Remove unused CVars.

This commit is contained in:
Mari the Deer 2022-12-29 10:39:01 +01:00
commit 93228f005a
2 changed files with 2 additions and 5 deletions

View file

@ -26,7 +26,6 @@ server int swwm_maxgibs = 100; // max gibs at any time
server int swwm_maxcasings = 100; // max casings and spent mags at any time
server int swwm_maxdebris = 200; // max chunks of debris at any time
nosave bool swwm_fuzz = true; // allows toggling the fuzz shader on menus/backgrounds, useful if you're streaming/recording since it destroys the encoding quality
nosave noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster
server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
server bool swwm_doomfall = false; // monsters take fall damage outside of hexen
server bool swwm_resetscore = true; // reset score back to 0 on pistol starts
@ -40,7 +39,6 @@ nosave bool swwm_bigtags = false; // use a bigger font for targeter tags
nosave bool swwm_intermusic = false; // use original intermission music
server int swwm_enemydrops = 0; // allow enemies to drop ammo and weapons (-1 - no ammo or weapons, 0 - ammo only, 1 - both)
user bool swwm_collectanim = true; // player special gestures for collectables (first person only)
user bool swwm_collectanimkey = true; // same but for key items
nosave int swwm_precisecrosshair = 1; // use mod's own, more precise crosshair (2 - force even when crosshair is not on)
nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed
server bool swwm_uncapalert = false; // all noise alerts have infinite range
@ -58,7 +56,6 @@ nosave bool swwm_uniqstats = false; // only list stats from the same map once,
nosave int swwm_filterachievements = 1; // filter for achievements at 0%: 0 - no filter, 1 - obscure text, 2 - don't show
nosave noarchive bool swwm_debugview = false; // debug visual aid for various things, such as actor collision, trajectories, relationships, etc.
server bool swwm_usetopickup = false; // allow item pickup only by pressing use
server bool swwm_meleepickup = true; // allow picking up items through melee
nosave bool swwm_buttsfx = true; // buttslam homerun SFX
user float swwm_bumpstrength = 1.0; // intensity of fov bumping
server bool swwm_nomagdrop = true; // does not drop spent magazines (the "environmentally conscious" option)