Correctly assign the "Fire" damage type to Dragon's Breath.

This commit is contained in:
Mari the Deer 2020-02-27 23:24:32 +01:00
commit 91c07679d6

View file

@ -345,6 +345,7 @@ Class DragonBreathArm : Actor
Default
{
Obituary "$O_SPREADGUN_WHITE";
DamageType 'Fire';
+NOBLOCKMAP;
+THRUACTORS;
+BOUNCEONWALLS;