Fancy FOV features (no more A_ZoomLevel hackery).
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51365c5bf6
commit
8c978a9f25
15 changed files with 123 additions and 44 deletions
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@ -53,15 +53,13 @@ Class RefresherRegen : Powerup
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override void DoEffect()
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{
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Super.DoEffect();
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if ( Owner && (Owner.health > 0) && !((EffectTics-5)%175) )
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{
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if ( Owner.GiveBody(int(Strength),500) )
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{
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SWWMScoreObj.Spawn(int(Strength),Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
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SWWMHandler.DoFlash(Owner,Color(32,224,128,255),10);
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Owner.A_StartSound("powerup/refresher",CHAN_ITEM,CHANF_LOCAL,.4);
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}
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}
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if ( !Owner || (Owner.health <= 0) || ((EffectTics-5)%175) ) return;
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if ( !Owner.GiveBody(int(Strength),500) ) return;
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SWWMScoreObj.Spawn(int(Strength),Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
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SWWMHandler.DoFlash(Owner,Color(32,224,128,255),10);
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Owner.A_StartSound("powerup/refresher",CHAN_ITEM,CHANF_LOCAL,.4);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 0.99;
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}
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}
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@ -191,6 +189,8 @@ Class RefresherItem : SWWMHealth
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if ( p ) p.EffectTics += p.default.EffectTics;
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else Owner.GiveInventory("RefresherRegen",1);
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SWWMHandler.DoFlash(Owner,Color(80,224,128,255),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 0.95;
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}
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override bool Use( bool pickup )
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{
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@ -65,6 +65,8 @@ Class GrilledCheeseSandwich : Inventory
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let s = Owner.FindInventory("GrilledCheeseSafeguard");
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if ( !s ) Owner.GiveInventory("GrilledCheeseSafeguard",1);
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else Powerup(s).EffectTics = Powerup(s).default.EffectTics;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= .87;
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}
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override bool Use( bool pickup )
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{
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@ -272,6 +274,8 @@ Class GhostPower : PowerInvisibility
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Super.InitEffect();
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if ( !Owner ) return;
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SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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DoEffect();
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}
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override void EndEffect()
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@ -281,6 +285,8 @@ Class GhostPower : PowerInvisibility
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Owner.bNOTARGET = false;
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Owner.A_StartSound("powerup/ghostend",CHAN_ITEMEXTRA);
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SWWMHandler.DoFlash(Owner,Color(96,224,192,255),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.02;
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if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GHOSTARTI"));
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}
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@ -375,7 +381,12 @@ Class GhostArtifact : Inventory
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if ( pickup && !deathmatch ) return false;
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
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let g = GhostPower(Owner.FindInventory("GhostPower"));
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if ( g ) g.EffectTics += g.default.EffectTics;
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if ( g )
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{
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g.EffectTics += g.default.EffectTics;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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}
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else Owner.GiveInventory("GhostPower",1);
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return true;
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}
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@ -468,6 +479,8 @@ Class GravityPower : Powerup
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DoEffect();
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if ( Owner.pos.z <= Owner.floorz )
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Owner.vel.z = 1;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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}
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override void EndEffect()
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{
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@ -480,6 +493,8 @@ Class GravityPower : Powerup
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if ( Owner.pos.z > Owner.floorz ) Owner.player.centering = true;
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}
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Owner.A_StartSound("powerup/gravityend",CHAN_ITEMEXTRA);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.02;
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if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_GRAVITYS"));
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}
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@ -515,7 +530,12 @@ Class GravitySuppressor : Inventory
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if ( pickup && !deathmatch ) return false;
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
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let g = GravityPower(Owner.FindInventory("GravityPower"));
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if ( g ) g.EffectTics += g.default.EffectTics;
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if ( g )
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{
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g.EffectTics += g.default.EffectTics;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.04;
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}
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else Owner.GiveInventory("GravityPower",1);
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return true;
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}
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@ -654,6 +674,8 @@ Class InvinciballPower : Powerup
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l.master = self;
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lastpulse = max(lastpulse,gametic+35);
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SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.1;
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}
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override void DoEffect()
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@ -671,6 +693,8 @@ Class InvinciballPower : Powerup
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if ( !Owner ) return;
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Owner.A_StartSound("powerup/invinciballend",CHAN_ITEMEXTRA);
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SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.05;
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if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_INVINCIBALL"));
