Update README.

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Mari the Deer 2022-09-20 11:27:54 +02:00
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@ -64,7 +64,7 @@ The arsenal this mod brings to the table is composed mainly of stupidly overpowe
Some weapons may have extra functions attached to the **Reload** or **Zoom** *(referred to as tertiary fire)* buttons, so don't forget to bind those too.
All weapons also have a quick melee attack using the **Weapon State 1** button, this is optional but may help to have it bound too.
All weapons also have a quick melee attack through an extra button. It's not strictly required, but can help a lot if enemies get too close, as most weapons are dangerous to use at point blank.
If a weapon has no actions on either the reload or zoom buttons, it may be replaced with some special idle action, such as spinning or fiddling around with it.
@ -111,6 +111,8 @@ Equipped by default on spawned players. Has infinite ammo.
If you manage to get a second one, you can dual wield them, in which case secondary fire instead shoots your off-hand gun.
Keep in mind that it's also possible to use the magazines by themselves, regardless of weapon held, through their own ***"Quick Grenade"*** button. If thrown in this way, however, they will not bounce, but you do gain the ability to, if you are close to a wall, attach them to it, allowing you to set up explosive traps.
### Plasma Blaster *(slot 2)* ~ Replaces Pistol, Elven Wand, Hexen starting weapons
![](docimg/plasmablast.png)
@ -221,7 +223,7 @@ Little bundles of fun *(in hot lead form)* found either as single units *(someti
### Sheen HMG *(slot 5)* ~ Replaces Chaingun, Dragon Claw, Quietus (hilt)
![](docimg/sheenhmg.png)
**HEAVY MAH-SHEEN GUN!** The **Sheen** is one big bad son of a gun, letting you unload lead uninterrupted thanks to also feeding directly from **Hammerspace**. The weapon can operate at three speeds: 300RPM *(the default)*, 700RPM and 2100RPM *(oh my)*.
**HEAVY MAH-SHEEN GUN!** The **Sheen** is one big bad son of a gun, letting you unload lead uninterrupted thanks to also feeding directly from **Hammerspace**. The weapon can operate at three speeds: 300RPM *(slow)*, 700RPM *(the default)* and 2100RPM *(oh my)*.
**Primary fire:** It shoots, obviously. Keep in mind there is no *"spin up"* or *"spin down"*, so firing is as immediate as it gets.
@ -276,7 +278,7 @@ One mighty relic of the beginnings of **UnSX**. This beefy handcannon spews pote
**Reload:** Loads more rounds in reserve.
There's one special technique that you can make use of, should you decide to melee with this weapon. Yeah, timing it just right as you stab those bayonets into an enemy and then fire the gun, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good.
There's one special technique that you can make use of, should you decide to melee with this weapon. Yeah, timing it just right as you stab those bayonets into an enemy and then firing the gun, you'll release a potent point-blank blast for added damage and knockback. Smite those fools, smite them good.
### Quadravol cells ~ Replaces Rockets, Flame Orb
![](docimg/quadammo.png)
@ -444,7 +446,7 @@ Due to its rarity, you can't buy it from the store, so you gotta find one *(and
### Crystal Box ~ Replaces Cell Pack, Greater Rune
![](docimg/ynykronammo.png)
Additional ammo charge for the **Ynykron Artifact**. Contains a rod of polarized **Puronokorokinylum** crystal, highly volatile when heated and stimulated with concentrated light.
Additional ammo charge for the **Ynykron Artifact**. Contains a rod of polarized **Puronokorokinylum** crystal, highly volatile when heated and stimulated with focused light.
These spawn VERY rarely and, like the weapon that uses them, you can't buy them either. It's also possible to find them in **Chanceboxes**, if you're lucky.

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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r480 \cu(Mon 19 Sep 13:16:17 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r480 \cu(2022-09-19 13:16:17)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r481 \cu(Tue 20 Sep 11:27:54 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r481 \cu(2022-09-20 11:27:54)\c-";