0.9.10b release (oh boy where do I start):

- New fun options implemented (omnibusting, unlimited fuel, party time)
 - Biospark Carbine gets a requested nerf
 - Candygun combo fire has been buffed (watch out for that splash damage)
 - All powerup effects are additive (stacc 'em)
 - Automap hud respects gzdoom's cvars for toggling certain elements
 - Automap hud shows stats and times in gold when 100% / under par
 - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches)
 - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.)
 - Grilled Cheese Sandwich now saves you from lethal falls properly
 - Blown kisses instakill nazis
 - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270)
 - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell)
 - Blown kisses can activate use switches
 - Gestures can be chained by pressing a gesture button while another is playing
 - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls)
 - More precise weapon kill tracking (fixes some ragekit quirks)
 - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md)
 - Discarded some collectables for the next updates, to save time
 - Preparation work for collectables update, including some (partial) lore files
 - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly
 - Cosmetic Boss Brain sprite replacements, just for fun
 - 10 more intermission tips, because yes
 - Added option to reduce distance at which enemy healthbars are picked
 - Various minor bugfixes and adjustments (and also some tiny typo fixes)
 - Ragekit now heals over time and with each hit (so it's more rewarding to go wild)
 - PNG optimization pass (again lol)
 - Fix crouched gestures having no facial animation
This commit is contained in:
Mari the Deer 2020-10-05 22:23:55 +02:00
commit aabc9de051
471 changed files with 3003 additions and 749 deletions

68
Achievements.md Normal file
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@ -0,0 +1,68 @@
## List of achievements to be implemented in 0.9.13b
### Base achievements:
- **A Little Sandwich, As A Treat**: Use 50 Grilled Cheese Sandwiches.
- **Big Oopsie**: Erase yourself with the Ynykron.
- **Cloak Engaged**: Use 50 Ghost Artifacts.
- **CLONK**: Kill a boss with a Lead Ball crit.
- **Collector**: Obtain 100% items in 30 maps.
- **Conga Line Of Death**: Kill 20 enemies with a single XSB round.
- **Decent Ascent**: Use 50 Gravity Suppressors.
- **Demolitionist Space Program**: Send a single enemy flying over 1000 map units.
- **Errand Boy Bullshit**: Bust every locked door in a map.
- **Fast**: Beat the par time in 30 maps.
- **Firestarter**: Kill 500 enemies with FYS shells.
- **Fuck This Guy In Particular**: Use the Ynykron to kill a single non-boss enemy.
- **Golden Shower**: Use 100 golden shells.
- **Gibbitude**: Overkill 500 enemies.
- **Green Filter**: Use 50 Elemental Coatings.
- **Headstrong**: Kill 20 bosses by dashing into them.
- **Humiliator**: Kill 100 enemies with the Deep Impact primary fire.
- **Hydrogenated**: Consume a total of 1000L of fuel.
- **I Am Very Smart**: Load SWWM GZ and Brutal Doom together.
- **Icarus Dimes**: Blow yourself up with your own explosives.
- **Just A Replica**: Find something the Ynykron can't destroy.
- **Knock Knock**: Kill 50 enemies through walls with the Silver Bullet.
- **Layers Of White**: Summon the White Lady.
- **Lethal Love**: Kill 10 enemies with a blown kiss.
- **Let's Get To Bashing Butts**: Kill 100 enemies by dashing backwards.
- **Makes Me Feel Good**: Bust 100 walls.
- **Mother**: Gather 100 moths.
- **Mx. Worldwide**: Play on all supported IWADs.
- **No Brakes**: Consume all your fuel while dashing 50 times.
- **No Talk Me Angy**: Use 50 Ragekits.
- **Oops I Broke It**: Cause a VM abort.
- **Parry King**: Parry 100 projectiles.
- **Premium Detective**: Obtain 100% secrets in 30 maps.
- **Return to Sender**: Kill 50 enemies with parried projectiles.
- **RIP Headphone Users**: Fire 25 Saltshot rounds simultaneously at close range.
- **Salutations**: Greet another player.
- **Sayonara, Scumbag**: Wave at a dying enemy 20 times.
- **Shameful Display**: Load SWWM GZ and H-Doom together.
- **Sharing Is Caring**: Share items in multiplayer 50 times.
- **Shockmaster**: Perform 50 Biospark combos.
- **Slam Your Balls**: Land 100 Lead Ball crits.
- **Stay Fresh**: Use 50 Refreshers.
- **Steppy**: Stand on a single enemy's head for 30 seconds.
- **Sunny D**: Use 50 Invinciballs.
- **The Ass Was Fat**: Kill 100 enemies by ground pounding.
- **The Demolitionist**: Unlock all achievements.
- **The Full Set**: Obtain all collectables in a single session.
- **The Sledge Method**: Activate 100 switches by punching them.
- **Unchecked Capitalism**: Have ¥1,000,000,000 in bank.
- **Under Pressure**: Kill 200 enemies by standing on them.
- **Verticality**: Walljump 100 times.
- **Well That Was Easy**: Kill 100 enemies with a single Ynykron shot.
- **Where Did Everyone Go?**: Obtain 100% kills in 30 maps.
- **Who's Steve Jobs?**: Kill an endgame boss with the Ynykron.
- **YEET**: Throw a Candygun right into the Icon of Sin's brains.
- **You Can Pet The Dog**: Pet an MBF helper dog.
### DLC Weaponset achievements:
- **HAHA DAB**: Gib 100 enemies with the Itamex Hammer.
- **High Noon**: Kill 6 enemies in a single Puntzer Beta reload.
- **Dakka**: Fire the Sheen HMG for 1 minute straight.
- **Gravely Roast**: Perform 30 bayonet combos with the Quadravol.
- **And The Dragons Were No More**: Kill the Death Wyvern using the Rail Carbine.

