Decrease speed of Eviscerator chunks as they rip.
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2 changed files with 2 additions and 1 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \cwGZ\c- r456 (Thu 6 Aug 21:58:51 CEST 2020)";
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SWWM_MODVER="\chSWWM \cwGZ\c- r457 (Thu 6 Aug 22:34:14 CEST 2020)";
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@ -243,6 +243,7 @@ Class EvisceratorChunk : Actor
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victim.SpawnBlood(pos,AngleTo(victim),damage);
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A_StartSound("eviscerator/hitf",CHAN_WEAPON,CHANF_OVERLAP,.1);
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}
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vel *= .65; // reduce velocity as it rips
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return 1;
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}
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return -1;
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