Tweak Candygun pops so they're more visibly flashy.
This commit is contained in:
parent
19e460fc3a
commit
aa10a38841
2 changed files with 5 additions and 5 deletions
|
|
@ -193,7 +193,7 @@ Class CandyPop : SWWMNonInteractiveActor
|
|||
double dist = Distance3D(mo);
|
||||
str = int(str*(1.-(dist/rad)));
|
||||
SWWMHandler.DoFlash(mo,Color(str,250,240,255),1);
|
||||
SWWMHandler.DoFlash(mo,Color(str,224,0,255),3);
|
||||
SWWMHandler.DoFlash(mo,Color(str/2,224,0,255),5);
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -206,7 +206,7 @@ Class CandyPop : SWWMNonInteractiveActor
|
|||
Scale.y *= RandomPick[ExploS](-1,1);
|
||||
roll = FRandom[Explos](0,360);
|
||||
Spawn("CandyPLight",pos);
|
||||
FlashPlayer(60,800);
|
||||
FlashPlayer(40,1200);
|
||||
int numpt = Random[ExploS](-3,3);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
{
|
||||
|
|
@ -271,7 +271,7 @@ Class TinyCandyPop : CandyPop
|
|||
Scale.y *= RandomPick[ExploS](-1,1);
|
||||
roll = FRandom[Explos](0,360);
|
||||
Spawn("CandyPLight2",pos);
|
||||
FlashPlayer(20,250);
|
||||
FlashPlayer(40,400);
|
||||
int numpt = Random[ExploS](1,3);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue