Fix unexpected rip sounds in Heretic and Hexen.

This commit is contained in:
Mari the Deer 2023-11-28 11:23:31 +01:00
commit f9da352077
3 changed files with 5 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1027 \cu(Mon 27 Nov 18:09:19 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1027 \cu(2023-11-27 18:09:19)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1028 \cu(Tue 28 Nov 11:23:31 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r1028 \cu(2023-11-28 11:23:31)\c-";

View file

@ -193,7 +193,8 @@ Class DemolitionistRadiusShockwave : Actor
RenderStyle "Add";
Speed 15;
DamageFunction int(200*alpha);
DamageType "GroundPound";
DamageType 'GroundPound';
RipSound ""; // Heretic/Hexen fix
Radius 16;
Height 8;
Alpha .4;

View file

@ -12,6 +12,7 @@ Class AirBullet : FastProjectile
Height 4;
DamageFunction 50;
DamageType 'AirRip';
RipSound ""; // Heretic/Hexen fix
Speed 400;
PROJECTILE;
+FORCERADIUSDMG;