Add Ynykron Crystal Rod model, just for fun.

This commit is contained in:
Mari the Deer 2021-02-16 22:59:42 +01:00
commit aa13d3370e
10 changed files with 13 additions and 6 deletions

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@ -22,6 +22,10 @@ HardwareShader Texture "models/pinkmap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/puromap.png"
{
Shader "shaders/glsl/Shinemap.fp"
}
HardwareShader Texture "models/purpmap.png"
{
Shader "shaders/glsl/Shinemap.fp"

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r280 \cu(Tue 16 Feb 21:09:25 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r280 \cu(2021-02-16 21:09:25)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r281 \cu(Tue 16 Feb 22:59:42 CET 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r281 \cu(2021-02-16 22:59:42)\c-";

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@ -195,12 +195,14 @@ Model "ShinemapDebugSphere"
FrameIndex XZW1 I 0 0
Skin 0 "pinkmap.png"
FrameIndex XZW1 J 0 0
Skin 0 "purpmap.png"
Skin 0 "puromap.png"
FrameIndex XZW1 K 0 0
Skin 0 "ragemap.png"
Skin 0 "purpmap.png"
FrameIndex XZW1 L 0 0
Skin 0 "redmap.png"
Skin 0 "ragemap.png"
FrameIndex XZW1 M 0 0
Skin 0 "silvermap.png"
Skin 0 "redmap.png"
FrameIndex XZW1 N 0 0
Skin 0 "silvermap.png"
FrameIndex XZW1 O 0 0
}

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@ -1567,6 +1567,7 @@ Class ShinemapDebugSphere : Actor
XZW1 L -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 M -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 N -1 A_SetRenderStyle(1.,STYLE_Normal);
XZW1 O -1 A_SetRenderStyle(1.,STYLE_Normal);
Loop;
}
}