Remove README note on sprite lighting, it can have a major perf impact.

This commit is contained in:
Mari the Deer 2025-03-14 18:22:40 +01:00
commit a88f6d168c
2 changed files with 2 additions and 3 deletions

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@ -60,7 +60,6 @@ Recommended settings are as follows:
- **Lighting:**
- Dynamic lights must be enabled, or you'll be missing out on a lot.
- It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models.
- Sprite lighting should be set to "`GPU (per pixel)`" for best visuals.
- If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*.
- **Audio:**
- Increasing sound channels to their maximum limit is advised.

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1200 \cu(vie 14 mar 2025 16:23:20 CET)\c-";
SWWM_SHORTVER="\cw1.3pre r1200 \cu(2025-03-14 16:23:20)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1200 \cu(vie 14 mar 2025 18:22:40 CET)\c-";
SWWM_SHORTVER="\cw1.3pre r1200 \cu(2025-03-14 18:22:40)\c-";