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@ -1,59 +1,19 @@
This is just a bit of *"future planning"* for stuff that I ***might*** add after the first release. This is just a bit of *"future planning"* for stuff that I ***might*** add after the first release.
* **DLC Weapon Set 1:** * **DLC Weaponset:**
- Itamex Reinforced Hammer *(UnSX 5)* 1. Itamex Reinforced Hammer *(UnSX 5)*
- Puntzer Beta *(SWWM Iridium)* 3. Puntzer Beta *(SWWM Iridium)*
- Puntzer Gamma *(Ultra Suite 2)* 4. Puntzer Gamma *(Ultra Suite 2)*
- Quadravol *(UnSX)* 5. Sheen HMG *(SWWM Platinum Ep2)*
- Blackfire Igniter *(UnSX 5, Ultra Suite 3)* 6. Quadravol *(UnSX)*
- Sparkster x3 *(UnSX 2)* 7. Blackfire Igniter *(UnSX 5, Ultra Suite 3)*
- Rail Carbine *("Tesla Beamer" in Ultra Suite 2 & 3)* 8. Rail Carbine *("Tesla Beamer" in Ultra Suite 2 & 3)*
- PROWEL & TADEL *(Ultra Suite 2 & 3)* 9. Ray-Khom *(UnSX)*
* **DLC Weapon Set 2:**
- Sheen HMG *(SWWM Platinum Ep2)*
- Skull Launcher *(Weird Weapons)*
- Cryolance *(SWWM Platinum Ep2)*
- Ray-Khom *(UnSX)*
- Angels of Death *(SWWM Platinum Ep2)*
* **Additional Demolitionist Menu features**
- Radio *(add-on)*
- Minigames *(pong and other stuff)*
- Selling items at the store
* **Achievements**
* **Collectable items *(will recycle Chanceboxes for this)***
- Saya Miyamoto - My Maid Is A Sex Robot *(Volumes 1/2/3)*
- Mashiro Plushie *(May cause her to appear)*
- The Black Rat's Coven - Walpurgisnacht *(Debut album)*
- Saya Miyamoto - The Akari Project *(Hard cover)*
- Cat Catcher *(Promo poster)*
- Meidobot - Love Signals *(Debut album)*
- Nutatco™ Chocolate Bar *(It's got a savage taste)*
- Hege Cactus *(Appears to absorb all water, causing intense thirst)*
- Froggy Chair *(A small price to pay)*
- Raidemin Action Figure *(A popular Nukuri superhero, "looks a lot like you")*
- Frispy™ Tasty Corn Snack *(Saya's favorite)*
- Hoagie *(Can't eat it, but looks delicious)*
- Lithium - Volume One *(A work of art, one of the finest graphic novels)*
- PISS Whiskey *("Is it actually piss or is that just the brand name? Either way, I don't want to know what's inside")*
- **[Heretic]** Demolitionist Plush *("You're getting famous, Demo-chan")*
- **[Heretic]** Firemace *("What kind of ridiculous weapon is this?")*
- **[Heretic]** Doomguy Action Figure *("Oh, he gets one too?")*
- **[Heretic]** Tyketto's Tome of Power *("I think I heard it talk once")*
- **[Heretic]** Quartz Flask *("Tastes funny")*
- **[Heretic]** Haunted Saya Bean Plush *(Eats your snacks and calls you a horny)*
- **[Hexen]** Lord Vilkreath - Fundamentals of Puzzle Design *("The hell is this crap?")*
- **[Hexen]** Toot Froot™ Peach Juice *("The taste reminds me of Kirin")*
- **[Hexen]** Kirin Plushie *("I don't know who made it but I love it")*
- **[Hexen]** Akkouxhei Milk Bread *(Absolutely delicious, in moderation)*
- **[Hexen]** Obelisk of the Golden Vale *("I puked out my guts when I touched that fucking thing")*
- **[Hexen]** Saya Miyamoto - I Married A Cherry Boy Emperor But It Turns Out He's Really Cute In Lingerie?! *("I wrote this in three days")*
- ... and more as I come up with them
* **4komas on the intermission screen**
* **Actually make a fancy titlemap** * **Actually make a fancy titlemap**
* **Mod trailer** * **Mod trailer**
* **Fake livestream chat overlay, with dynamic reactions to all sorts of stuff** * **Fake livestream chat overlay, with dynamic reactions to all sorts of stuff**
* **Character and item images for the library** * **Character and item images for the library**
* **Full Mashiro model for Lämp easter egg** * **Mothgirl summon for Lämp easter egg**
* **Ibuki companion add-on *(w/ optional "stream friendly" clothing)*** * **Ibuki companion add-on *(w/ optional "stream friendly" clothing)***
* **Saya model, for scenes or something idk *(or maybe a companion add-on too)*** * **Saya model, for scenes or something idk *(or maybe a companion add-on too)***
* **Japanese localization???** * **Japanese localization???**

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@ -9,19 +9,15 @@ Demolitionist
include "Wallbuster"; include "Wallbuster";
//include "PuntzerGamma"; //include "PuntzerGamma";
include "Eviscerator"; include "Eviscerator";
//include "Quadravol";
//include "HeavyMahSheenGun"; //include "HeavyMahSheenGun";
include "Hellblazer"; include "Hellblazer";
//include "BlackfireIgniter"; //include "Quadravol";
//include "SkullLauncher";
include "Sparkster"; include "Sparkster";
//include "ModernSparkster"; //include "BlackfireIgniter";
include "SilverBullet"; include "SilverBullet";
//include "EMPCarbine"; //include "EMPCarbine";
//include "Cryolance";
include "CandyGun"; include "CandyGun";
//include "PROWELfartsupintheTADEL"; //include "PROWELfartsupintheTADEL";
//include "RayKhom";
include "Ynykron"; include "Ynykron";
//include "AODWeapon"; //include "AODWeapon";
} }

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@ -96,10 +96,6 @@ Other items that can be bought at any moment. **Omnisights** and **Embiggeners**
Invinciball | 640000 Invinciball | 640000
Ragekit | 500000 Ragekit | 500000
Lämp | 70000 Lämp | 70000
T1 Fabricator | 3000
T2 Fabricator | 12000
T3 Fabricator | 150000
T4 Fabricator | 1920000
### Collectables ### Collectables

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@ -96,7 +96,7 @@ Coming from the **Doom** modding side of things, this gun really packs a punch,
The **Spreadgun** uses 10 gauge ammunition, apparently just for the sake of making it feel more powerful due to the increased recoil. The **Spreadgun** uses 10 gauge ammunition, apparently just for the sake of making it feel more powerful due to the increased recoil.
### 10Ga shells ~ Replaces Clip / Shells, Wand Crystal / Ethereal Arrows, Chaos Device / Banishment Device ### 10Ga shells ~ Replaces Clip / Shells, Wand Crystal / Ethereal Arrows
![](docimg/shells.png) ![](docimg/shells.png)
Available in the following types, with varying chances of appearing depending Available in the following types, with varying chances of appearing depending
@ -326,7 +326,7 @@ This powerup is capable of turning you absolutely invisible. However, it does no
Lasts 60 seconds once activated. Lasts 60 seconds once activated.
### Ragekit ~ Replaces Berserk, Tome of Power, Dark Servant, Boots of Speed ### Ragekit ~ Replaces Berserk, Tome of Power, Boots of Speed
![](docimg/ragekit.png) ![](docimg/ragekit.png)
A special item with some... interesting effects. A special item with some... interesting effects.
@ -356,7 +356,7 @@ This thing makes you impervious to pretty much everything excluding the **Ynykro
You're fucking invincible for a total of 20 seconds. You're fucking invincible for a total of 20 seconds.
### Hammerspace Embiggener ~ Replaces Backpack, Bag of Holding, Porkalator, Dragonskin Bracers ### Hammerspace Embiggener ~ Replaces Backpack, Bag of Holding, Dragonskin Bracers
![](docimg/embiggener.png) ![](docimg/embiggener.png)
Each of these you pick up increase ammo capacity by half of its base value, stacking up to 16 times for a maximum of 900% capacity. They also give you some extra ammo, like a vanilla backpack would (though not for all weapons). Each of these you pick up increase ammo capacity by half of its base value, stacking up to 16 times for a maximum of 900% capacity. They also give you some extra ammo, like a vanilla backpack would (though not for all weapons).

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@ -39,7 +39,6 @@
- Voice acting? Maybe not, I'd need people to re-voice all Strife NPCs. - Voice acting? Maybe not, I'd need people to re-voice all Strife NPCs.
- Oh god I have to do dialogue sprites for all characters. Maybe I can get someone else for the job? - Oh god I have to do dialogue sprites for all characters. Maybe I can get someone else for the job?
**At this point I'm just making shit up:** **At this point I'm just making shit up:**
- Official comic. - Official comic.

