Fancy FOV features (no more A_ZoomLevel hackery).
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51365c5bf6
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8c978a9f25
15 changed files with 123 additions and 44 deletions
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@ -120,6 +120,12 @@ Class SWWMWeapon : Weapon abstract
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return -1, 0;
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}
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action void A_BumpFOV( double factor )
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{
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if ( !(self is 'Demolitionist') ) return;
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Demolitionist(self).lastbump *= factor;
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}
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// subtracts given ammo from price, drops excess
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virtual bool PickupForAmmoSWWM( SWWMWeapon ownedWeapon )
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{
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@ -210,8 +210,7 @@ Class Hellblazer : SWWMWeapon
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A_AlertMonsters(swwm_uncapalert?0:bAlt?400:1200);
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int qstr = bAlt?4:5;
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A_QuakeEx(qstr,qstr,qstr,bAlt?4:12,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.12*qstr);
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A_ZoomFactor(bAlt?.96:.93,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(bAlt?.96:.93);
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A_PlayerFire();
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invoker.clipcount = max(0,invoker.clipcount-1);
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invoker.magstate[invoker.magpos] = true;
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@ -458,8 +458,7 @@ Class Wallbuster : SWWMWeapon
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int qk = min(9,1+howmany/5);
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int ql = min(25,6+howmany/2);
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A_QuakeEx(qk,qk,qk,ql,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:qk*.15);
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A_ZoomFactor(1.-qk*.04,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(1.-qk*.04);
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A_AlertMonsters(swwm_uncapalert?0:alertness);
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A_PlayerFire();
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if ( redflashstr > 0 )
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@ -107,8 +107,7 @@ Class Eviscerator : SWWMWeapon
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invoker.isfiring = true;
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A_StartSound("eviscerator/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_QuakeEx(6,6,6,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
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A_ZoomFactor(.94,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.94);
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A_SWWMFlash();
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A_PlayerFire();
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SWWMHandler.DoFlash(self,Color(64,255,224,96),3);
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@ -178,8 +177,7 @@ Class Eviscerator : SWWMWeapon
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A_StartSound("eviscerator/altfire",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartSound("eviscerator/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_QuakeEx(4,4,4,5,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.9);
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A_ZoomFactor(.91,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.91);
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A_SWWMFlash();
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A_PlayerFire();
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SWWMHandler.DoFlash(self,Color(16,255,224,96),3);
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@ -108,8 +108,7 @@ Class Ynykron : SWWMWeapon
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}
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else A_AlertMonsters(); // full range alert
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A_QuakeEx(9,9,9,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:2.5);
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A_ZoomFactor(.7,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.7);
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A_PlayerFire();
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SWWMHandler.DoFlash(self,Color(120,255,255,255),30);
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A_Overlay(PSP_WEAPON+1,"FireSmoke");
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@ -41,8 +41,7 @@ Class PusherWeapon : SWWMWeapon
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invoker.chargelevel = clamp(invoker.chargelevel+FRandom[Pusher](-.04,.08),.3,1.);
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A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
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A_WeaponOffset(FRandom[Pusher](-1,1)*2,32+FRandom[Pusher](-1,1)*2);
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A_ZoomFactor(1.01,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(1.01);
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A_Recoil(-cos(pitch));
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Vector3 x, y, z;
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[x, y, z] = swwm_CoordUtil.GetAxes(pitch,angle,roll);
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@ -118,8 +117,7 @@ Class PusherWeapon : SWWMWeapon
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A_StartSound("pusher/motorend",CHAN_WEAPONEXTRA,CHANF_DEFAULT,pitch:1.5);
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A_StartSound("pusher/stop",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartSound("pusher/altfire",CHAN_WEAPON,CHANF_OVERLAP);
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A_ZoomFactor(1.+invoker.chargelevel*.2,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(1.+invoker.chargelevel*.2);
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A_Recoil(-(2.+4.*invoker.chargelevel)*cos(pitch));
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A_QuakeEx(2+int(invoker.chargelevel*2),2+int(invoker.chargelevel*2),2+int(invoker.chargelevel*2),3+int(invoker.chargelevel*6),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.3+invoker.chargelevel*.7);
