Correctly assign the "Fire" damage type to Dragon's Breath.
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@ -345,6 +345,7 @@ Class DragonBreathArm : Actor
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Default
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{
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Obituary "$O_SPREADGUN_WHITE";
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DamageType 'Fire';
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+NOBLOCKMAP;
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+THRUACTORS;
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+BOUNCEONWALLS;
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