37
TODO.md
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@ -1,37 +1,24 @@
**Not so fundamental things during first beta:** **Finishing touches before release:**
- Fun options - Radio function
- Omnibusting (all weapons can bust walls)
- Infinite fuel
- Confetti gibs
- Keen replacement
- Achievements
- Extra Demolitionist Menu tabs (radio, minigames)
- Collectables - Collectables
- Achievements
- Minigames
**Extra things for later:** **Extra things after release:**
- More art for custom intermission - DLC weaponset
- Commission fanart or something idk - "White Lady" rare Lämp spawn
- Draw some 4Komas myself - More intermission art (shamefully e-begging on Twitter as usual orz)
- Titlemap stuff - Extra localizations (including Japanese)
- A background with a bit more flair than just the fuzz shader - Mod trailer video (doubt I'd be able to, I might ask someone instead)
- Some sort of flyby featuring the Demolitionist booting up, closeups of weapons/items etc.
- Japanese localization
- Mod trailer video
- Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size - Rewrite the entire Demolitionist Menu code from the ground up to be more easily extensible and adapt to any window size
- Separate Demolitionist models for each weapon (will include DLC weapons too in the future)
**Very extra things for the future:** **Very extra things for the future:**
- DLC
- Strife support - Strife support
- Rewrite all the game's dialogue - Rewrite all the game's dialogue
- Rewrite all the shop systems and other things - Rewrite all the shop systems and other things
- Rewrite the cutscenes - Rewrite the cutscenes
- Support for additional IWADs beyond the "main four" - Saya and Ibuki companion add-ons (potentially a Kirin companion too)
- Hacx - Modelled Monster/Decoration replacers for all IWADs done in the style of the mod (will be very time consuming)
- Chex Quest
- Freedoom
- Saya and Ibuki companion add-ons
- Modelled Monster/Decoration replacers for all IWADs done in the style of the mod

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@ -36,3 +36,7 @@ Most of the work here is original, but there are some notable exceptions:
* Sgt. Shivers (@Sgt_Shivers_) * Sgt. Shivers (@Sgt_Shivers_)
* Moa Dixøn / Endie (@MoaDixon) * Moa Dixøn / Endie (@MoaDixon)
- A certain hidden easter egg / meme uses crappified/bassboosted edits of Old Days and the CBT Wikipedia article. - A certain hidden easter egg / meme uses crappified/bassboosted edits of Old Days and the CBT Wikipedia article.
- Extra gib anims for vanilla monsters:
* Ryan Cordell (Demon, Cacodemon, Revenant, Archvile)
* Amuscaria (Baron of Hell, Hell Knight)
- SiFi270 (Less mean-spirited Keen replacement)

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@ -37,23 +37,22 @@ user bool swwm_shaders = true; // use pp shaders for some effects
user bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds user bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds
server bool swwm_revive = true; // allows the player to do an "emergency reboot" when dying server bool swwm_revive = true; // allows the player to do an "emergency reboot" when dying
server int swwm_revivecooldown = 60; // cooldown after using a revive, in seconds (0: no limit) server int swwm_revivecooldown = 60; // cooldown after using a revive, in seconds (0: no limit)
user int swwm_intertype = 1; // 0 - standard bg user bool swwm_interart = true; // show fanart on intermissions
// 1 - fanart
// 2 - 4komas
server bool swwm_balluse = true; // lead ball can "press" switches remotely server bool swwm_balluse = true; // lead ball can "press" switches remotely
user bool swwm_bosshealthbars = true; // display large healthbars for vanilla boss encounters user bool swwm_bosshealthbars = true; // display large healthbars for vanilla boss encounters
server bool swwm_upgradebosses = true; // vanilla bosses will be "upgraded" to be less insta-die prone server bool swwm_upgradebosses = true; // vanilla bosses will be "upgraded" to be less insta-die prone
server bool swwm_extraalert = false; // enables A_AlertMonsters calls for certain things which may be cpu-heavy server bool swwm_extraalert = false; // enables A_AlertMonsters calls for certain things which may be cpu-heavy
user bool swwm_accdamage = false; // damage within the same tic is grouped into a single damage number user bool swwm_accdamage = false; // damage within the same tic is grouped into a single damage number
user int swwm_maxtargetdist = 2000; // maximum distance for target healthbars to be updated
user int swwm_maxtargets = 40; // maximum targeter healthbars to display (0 = unlimited) user int swwm_maxtargets = 40; // maximum targeter healthbars to display (0 = unlimited)
user int swwm_maxscorenums = 0; // maximum score numbers to display (0 = unlimited) user int swwm_maxscorenums = 0; // maximum score numbers to display (0 = unlimited)
user int swwm_maxdamnums = 0; // maximum damage/healing numbers to display (0 = unlimited) user int swwm_maxdamnums = 0; // maximum damage/healing numbers to display (0 = unlimited)
user int swwm_hudscale = 0; // HUD scaling (0 = use GZDoom scaling) user int swwm_hudscale = 0; // HUD scaling (0 = use GZDoom scaling)
user int swwm_barscale = 0; // target healthbar scaling (0 = use GZDoom scaling) user int swwm_barscale = 2; // target healthbar scaling (0 = use GZDoom scaling)
user int swwm_scrscale = 0; // score scaling (0 = use GZDoom scaling) user int swwm_scrscale = 2; // score scaling (0 = use GZDoom scaling)
user int swwm_numscale = 0; // damnum scaling (0 = use GZDoom scaling) user int swwm_numscale = 3; // damnum scaling (0 = use GZDoom scaling)
user int swwm_poiscale = 0; // point of interest scaling (0 = use GZDoom scaling) user int swwm_poiscale = 1; // point of interest scaling (0 = use GZDoom scaling)
user int swwm_detscale = 0; // item sense scaling (0 = use GZDoom scaling) user int swwm_detscale = 2; // item sense scaling (0 = use GZDoom scaling)
server bool swwm_blood = false; // custom blood/gibbing server bool swwm_blood = false; // custom blood/gibbing
server int swwm_maxblood = 400; // max blood effects at any time server int swwm_maxblood = 400; // max blood effects at any time
server int swwm_maxgibs = 100; // max gibs at any time server int swwm_maxgibs = 100; // max gibs at any time
@ -64,7 +63,7 @@ user bool swwm_cbtpause = true; // wallbuster menu pauses the game
user noarchive int swwm_cbtmeme = 0; // easter egg, hidden cvar user noarchive int swwm_cbtmeme = 0; // easter egg, hidden cvar
user noarchive bool swwm_cbttime = false; // debug: times how long a reload takes user noarchive bool swwm_cbttime = false; // debug: times how long a reload takes
user noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster user noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster
server bool swwm_cbtall = true; // wallbuster breaks any wall, not just movable ones server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
server bool swwm_doomfall = false; // monsters take fall damage outside of hexen server bool swwm_doomfall = false; // monsters take fall damage outside of hexen
server bool swwm_capmcrange = false; // cap ynykron chain reaction range server bool swwm_capmcrange = false; // cap ynykron chain reaction range
server bool swwm_resetscore = true; // reset score back to 0 on pistol starts server bool swwm_resetscore = true; // reset score back to 0 on pistol starts
@ -72,12 +71,13 @@ server bool swwm_notrack = false; // disables all combat tracking (useful to sp
server bool swwm_ynykronalert = false; // caps ynykron alert (so it doesn't wake everyone up) server bool swwm_ynykronalert = false; // caps ynykron alert (so it doesn't wake everyone up)
user bool swwm_menupause = true; // pause the game when demolitionist menu is open user bool swwm_menupause = true; // pause the game when demolitionist menu is open
server noarchive bool swwm_explosiondebug = false; // debug visual aid for DoExplosion server noarchive bool swwm_explosiondebug = false; // debug visual aid for DoExplosion
user bool swwm_funtags = true; // replace vanilla monster names with silly ones user bool swwm_funtags = false; // replace vanilla monster names with silly ones
//server bool swwm_omnibust = false; // TODO add wallbusting effect to all weapons server bool swwm_omnibust = false; // TODO add wallbusting effect to all weapons
//server bool swwm_superfuel = false; // TODO enable unlimited fuel server bool swwm_superfuel = false; // TODO enable unlimited fuel
//server bool swwm_partytime = false; // TODO killed enemies burst into confetti server bool swwm_partytime = false; // TODO killed enemies burst into confetti
server bool swwm_simplefog = false; // simplified teleport fogs (useful to speed up slaughterwads) server bool swwm_simplefog = false; // simplified teleport fogs (useful to speed up slaughterwads)
user bool swwm_bigtags = false; // use a bigger font for targeter tags user bool swwm_bigtags = false; // use a bigger font for targeter tags
user bool swwm_intermusic = false; // use original intermission music user bool swwm_intermusic = false; // use original intermission music
server int swwm_enemydrops = 0; // allow enemies to drop ammo and weapons (-1 - no ammo or weapons, 0 - ammo only, 1 - both) server int swwm_enemydrops = 0; // allow enemies to drop ammo and weapons (-1 - no ammo or weapons, 0 - ammo only, 1 - both)
server bool swwm_shotgib = true; // buckshot can gib (some people don't like this for some reason, so it's an option now) server bool swwm_shotgib = true; // buckshot can gib (some people don't like this for some reason, so it's an option now)
user bool swwm_noscare = false; // disables the Obelisk of the Golden Vale jumpscare

