Oops, tiny readme changes.

This commit is contained in:
Mari the Deer 2024-10-07 10:51:27 +02:00
commit 8f4a7445c6
2 changed files with 5 additions and 5 deletions

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@ -58,11 +58,11 @@ Recommended GZDoom settings are as follows:
- **Renderer:** Hardware only, Vulkan backend recommended if possible, avoid OpenGL ES on desktop *(it will disable custom material and postprocess shaders)*.
- **Textures:** Either `None` or `None (Trilinear)`. The graphics in this mod were designed with no filtering in mind.
- **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisakirisa.me/OrdinaryMagician/marifx_m).
- **Post-processing:** Bloom is recommended, it is not advised to use GZDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m).
- **Lighting:** Dynamic lights should be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models.
- **Audio:** Increasing sound channels to their maximum limit is advised.
This mod has also been verified to run smoothly on the Steam Deck *(in desktop mode)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future.
This mod has also been verified to run smoothly on the Steam Deck *(rarely if ever dips below 60 FPS in combat unless playing geometrically dense maps)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future.
*(Testers are welcome for narrowing down more precise hardware requirements)*
@ -300,7 +300,7 @@ Another signature weapon of the **SWWM** series. This time in its third and far
**Secondary fire:** Lob the rocket as a grenade that will bounce around. Hold to load up to 2 additional grenades, then release for burst fire. You can tap the primary fire button at any time to cancel the preload and go straight to holding.
**Tertiary fire:** While holding rockets, tap to select seek targets. Otherwise, doesn't do much at all *(yet)*.
**Tertiary fire:** While holding rockets, tap to select seek targets. Otherwise, doesn't do much at all.
**Reload:** Obviously does what you'd expect. If you're holding rockets and have targets locked on, tap to clear.

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1155 \cu(Sat Oct 5 16:16:10 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1155 \cu(2024-10-05 16:16:10)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1156 \cu(Mon Oct 7 10:51:27 CEST 2024)\c-";
SWWM_SHORTVER="\cw1.3pre r1156 \cu(2024-10-07 10:51:27)\c-";