Consistently declare damagetypes as names.
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14 changed files with 36 additions and 36 deletions
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@ -502,7 +502,7 @@ Class SaltImpact : SWWMNonInteractiveActor
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Default
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{
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Obituary "$O_SALTSHOT";
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DamageType "Salt";
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DamageType 'Salt';
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RenderStyle "Add";
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Scale 1.8;
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+NODAMAGETHRUST;
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@ -568,7 +568,7 @@ Class SaltBeam : SWWMNonInteractiveActor
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Default
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{
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Obituary "$O_SALTSHOT";
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DamageType "Salt";
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DamageType 'Salt';
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RenderStyle "Add";
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Stamina 9;
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Speed 32;
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