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@ -8,6 +8,11 @@ HardwareShader Texture "graphics/HUD/EnemyBarS.png"
Shader "shaders/glsl/Fuzz_GraySmall.fp" Shader "shaders/glsl/Fuzz_GraySmall.fp"
Texture "noisetex" "textures/graynoise.png" Texture "noisetex" "textures/graynoise.png"
} }
HardwareShader Texture "graphics/HUD/FuelBarS.png"
{
Shader "shaders/glsl/Fuzz_GraySmall2.fp"
Texture "noisetex" "textures/graynoise.png"
}
HardwareShader Texture "graphics/tempbg.png" HardwareShader Texture "graphics/tempbg.png"
{ {
Shader "shaders/glsl/Fuzz.fp" Shader "shaders/glsl/Fuzz.fp"
@ -18,3 +23,7 @@ HardwareShader Texture "graphics/SWWMGZLogo.png"
Shader "shaders/glsl/LogoAnimated.fp" Shader "shaders/glsl/LogoAnimated.fp"
Texture "LogoTex" "graphics/SWWMGZLogo_Layers.png" Texture "LogoTex" "graphics/SWWMGZLogo_Layers.png"
} }
HardwareShader Sprite "BBRNB0"
{
Shader "shaders/glsl/Whew.fp"
}

View file

@ -6,6 +6,7 @@ HardwareShader PostProcess beforebloom
Texture fluidtex "textures/wetwarp.png" Texture fluidtex "textures/wetwarp.png"
Uniform float dfact Uniform float dfact
Uniform float timer Uniform float timer
Uniform vec3 lightcol
} }
HardwareShader PostProcess beforebloom HardwareShader PostProcess beforebloom
{ {
@ -15,6 +16,7 @@ HardwareShader PostProcess beforebloom
Texture fluidtex "textures/lavawarp.png" Texture fluidtex "textures/lavawarp.png"
Uniform float dfact Uniform float dfact
Uniform float timer Uniform float timer
Uniform vec3 lightcol
} }
HardwareShader PostProcess beforebloom HardwareShader PostProcess beforebloom
{ {
@ -24,6 +26,7 @@ HardwareShader PostProcess beforebloom
Texture fluidtex "textures/slimewarp.png" Texture fluidtex "textures/slimewarp.png"
Uniform float dfact Uniform float dfact
Uniform float timer Uniform float timer
Uniform vec3 lightcol
} }
HardwareShader PostProcess beforebloom HardwareShader PostProcess beforebloom
{ {
@ -83,3 +86,29 @@ HardwareShader PostProcess scene
Uniform float ni Uniform float ni
Texture NoiseTexture "textures/rgbnoise.png" Texture NoiseTexture "textures/rgbnoise.png"
} }
HardwareShader PostProcess screen
{
Name "ObPass0"
Shader "shaders/glsl/ObeliskPass0.fp" 330
Uniform float Timer
}
HardwareShader PostProcess screen
{
Name "ObPass1"
Shader "shaders/glsl/ObeliskPass1.fp" 330
Uniform float Timer
Texture NoiseTexture "textures/rgbnoise.png"
}
HardwareShader PostProcess screen
{
Name "ObPass2"
Shader "shaders/glsl/ObeliskPass2.fp" 330
Uniform float Timer
}
HardwareShader PostProcess screen
{
Name "ObPass3"
Shader "shaders/glsl/ObeliskPass3.fp" 330
Uniform float Timer
}

View file

@ -47,3 +47,7 @@ HardwareShader Texture "models/barriermap.png"
Shader "shaders/glsl/Shinemap_barrier.fp" Shader "shaders/glsl/Shinemap_barrier.fp"
Texture "bartex" "models/barrierbar.png" Texture "bartex" "models/barrierbar.png"
} }
HardwareShader Texture "models/errormap.png"
{
Shader "shaders/glsl/Shinemap_error.fp"
}

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@ -0,0 +1,7 @@
TODO
composition: full-leveled entity in the back, ser standing in front, in full
lab gear, adjusting glasses. background is nothing but carbonized
mass of what probably used to be a city. dim white light from the
sky above. perspective is from a bit below eye level, pointing
upwards to better show the size of the entity

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@ -14,4 +14,3 @@
// score messages // score messages
// intermission tips // intermission tips
// intermission fanart // intermission fanart
// intermission 4komas (TBD)