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}
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@ -712,6 +736,8 @@ Class InvinciballPower : Powerup
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Owner.A_StartSound("powerup/invinciballhit",CHAN_POWERUP);
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lasteffect = level.maptime;
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lastpulse = max(lastpulse,gametic+20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.05;
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}
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}
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}
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@ -748,6 +774,8 @@ Class FuckingInvinciball : Inventory
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i.EffectTics += i.default.EffectTics;
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i.lastpulse = max(i.lastpulse,gametic+35);
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SWWMHandler.DoFlash(Owner,Color(96,255,64,0),20);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.1;
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}
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else Owner.GiveInventory("InvinciballPower",1);
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return true;
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@ -900,6 +928,7 @@ Class RagekitPower : Powerup
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Owner.A_QuakeEx(8,8,8,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
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lasteffect = int.min;
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lastpulse = max(lastpulse,gametic+35);
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Demolitionist(Owner).lastbump *= .95;
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l = Spawn("RagekitLight",Owner.pos);
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l.target = Owner;
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l.master = self;
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@ -922,6 +951,7 @@ Class RagekitPower : Powerup
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lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+40;
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Owner.A_QuakeEx(2,2,2,Random[Rage](1,2),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
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lastpulse = max(lastpulse,gametic+10);
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Demolitionist(Owner).lastbump *= .98;
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}
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}
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@ -933,6 +963,7 @@ Class RagekitPower : Powerup
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SWWMHandler.DoFlash(Owner,Color(128,255,0,0),30);
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Owner.A_QuakeEx(4,4,4,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
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Owner.A_AlertMonsters(2000);
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Demolitionist(Owner).lastbump *= .9;
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if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_RAGEKIT"));
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}
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@ -972,6 +1003,7 @@ Class RagekitPower : Powerup
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Owner.A_StartSound("powerup/ragekithit",CHAN_POWERUP);
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lasteffect = level.maptime;
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lastpulse = max(lastpulse,gametic+35);
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Demolitionist(Owner).lastbump *= .9;
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}
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override void AbsorbDamage( int damage, Name damageType, out int newdamage, Actor inflictor, Actor source, int flags )
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@ -1025,6 +1057,7 @@ Class Ragekit : Inventory
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SWWMHandler.DoFlash(Owner,Color(64,255,0,0),30);
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Owner.A_QuakeEx(8,8,8,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.);
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r.lastpulse = max(r.lastpulse,gametic+35);
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Demolitionist(Owner).lastbump *= .95;
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}
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else Owner.GiveInventory("RagekitPower",1);
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return true;
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@ -1093,6 +1126,8 @@ Class Omnisight : Inventory
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// automatically zoom out so the player can know how far this goes
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CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
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}
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 1.1;
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level.allmap = true;
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}
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// spread to all players
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@ -1109,6 +1144,8 @@ Class Omnisight : Inventory
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// automatically zoom out so the player can know how far this goes
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CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
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}
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if ( players[i].mo is 'Demolitionist' )
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Demolitionist(players[i].mo).lastbump *= 1.1;
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}
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// not used up, must be kept for the targetting features to work
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return false;
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@ -1932,12 +1969,16 @@ Class BarrierPower : PowerIronFeet
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l = Spawn("BarrierLight",Owner.pos);
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l.target = Owner;
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l.master = self;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 0.95;
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}
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override void EndEffect()
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{
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Super.EndEffect();
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if ( !Owner ) return;
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Owner.A_StartSound("powerup/barrierend",CHAN_ITEMEXTRA);
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 0.95;
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if ( (EffectTics <= 0) && Owner && Owner.CheckLocalView() ) Console.Printf(StringTable.Localize("$D_BARRIER"));
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}
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@ -1963,7 +2004,12 @@ Class EBarrier : Inventory
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if ( pickup && !deathmatch ) return false;
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if ( pickup && ((Owner.player == players[consoleplayer]) || bBigPowerup) ) Owner.A_StartSound(UseSound,CHAN_ITEMEXTRA);
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let b = BarrierPower(Owner.FindInventory("BarrierPower"));
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if ( b ) b.EffectTics += b.default.EffectTics;
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if ( b )
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{
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b.EffectTics += b.default.EffectTics;
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if ( Owner is 'Demolitionist' )
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Demolitionist(Owner).lastbump *= 0.95;
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}
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else Owner.GiveInventory("BarrierPower",1);
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return true;
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}
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