,255,255,255),30);
A_Overlay(PSP_WEAPON+1,"FireSmoke");

View file

@ -41,8 +41,7 @@ Class PusherWeapon : SWWMWeapon
invoker.chargelevel = clamp(invoker.chargelevel+FRandom[Pusher](-.04,.08),.3,1.);
A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
A_WeaponOffset(FRandom[Pusher](-1,1)*2,32+FRandom[Pusher](-1,1)*2);
A_ZoomFactor(1.01,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(1.01);
A_Recoil(-cos(pitch));
Vector3 x, y, z;
[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
@ -118,8 +117,7 @@ Class PusherWeapon : SWWMWeapon
A_StartSound("pusher/motorend",CHAN_WEAPONEXTRA,CHANF_DEFAULT,pitch:1.5);
A_StartSound("pusher/stop",CHAN_WEAPON,CHANF_OVERLAP);
A_StartSound("pusher/altfire",CHAN_WEAPON,CHANF_OVERLAP);
A_ZoomFactor(1.+invoker.chargelevel*.2,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(1.+invoker.chargelevel*.2);
A_Recoil(-(2.+4.*invoker.chargelevel)*cos(pitch));
A_QuakeEx(2+int(invoker.chargelevel*2),2+int(invoker.chargelevel*2),2+int(invoker.chargelevel*2),3+int(invoker.chargelevel*6),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.3+invoker.chargelevel*.7);
A_WeaponOffset(0,32);

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@ -407,8 +407,7 @@ Class Spreadgun : SWWMWeapon
A_StartSound(sounds[i],CHAN_WEAPON,CHANF_OVERLAP,attenuation:.6);
A_AlertMonsters(swwm_uncapalert?0:louds[i]);
A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2*quakes[i]);
A_ZoomFactor(1.-quakes[i]*.04,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(1.-quakes[i]*.04);
A_PlayerFire();
SWWMHandler.DoFlash(self,cols[i],5);
Vector3 x, y, z;

View file

@ -91,8 +91,7 @@ Class Sparkster : SWWMWeapon
// spark
A_StartSound("biospark/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.7);
A_QuakeEx(2,2,2,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2);
A_ZoomFactor(.96,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.96);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
A_AlertMonsters(swwm_uncapalert?0:5000);
@ -112,8 +111,7 @@ Class Sparkster : SWWMWeapon
// beam
A_StartSound("biospark/altfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.8);
A_QuakeEx(3,3,3,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.3);
A_ZoomFactor(.95,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.95);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
A_AlertMonsters(swwm_uncapalert?0:4000);
@ -133,8 +131,7 @@ Class Sparkster : SWWMWeapon
// big spark
A_StartSound("biospark/thirdfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:1.5);
A_QuakeEx(5,5,5,10,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.6);
A_ZoomFactor(.94,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.94);
A_AlertMonsters(swwm_uncapalert?0:1200);
A_PlayerFire();
SWWMUtility.DoKnockback(self,-x,2500.);

View file

@ -93,8 +93,7 @@ Class ExplodiumGun : SWWMWeapon
invoker.clipcount = max(invoker.clipcount-1,0);
A_StartSound("explodium/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_QuakeEx(5,5,5,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
A_ZoomFactor(.96,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.96);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,255,224,64),3);
A_AlertMonsters(swwm_uncapalert?0:5000);
@ -533,8 +532,7 @@ Class DualExplodiumGun : SWWMWeapon
}
A_StartSound("explodium/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_QuakeEx(5,5,5,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
A_ZoomFactor(.96,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.96);
if ( side == 1 )
A_SWWMFlash("Flash");
else if ( side == -1 )

View file

@ -115,8 +115,7 @@ Class CandyGun : SWWMWeapon
invoker.clipcount = max(invoker.clipcount-1,0);
A_StartSound("candygun/fire",CHAN_WEAPON,CHANF_OVERLAP);
A_QuakeEx(5,5,5,5,0,15,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:2.);
A_ZoomFactor(.94,ZOOM_INSTANT);
A_ZoomFactor(1.);
A_BumpFOV(.94);
A_SWWMFlash();
SWWMHandler.DoFlash(self,Color(64,224,64,255),5);
A_AlertMonsters(swwm_uncapalert?0:9000);

View file

@ -593,8 +593,7 @@ Class SilverBullet : SWWMWeapon
int str = invoker.fcbchambered?7:8;
A_QuakeEx(str,str,str,10,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:str/4.);
double basezoom = invoker.zoomed?clamp(invoker.zoomlevel,1.,16.):1.;
A_ZoomFactor(basezoom*(invoker.fcbchambered?.8:.76),ZOOM_INSTANT);
A_ZoomFactor(basezoom);
A_BumpFOV(invoker.fcbchambered?.8:.76);
A_PlayerFire();
SWWMHandler.DoFlash(self,Color(110,255,192,80),8);
Vector3 x, y, z;