View file

@ -667,11 +667,12 @@ FN_MBOSS_FUN = "Magic Boi";
FN_CBOSS_FUN = "Holy Boi"; FN_CBOSS_FUN = "Holy Boi";
FN_HERESIARCH_FUN = "Oh Lawd He Comin'"; FN_HERESIARCH_FUN = "Oh Lawd He Comin'";
// Additional tags // Additional tags
FN_BOSSBRAIN = "John Romero"; FN_BOSSBRAIN = "Marisa Kirisame";
FN_BOSSBRAIN_FUN = "Daikatana"; FN_BOSSBRAIN_FUN = "YOU WERE EXPECTING JOHN ROMERO BUT IT WAS ME, MARISA!";
FN_KEEN = "Commander Keen"; FN_KEEN = "Commander Keen";
FN_KEEN_FUN = "Ruined by Bethesda"; FN_KEEN_FUN = "Ruined by Bethesda";
FN_VOODOO = "Voodoo doll of %s"; FN_VOODOO = "Voodoo doll of %s";
FN_MASHIRO = "White Lady";
// obituaries // obituaries
O_PUSHER = "%k opened some air holes into %o."; O_PUSHER = "%k opened some air holes into %o.";
O_DEEPIMPACT = "%o was impacted deeply by %k."; O_DEEPIMPACT = "%o was impacted deeply by %k.";
@ -705,12 +706,11 @@ O_DOKIDOKI = "%o was defeated by %k's power of love.";
O_MOTH = "%%o was assaulted by %s's moths."; O_MOTH = "%%o was assaulted by %s's moths.";
O_MOTH2 = "%o was assaulted by moths."; O_MOTH2 = "%o was assaulted by moths.";
O_MASHIRO1 = "%o should have kept the lights on."; O_MASHIRO1 = "%o should have kept the lights on.";
O_MASHIRO2 = "%o now belongs to Mashiro."; O_MASHIRO2 = "%o now belongs to the white lady.";
O_MASHIRO3 = "%o made a terrible mistake."; O_MASHIRO3 = "%o made a terrible mistake.";
O_MASHIRO4 = "%o mysteriously disappeared."; O_MASHIRO4 = "%o mysteriously disappeared.";
O_MASHIRO5 = "%o is now part of a live-action recreation of Layers of White."; O_MASHIRO5 = "%o angered the wrong moth.";
O_MASHIRO6 = "%o angered the wrong moth."; O_ENDLEVEL = "Looks like %o will have to pistol start.";
O_MASHIRO7 = "%o and Mashiro are now TOGETHER FOREVER.";
// edited vanilla obituaries // edited vanilla obituaries
OB_SUICIDE = "%o commited suikoden."; OB_SUICIDE = "%o commited suikoden.";
OB_FALLING = "%o sprained everything."; OB_FALLING = "%o sprained everything.";
@ -815,6 +815,8 @@ SWWM_RQUOTE = "\"";
D_FROGGY1 = "\cjA small price to pay...\c-"; D_FROGGY1 = "\cjA small price to pay...\c-";
D_FROGGY2 = "\cj... for \cdFroggy Chair\cj.\c-"; D_FROGGY2 = "\cj... for \cdFroggy Chair\cj.\c-";
D_BARRIER = "The Elemental Coating wore off."; D_BARRIER = "The Elemental Coating wore off.";
D_MASHIRO = "\cjShe knows where you are...\c-";
D_OBELISK = "\cjYou shouldn't have done that...\c-";
SWWM_YNYKRONREADY = "Ynykron Artifact ready for firing."; SWWM_YNYKRONREADY = "Ynykron Artifact ready for firing.";
SWWM_TITLEPRESENTS = "presents"; SWWM_TITLEPRESENTS = "presents";
SWWM_TITLEMODBY = "a mod by \cxMarisa Kirisame"; SWWM_TITLEMODBY = "a mod by \cxMarisa Kirisame";
@ -824,6 +826,7 @@ SWWM_UNIT_KPH = "km/h";
SWWM_UNIT_LITER = "l"; SWWM_UNIT_LITER = "l";
SWWM_YOURSELF = "Yourself"; SWWM_YOURSELF = "Yourself";
SWWM_DOKIDOKI = "The Power of Love™"; SWWM_DOKIDOKI = "The Power of Love™";
SWWM_GRAVKILL = "Gravity";
// boss tags // boss tags
BT_BRUISERS = "Bruiser Brothers"; BT_BRUISERS = "Bruiser Brothers";
BT_CYBIE = "Tyrant of Babel"; BT_CYBIE = "Tyrant of Babel";
@ -871,6 +874,7 @@ SWWM_LEGPREFIX = "L";
SWWM_SHAMEFUL = "Humiliation"; SWWM_SHAMEFUL = "Humiliation";
SWWM_BUTTSLAM = "Buttslam"; SWWM_BUTTSLAM = "Buttslam";
SWWM_LOVED = "L\cg♥\c-VE"; SWWM_LOVED = "L\cg♥\c-VE";
SWWM_LOVED_ALT = "F\cg♥\c-CK NAZIS";
// score messages // score messages
SWWM_FINDSECRET = "\cf%s\cf found a secret. +%d\c-"; SWWM_FINDSECRET = "\cf%s\cf found a secret. +%d\c-";
SWWM_FINDKEY = "\cf%s\cf got the %s\cf. +%d\c-"; SWWM_FINDKEY = "\cf%s\cf got the %s\cf. +%d\c-";
@ -880,7 +884,7 @@ SWWM_LASTMONSTER = "\cf%s\cf killed the last monster. +%d\c-";
SWWM_NEWLORE = "New entries have been added to the Library."; SWWM_NEWLORE = "New entries have been added to the Library.";
SWWM_SELLEXTRA = "\cf%s\cf sold an extra %s\cf. +%d\c-"; SWWM_SELLEXTRA = "\cf%s\cf sold an extra %s\cf. +%d\c-";
// intermission tips // intermission tips
SWWM_NINTERTIP = "40"; SWWM_NINTERTIP = "50";
SWWM_INTERTIP = "Tip #%d:"; SWWM_INTERTIP = "Tip #%d:";
SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits, e.g. in Hexen)."; SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits, e.g. in Hexen).";
SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the mag."; SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the mag.";
@ -922,6 +926,16 @@ SWWM_INTERTIP37 = "Kinylum saltshot is potent enough to pierce through invulnera
SWWM_INTERTIP38 = "Even if you're not interested in reading the lore, it is still useful to check the entries of weapons and other items to learn more about their usage. Of course, you can also simply experiment by yourself."; SWWM_INTERTIP38 = "Even if you're not interested in reading the lore, it is still useful to check the entries of weapons and other items to learn more about their usage. Of course, you can also simply experiment by yourself.";
SWWM_INTERTIP39 = "If you experience slowdowns when many sound effects are playing, it's recommended to disable HRTF in the OpenAL settings, if enabled."; SWWM_INTERTIP39 = "If you experience slowdowns when many sound effects are playing, it's recommended to disable HRTF in the OpenAL settings, if enabled.";
SWWM_INTERTIP40 = "Item Sense can help you detect items that would be otherwise hard to see among the chaos of an after-battle corpse pile. With an Omnisight, you can even see where items are through walls!"; SWWM_INTERTIP40 = "Item Sense can help you detect items that would be otherwise hard to see among the chaos of an after-battle corpse pile. With an Omnisight, you can even see where items are through walls!";
SWWM_INTERTIP41 = "Spread the love! The \"blow kiss\" gesture isn't just a funny gimmick to stun enemies with. When aimed at allies, it can heal them with each hit. In addition, both effects are also boosted by the Ragekit. Spead that RAGING LOVE!";
SWWM_INTERTIP42 = "Cacodemons are round and shaped like friends. Unfortunately they may roast you or bite your face off if you try to pet them.";
SWWM_INTERTIP43 = "Saya snacks on whole bags of corn nuts with such frequency that she permanently smells like them despite showering regularly. Some people find that scent pleasant, though.";
SWWM_INTERTIP44 = "Demo-chan's adventures are often livestreamed for the whole world to see. They are quite popular, too.";
SWWM_INTERTIP45 = "This mod may contain politics™. If you are sensitive to politics™ please stop playing right now. I'd also advise you to stay away from the internet, I heard it's also full of politics™.";
SWWM_INTERTIP46 = "Finding (or buying) a second Explodium Gun will allow you to switch to a dual-wield mode. Just for the sake of it (and because someone made fanart featuring this and I HAD to add it).";
SWWM_INTERTIP47 = "The duration of powerup effects will stack with each use.";
SWWM_INTERTIP48 = "Black lives matter.";
SWWM_INTERTIP49 = "The quick grenade button will allow you to readily throw an Explodium Mag at any given moment, no matter what other weapon you were using.";
SWWM_INTERTIP50 = "Capitalism is a disease, a cancer that will bring this world to its ruin if we don't excise it soon.";
// intermission fanart // intermission fanart
SWWM_FANART = "Art: "; SWWM_FANART = "Art: ";
SWWM_NFANART = "5"; SWWM_NFANART = "5";
@ -930,4 +944,3 @@ SWWM_FANART2 = "CaptainJ.png;Captain J (@Jho7835)";
SWWM_FANART3 = "RedeadITA.png;Redead-ITA"; SWWM_FANART3 = "RedeadITA.png;Redead-ITA";
SWWM_FANART4 = "Shivers.png;Sgt. Shivers (@Sgt_Shivers_)"; SWWM_FANART4 = "Shivers.png;Sgt. Shivers (@Sgt_Shivers_)";
SWWM_FANART5 = "Endie.jpg;Moa Dixøn / Endie (@MoaDixon)"; SWWM_FANART5 = "Endie.jpg;Moa Dixøn / Endie (@MoaDixon)";
// intermission 4komas (TBD)