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A_WeaponOffset(0,32);
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@ -407,8 +407,7 @@ Class Spreadgun : SWWMWeapon
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A_StartSound(sounds[i],CHAN_WEAPON,CHANF_OVERLAP,attenuation:.6);
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A_AlertMonsters(swwm_uncapalert?0:louds[i]);
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A_QuakeEx(quakes[i],quakes[i],quakes[i],9,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2*quakes[i]);
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A_ZoomFactor(1.-quakes[i]*.04,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(1.-quakes[i]*.04);
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A_PlayerFire();
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SWWMHandler.DoFlash(self,cols[i],5);
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Vector3 x, y, z;
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@ -91,8 +91,7 @@ Class Sparkster : SWWMWeapon
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// spark
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A_StartSound("biospark/fire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.7);
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A_QuakeEx(2,2,2,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.2);
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A_ZoomFactor(.96,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.96);
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A_SWWMFlash();
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SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
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A_AlertMonsters(swwm_uncapalert?0:5000);
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@ -112,8 +111,7 @@ Class Sparkster : SWWMWeapon
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// beam
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A_StartSound("biospark/altfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:.8);
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A_QuakeEx(3,3,3,5,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.3);
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A_ZoomFactor(.95,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.95);
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A_SWWMFlash();
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SWWMHandler.DoFlash(self,Color(64,192,255,96),3);
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A_AlertMonsters(swwm_uncapalert?0:4000);
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@ -133,8 +131,7 @@ Class Sparkster : SWWMWeapon
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// big spark
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A_StartSound("biospark/thirdfire",CHAN_WEAPON,CHANF_OVERLAP,attenuation:1.5);
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A_QuakeEx(5,5,5,10,0,8,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.6);
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A_ZoomFactor(.94,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.94);
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A_AlertMonsters(swwm_uncapalert?0:1200);
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A_PlayerFire();
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SWWMUtility.DoKnockback(self,-x,2500.);
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@ -93,8 +93,7 @@ Class ExplodiumGun : SWWMWeapon
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invoker.clipcount = max(invoker.clipcount-1,0);
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A_StartSound("explodium/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_QuakeEx(5,5,5,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
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A_ZoomFactor(.96,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.96);
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A_SWWMFlash();
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SWWMHandler.DoFlash(self,Color(64,255,224,64),3);
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A_AlertMonsters(swwm_uncapalert?0:5000);
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@ -533,8 +532,7 @@ Class DualExplodiumGun : SWWMWeapon
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}
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A_StartSound("explodium/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_QuakeEx(5,5,5,3,0,10,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:1.5);
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A_ZoomFactor(.96,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.96);
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if ( side == 1 )
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A_SWWMFlash("Flash");
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else if ( side == -1 )
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@ -115,8 +115,7 @@ Class CandyGun : SWWMWeapon
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invoker.clipcount = max(invoker.clipcount-1,0);
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A_StartSound("candygun/fire",CHAN_WEAPON,CHANF_OVERLAP);
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A_QuakeEx(5,5,5,5,0,15,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:2.);
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A_ZoomFactor(.94,ZOOM_INSTANT);
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A_ZoomFactor(1.);
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A_BumpFOV(.94);
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A_SWWMFlash();
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SWWMHandler.DoFlash(self,Color(64,224,64,255),5);
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A_AlertMonsters(swwm_uncapalert?0:9000);
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@ -593,8 +593,7 @@ Class SilverBullet : SWWMWeapon
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int str = invoker.fcbchambered?7:8;
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A_QuakeEx(str,str,str,10,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:str/4.);
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double basezoom = invoker.zoomed?clamp(invoker.zoomlevel,1.,16.):1.;
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A_ZoomFactor(basezoom*(invoker.fcbchambered?.8:.76),ZOOM_INSTANT);
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A_ZoomFactor(basezoom);
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A_BumpFOV(invoker.fcbchambered?.8:.76);
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A_PlayerFire();
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SWWMHandler.DoFlash(self,Color(110,255,192,80),8);
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Vector3 x, y, z;
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