Tweak Candygun pops so they're more visibly flashy.

This commit is contained in:
Mari the Deer 2023-09-30 00:08:15 +02:00
commit aa10a38841
2 changed files with 5 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r967 \cu(Fri 29 Sep 23:58:46 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r967 \cu(2023-09-29 23:58:46)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r968 \cu(Sat 30 Sep 00:08:15 CEST 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r968 \cu(2023-09-30 00:08:15)\c-";

View file

@ -193,7 +193,7 @@ Class CandyPop : SWWMNonInteractiveActor
double dist = Distance3D(mo);
str = int(str*(1.-(dist/rad)));
SWWMHandler.DoFlash(mo,Color(str,250,240,255),1);
SWWMHandler.DoFlash(mo,Color(str,224,0,255),3);
SWWMHandler.DoFlash(mo,Color(str/2,224,0,255),5);
}
States
{
@ -206,7 +206,7 @@ Class CandyPop : SWWMNonInteractiveActor
Scale.y *= RandomPick[ExploS](-1,1);
roll = FRandom[Explos](0,360);
Spawn("CandyPLight",pos);
FlashPlayer(60,800);
FlashPlayer(40,1200);
int numpt = Random[ExploS](-3,3);
for ( int i=0; i<numpt; i++ )
{
@ -271,7 +271,7 @@ Class TinyCandyPop : CandyPop
Scale.y *= RandomPick[ExploS](-1,1);
roll = FRandom[Explos](0,360);
Spawn("CandyPLight2",pos);
FlashPlayer(20,250);
FlashPlayer(40,400);
int numpt = Random[ExploS](1,3);
for ( int i=0; i<numpt; i++ )
{