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@ -45,6 +45,9 @@ SWWM_SVAMMOUSE = "Enforce Fabricator Auto-Use";
SWWM_MCREDS = "SWWM GZ Credits"; SWWM_MCREDS = "SWWM GZ Credits";
SWWM_CLEAD = "Development Lead:"; SWWM_CLEAD = "Development Lead:";
SWWM_CASSETS = "Additional Assets:"; SWWM_CASSETS = "Additional Assets:";
SWWM_ASSBARONS = "XDeath Sprites for Hell Nobles";
SWWM_ASSOTHER = "XDeath Sprites for Demon, Cacodemon, Revenant, Archvile";
SWWM_ASSKEEN = "Less Mean-Spirited Keen Replacement";
SWWM_CMUSIC = "Music Tracks Used:"; SWWM_CMUSIC = "Music Tracks Used:";
SWWM_CFANART = "Intermission Fanart:"; SWWM_CFANART = "Intermission Fanart:";
SWWM_CPATRON = "Patreon Backers:"; SWWM_CPATRON = "Patreon Backers:";
@ -54,7 +57,8 @@ SWWM_CLUCY2 = "(For the Tewi font, which I've used for many many years)";
SWWM_CKEKS2 = "(For libeye, assistance with exception handling code)"; SWWM_CKEKS2 = "(For libeye, assistance with exception handling code)";
SWWM_CZN2 = "(For slope alignment code)"; SWWM_CZN2 = "(For slope alignment code)";
SWWM_CVAL2 = "(For the custom Nashgore footprints, and for being kawaii)"; SWWM_CVAL2 = "(For the custom Nashgore footprints, and for being kawaii)";
SWWM_CSLEDGE2 = "(For lore reasons that encouraged me to take part in the Doom modiverse)"; SWWM_CSLEDGE2 = "(For being a great bud)";
SWWM_CSLEDGE3 = "(And also for lore reasons that encouraged me to take part in the Doom modiverse)"
SWWM_CSPY2 = "(For being so enthusiastic about everything in this mod)"; SWWM_CSPY2 = "(For being so enthusiastic about everything in this mod)";
SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends"; SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl and friends";
SWWM_CINSP2 = "(For inspiration and also for being really cool people)"; SWWM_CINSP2 = "(For inspiration and also for being really cool people)";
@ -82,16 +86,14 @@ SWWM_REVIVE = "Emergency Reboot System";
SWWM_REVIVECOOLDOWN = "Reboot Cooldown"; SWWM_REVIVECOOLDOWN = "Reboot Cooldown";
SWWM_UNLIMITED = "Unlimited"; SWWM_UNLIMITED = "Unlimited";
SWWM_NONE = "None"; SWWM_NONE = "None";
SWWM_INTERTYPE = "Intermission Art"; SWWM_INTERART = "Intermission Art";
SWWM_INTERDEF = "N/A";
SWWM_INTERART = "Fanart";
SWWM_INTER4KOMA = "4Koma";
SWWM_BALLUSE = "Lead Balls can Activate Switches"; SWWM_BALLUSE = "Lead Balls can Activate Switches";
SWWM_BOSSBAR = "Show Boss Healthbars"; SWWM_BOSSBAR = "Show Boss Healthbars";
SWWM_BTITLE = "Balance Options"; SWWM_BTITLE = "Balance Options";
SWWM_BOSSENHANCE = "Enhance Vanilla Bosses"; SWWM_BOSSENHANCE = "Enhance Vanilla Bosses";
SWWM_EXTRAALERT = "Extra Noise Alerts"; SWWM_EXTRAALERT = "Extra Noise Alerts";
SWWM_ACCDAMAGE = "Cumulative Damage Numbers"; SWWM_ACCDAMAGE = "Cumulative Damage Numbers";
SWWM_MAXTARGETDIST = "Max. Healthbar Distance";
SWWM_MAXTARGETS = "Max. Displayed Healthbars"; SWWM_MAXTARGETS = "Max. Displayed Healthbars";
SWWM_MAXDAMNUMS = "Max. Displayed Damage/Heal Numbers"; SWWM_MAXDAMNUMS = "Max. Displayed Damage/Heal Numbers";
SWWM_MAXSCORENUMS = "Max. Displayed Score Numbers"; SWWM_MAXSCORENUMS = "Max. Displayed Score Numbers";
@ -129,6 +131,7 @@ SWWM_DROPS_NONE = "Disabled";
SWWM_DROPS_AMMO = "Ammo Only"; SWWM_DROPS_AMMO = "Ammo Only";
SWWM_DROPS_WEAPONS = "Ammo And Weapons"; SWWM_DROPS_WEAPONS = "Ammo And Weapons";
SWWM_SHOTGIB = "Buckshot can Gib"; SWWM_SHOTGIB = "Buckshot can Gib";
SWWM_NOSCARE = "Disable Eye Obelisk Jumpscare";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player."; TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist."; TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you."; TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -158,12 +161,13 @@ TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the
TOOLTIP_SWWM_OTHERVOICE = "Allows you to hear other player's voice lines, provided you're close enough."; TOOLTIP_SWWM_OTHERVOICE = "Allows you to hear other player's voice lines, provided you're close enough.";
TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown."; TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown.";
TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots."; TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots.";
TOOLTIP_SWWM_INTERTYPE = "Choose what to display in the background during intermissions."; TOOLTIP_SWWM_INTERART = "If enabled, displays randomly selected fanart during intermissions.";
TOOLTIP_SWWM_BALLUSE = "Lead Ball projectiles can remotely activate use switches (excluding exits). Potentially OP."; TOOLTIP_SWWM_BALLUSE = "Lead Ball projectiles can remotely activate use switches (excluding exits). Potentially OP.";
TOOLTIP_SWWM_BOSSHEALTHBARS = "Show a healthbar for vanilla boss encounters at the bottom of the screen. Just like Dark Souls™!"; TOOLTIP_SWWM_BOSSHEALTHBARS = "Show a healthbar for vanilla boss encounters at the bottom of the screen. Just like Dark Souls™!";
TOOLTIP_SWWM_UPGRADEBOSSES = "Buffs the health of vanilla bosses in order to make the fights more \"fair\" with this mod, and less prone to instant wins."; TOOLTIP_SWWM_UPGRADEBOSSES = "Buffs the health of vanilla bosses in order to make the fights more \"fair\" with this mod, and less prone to instant wins.";
TOOLTIP_SWWM_EXTRAALERT = "Allows monsters to hear things such as bouncing projectiles, ricocheting bullets, and more. Due to the recursive nature of the A_AlertMonsters function, this has a MASSIVE performance hit on very complex maps."; TOOLTIP_SWWM_EXTRAALERT = "Allows monsters to hear things such as bouncing projectiles, ricocheting bullets, and more. Due to the recursive nature of the A_AlertMonsters function, this has a MASSIVE performance hit on very complex maps.";
TOOLTIP_SWWM_ACCDAMAGE = "Damage dealt to a target within the same tic will be grouped into a single damage number, which may make the screen less cluttered in most cases."; TOOLTIP_SWWM_ACCDAMAGE = "Damage dealt to a target within the same tic will be grouped into a single damage number, which may make the screen less cluttered in most cases.";
TOOLTIP_SWWM_MAXTARGETDIST = "Limit the farthest distance at which healthbars for hostile targets are shown. Note that player healthbars in co-op will always show regardless of distance. Non-hostiles are always shown at one quarter of this distance.";
TOOLTIP_SWWM_MAXTARGETS = "Limit the amount of healthbars to display on-screen. Helps keep the screen less cluttered."; TOOLTIP_SWWM_MAXTARGETS = "Limit the amount of healthbars to display on-screen. Helps keep the screen less cluttered.";
TOOLTIP_SWWM_MAXDAMNUMS = "Limit the amount of damage/healing numbers to display on-screen. Helps keep the screen less cluttered."; TOOLTIP_SWWM_MAXDAMNUMS = "Limit the amount of damage/healing numbers to display on-screen. Helps keep the screen less cluttered.";
TOOLTIP_SWWM_MAXSCORENUMS = "Limit the amount of score numbers to display on-screen. Helps keep the screen less cluttered."; TOOLTIP_SWWM_MAXSCORENUMS = "Limit the amount of score numbers to display on-screen. Helps keep the screen less cluttered.";
@ -184,9 +188,9 @@ TOOLTIP_SWWM_NOTRACK = "Completely disables combat tracking (responsible for hea
TOOLTIP_SWWM_YNYKRONALERT = "By default the Ynykron wakes all monsters in the map. This may sometimes cause issues (and would destroy your framerate with huge monstercounts)."; TOOLTIP_SWWM_YNYKRONALERT = "By default the Ynykron wakes all monsters in the map. This may sometimes cause issues (and would destroy your framerate with huge monstercounts).";
TOOLTIP_SWWM_MENUPAUSE = "In single player, the Demolitionist Menu by default will pause everything. You can disable this if you want a more Souls-like experience (or if you want to have a read while actively waiting for some looooooooong elevator or other timed event)."; TOOLTIP_SWWM_MENUPAUSE = "In single player, the Demolitionist Menu by default will pause everything. You can disable this if you want a more Souls-like experience (or if you want to have a read while actively waiting for some looooooooong elevator or other timed event).";
TOOLTIP_SWWM_FUNTAGS = "Replaces the names of various vanilla monsters with funny alternatives."; TOOLTIP_SWWM_FUNTAGS = "Replaces the names of various vanilla monsters with funny alternatives.";
TOOLTIP_SWWM_OMNIBUST = "Allows any weapon to potentially bust walls."; TOOLTIP_SWWM_OMNIBUST = "Allows any weapon to potentially bust walls. This is obviously broken as fuck.";
TOOLTIP_SWWM_SUPERFUEL = "Your fuel never runs out."; TOOLTIP_SWWM_SUPERFUEL = "Your fuel never runs out.";
TOOLTIP_SWWM_PARTYTIME = "Killed enemies shoot out a cloud of confetti."; TOOLTIP_SWWM_PARTYTIME = "When something dies, it shoots out a cloud of confetti.";
TOOLTIP_SWWM_SIMPLEFOG = "Replaces particle-based teleport fogs with simple sprites. Useful if they cause performance issues."; TOOLTIP_SWWM_SIMPLEFOG = "Replaces particle-based teleport fogs with simple sprites. Useful if they cause performance issues.";
TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one."; TOOLTIP_SWWM_BIGTAGS = "By default name labels on healthbars are shown with a small, compact font. Enabling this will use a bigger one.";
TOOLTIP_SWWM_INTERMUSIC = "If enabled, intermission screens will use the original music from the current IWAD or map pack."; TOOLTIP_SWWM_INTERMUSIC = "If enabled, intermission screens will use the original music from the current IWAD or map pack.";
@ -196,6 +200,7 @@ TOOLTIP_SWWM_MAXCASINGS = "Caps the maximum amount of casings and spent magazine
TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out."; TOOLTIP_SWWM_MAXDEBRIS = "Caps the maximum amount of rubble from explosions and others. Surpassing this limit will cause the excess to fade out.";
TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progression. In maps with excessive amounts of enemies, it's recommended to disable this entirely."; TOOLTIP_SWWM_ENEMYDROPS = "By default, enemies only drop ammo for a better progression. In maps with excessive amounts of enemies, it's recommended to disable this entirely.";
TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option."; TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it is as an option.";
TOOLTIP_SWWM_NOSCARE = "The Eye Obelisk collectable plays a loud jumpscare with rapidly flashing images, which may be potentially harmful for some people.";
// knowledge base // knowledge base
SWWM_COMINGSOON = "(coming soon)"; SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission"; SWWM_MISSTAB = "Mission";

