Missing SKYEXPLODE flag for quick grenades.

This commit is contained in:
Mari the Deer 2023-08-25 23:53:16 +02:00
commit 90249379d1
2 changed files with 3 additions and 2 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r942 \cu(Fri 25 Aug 23:41:08 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r942 \cu(2023-08-25 23:41:08)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r943 \cu(Fri 25 Aug 23:53:16 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r943 \cu(2023-08-25 23:53:16)\c-";

View file

@ -293,6 +293,7 @@ Class SWWMGesture : SWWMWeapon
if ( FindInventory("RagekitPower") ) p.vel *= 4.;
p.ClearBounce();
p.bEXPLODEONWATER = true;
p.bSKYEXPLODE = true;
if ( p.waterlevel <= 0 ) p.vel.z += 5.;
p.vel += vel*.5;
}