View file

@ -623,8 +623,10 @@ FN_MBOSS_FUN = "Tío Mágico";
FN_CBOSS_FUN = "Tío Santurrón"; FN_CBOSS_FUN = "Tío Santurrón";
FN_HERESIARCH_FUN = "Hostia Puta"; FN_HERESIARCH_FUN = "Hostia Puta";
// Additional tags // Additional tags
FN_BOSSBRAIN_FUN = "¡ESPERABAS A JOHN ROMERO PERO ERA YO, MARISA!";
FN_KEEN_FUN = "Arruinado por Bethesda"; FN_KEEN_FUN = "Arruinado por Bethesda";
FN_VOODOO = "Muñeco Vudú de %s"; FN_VOODOO = "Muñeco Vudú de %s";
FN_MASHIRO = "Dama Blanca";
// obituaries // obituaries
O_PUSHER = "%k le abrió unos agujeros de ventilación a %o."; O_PUSHER = "%k le abrió unos agujeros de ventilación a %o.";
O_DEEPIMPACT = "%o fue impactad@[ao_esp] profundamente por %k."; O_DEEPIMPACT = "%o fue impactad@[ao_esp] profundamente por %k.";
@ -658,12 +660,11 @@ O_DOKIDOKI = "%o fue derrotad@[ao_esp] por el poder del amor de %k.";
O_MOTH = "%%o fue asaltad@[ao_esp] por las polillas de %s."; O_MOTH = "%%o fue asaltad@[ao_esp] por las polillas de %s.";
O_MOTH2 = "%o fue asaltad@[ao_esp] por polillas."; O_MOTH2 = "%o fue asaltad@[ao_esp] por polillas.";
O_MASHIRO1 = "%o debería haber dejado la luz encendida."; O_MASHIRO1 = "%o debería haber dejado la luz encendida.";
O_MASHIRO2 = "%o ahora pertenece a Mashiro."; O_MASHIRO2 = "%o ahora pertenece a la Dama Blanca.";
O_MASHIRO3 = "%o ha cometido un error terrible."; O_MASHIRO3 = "%o ha cometido un error terrible.";
O_MASHIRO4 = "%o desapareció misteriosamente."; O_MASHIRO4 = "%o desapareció misteriosamente.";
O_MASHIRO5 = "%o es ahora parte de una recreación en vivo de Layers of White."; O_MASHIRO5 = "%o enfureció a la polilla equivocada.";
O_MASHIRO6 = "%o enfureció a la polilla equivocada."; O_ENDLEVEL = "Parece que a %o le toca hacer pistol start.";
O_MASHIRO7 = "%o y Mashiro están ahora junt@[ao_esp]s PARA SIEMPRE.";
// edited vanilla obituaries // edited vanilla obituaries
OB_SUICIDE = "%o se hizo un sudoku."; OB_SUICIDE = "%o se hizo un sudoku.";
OB_FALLING = "%o se partió las patas."; OB_FALLING = "%o se partió las patas.";
@ -766,11 +767,14 @@ D_REFAIL = "El Sistema de Reinicio de Emergencia se ha recargado completamente."
D_FROGGY1 = "\cjUn pequeño precio a pagar...\c-"; D_FROGGY1 = "\cjUn pequeño precio a pagar...\c-";
D_FROGGY2 = "\cj... por una \cdSilla Rana\cj.\c-"; D_FROGGY2 = "\cj... por una \cdSilla Rana\cj.\c-";
D_BARRIER = "El Revestimiento Elemental se ha desvanecido."; D_BARRIER = "El Revestimiento Elemental se ha desvanecido.";
D_MASHIRO = "\cjSabe donde estás...\c-";
D_OBELISK = "\cjNo deberías haber hecho eso...\c-";
SWWM_YNYKRONREADY = "Artefacto Ynykron listo para disparar."; SWWM_YNYKRONREADY = "Artefacto Ynykron listo para disparar.";
SWWM_TITLEPRESENTS = "presenta"; SWWM_TITLEPRESENTS = "presenta";
SWWM_TITLEMODBY = "un mod de \cxMarisa Kirisame"; SWWM_TITLEMODBY = "un mod de \cxMarisa Kirisame";
SWWM_YOURSELF = "Tú"; SWWM_YOURSELF = "Tú";
SWWM_DOKIDOKI = "El Poder del Amor™"; SWWM_DOKIDOKI = "El Poder del Amor™";
SWWM_GRAVKILL = "Gravedad";
// boss tags // boss tags
BT_BRUISERS = "Hermanos de Guerra"; BT_BRUISERS = "Hermanos de Guerra";
BT_CYBIE = "Tirano de Babel"; BT_CYBIE = "Tirano de Babel";
@ -862,6 +866,15 @@ SWWM_INTERTIP37 = "Los perdigones de sal de Kinylum son suficientemente potentes
SWWM_INTERTIP38 = "Aunque no te interese leer el lore, sigue siendo util comprobar las entradas de armas y otros items para aprender más sobre su uso. Por supuesto, tambien puedes simplemente experimentar por tu cuenta."; SWWM_INTERTIP38 = "Aunque no te interese leer el lore, sigue siendo util comprobar las entradas de armas y otros items para aprender más sobre su uso. Por supuesto, tambien puedes simplemente experimentar por tu cuenta.";
SWWM_INTERTIP39 = "Si notas bajones cuando hay muchos efectos de sonido activos, se recomienda desactivar el HRTF en las opciones de OpenAL, si está activado."; SWWM_INTERTIP39 = "Si notas bajones cuando hay muchos efectos de sonido activos, se recomienda desactivar el HRTF en las opciones de OpenAL, si está activado.";
SWWM_INTERTIP40 = "El Sensor de Items puede ayudar a detectar items que de otro modo serían difíciles de ver entre el caos de pilas de cuerpos tras una batalla. ¡Con una Omnivisión, puedes incluso ver donde hay items a través de las paredes!"; SWWM_INTERTIP40 = "El Sensor de Items puede ayudar a detectar items que de otro modo serían difíciles de ver entre el caos de pilas de cuerpos tras una batalla. ¡Con una Omnivisión, puedes incluso ver donde hay items a través de las paredes!";
SWWM_INTERTIP41 = "¡Comparte amor! El gesto de \"soplar beso\" no es solo un truquillo gracioso para aturdir enemigos. Apuntado a aliados, tiene efectos curativos con cada impacto. Además, ambos efectos son potenciados por el Ragekit. ¡Comparte ese AMOR FURIOSO!";
SWWM_INTERTIP42 = "Los Cacodemonios son redondos y con forma de amigo. Desafortunadamente puede que te tuesten o te coman la cara si intentas acariciarlos.";
SWWM_INTERTIP43 = "Saya se zampa bolsas enteras de maíz frito con tal frecuencia que tiene permanentemente su aroma a pesar de ducharse con regularidad. Aun así, hay quien encuentra agradable este olor.";
SWWM_INTERTIP44 = "Las aventuras de Demo-chan se muestran en directo para todo el mundo. Son bastante populares, tambien.";
SWWM_INTERTIP45 = "Este mod puede contener política™. Si eres sensible a la política™ por favor deja de jugar ahora mismo. Tambien sugiero alejarse de internet, ya que tengo entendido que está también lleno de política™.";
SWWM_INTERTIP46 = "Al encontrar (o comprar) una segunda Pistola de Explodium podrás alternar a un modo dual. Solo por que sí (y porque alguien hizo fanart con esto y TENÍA que añadirlo).";
SWWM_INTERTIP47 = "La duración de los efectos de powerup se va apilando con cada uso.";
SWWM_INTERTIP48 = "Las vidas negras importan.";
SWWM_INTERTIP49 = "El botón de granada rápida te permitirá lanzar un Cargador de Explodium en cualquier momento, sin importar qué otra arma estés usando.";
SWWM_INTERTIP50 = "El capitalismo es una enfermedad, un cáncer que conducirá este mundo a la ruina si no lo eliminamos pronto.";
// intermission fanart // intermission fanart
SWWM_FANART = "Arte: "; SWWM_FANART = "Arte: ";
// intermission 4komas (TBD)

File diff suppressed because one or more lines are too long

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@ -45,6 +45,9 @@ SWWM_SVAMMOUSE = "Forzar Auto-Uso de Fabricadores";
SWWM_MCREDS = "Créditos de SWWM GZ"; SWWM_MCREDS = "Créditos de SWWM GZ";
SWWM_CLEAD = "Desarrollo Principal:"; SWWM_CLEAD = "Desarrollo Principal:";
SWWM_CASSETS = "Assets Adicionales:"; SWWM_CASSETS = "Assets Adicionales:";
SWWM_ASSBARONS = "Sprites de XDeath para Nobles del Infierno";
SWWM_ASSOTHER = "Sprites de XDeath para Demonio, Cacodemonio, Renacido, Archvile";
SWWM_ASSKEEN = "Reemplazo Menos Vil de Keen";
SWWM_CMUSIC = "Música Usada:"; SWWM_CMUSIC = "Música Usada:";
SWWM_CFANART = "Fanart de Intermisión:"; SWWM_CFANART = "Fanart de Intermisión:";
SWWM_CPATRON = "Mecenas de Patreon:"; SWWM_CPATRON = "Mecenas de Patreon:";
@ -54,7 +57,8 @@ SWWM_CLUCY2 = "(Por la fuente Tewi, que he seguido usando todos estos años)";
SWWM_CKEKS2 = "(Por libeye, asistencia con el código de manejo de excepciones)"; SWWM_CKEKS2 = "(Por libeye, asistencia con el código de manejo de excepciones)";
SWWM_CZN2 = "(Por el código para alineación con superficies inclinadas)"; SWWM_CZN2 = "(Por el código para alineación con superficies inclinadas)";
SWWM_CVAL2 = "(Por las huellas personalizadas para Nashgore, y por ser kawaii)"; SWWM_CVAL2 = "(Por las huellas personalizadas para Nashgore, y por ser kawaii)";
SWWM_CSLEDGE2 = "(Por razones de lore que me animaron a tomar parte en el modiverso de Doom)"; SWWM_CSLEDGE2 = "(Por ser un gran colega)";
SWWM_CSLEDGE3 = "(Y también por razones de lore que me animaron a tomar parte en el modiverso de Doom)";
SWWM_CSPY2 = "(Por el nivel de entusiasmo mostrado por todo en este mod)"; SWWM_CSPY2 = "(Por el nivel de entusiasmo mostrado por todo en este mod)";
SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos"; SWWM_CINSP1 = "Combine Kegan, HyperUltra64, TerminusEst13, Yholl y amigos";
SWWM_CINSP2 = "(Por servir de inspiración y por ser gente muy molona)"; SWWM_CINSP2 = "(Por servir de inspiración y por ser gente muy molona)";
@ -82,13 +86,14 @@ SWWM_REVIVE = "Sistema de Reinicio de Emergencia";
SWWM_REVIVECOOLDOWN = "Tiempo de recarga de Reinicio"; SWWM_REVIVECOOLDOWN = "Tiempo de recarga de Reinicio";
SWWM_UNLIMITED = "Ilimitado"; SWWM_UNLIMITED = "Ilimitado";
SWWM_NONE = "Ninguno"; SWWM_NONE = "Ninguno";
SWWM_INTERTYPE = "Arte de Intermisión"; SWWM_INTERART = "Arte de Intermisión";
SWWM_BALLUSE = "Las Bolas de Plomo Activan Botones"; SWWM_BALLUSE = "Las Bolas de Plomo Activan Botones";
SWWM_BOSSBAR = "Mostrar Barras de Salud de Bosses"; SWWM_BOSSBAR = "Mostrar Barras de Salud de Bosses";
SWWM_BTITLE = "Opciones de Balance"; SWWM_BTITLE = "Opciones de Balance";
SWWM_BOSSENHANCE = "Mejorar Bosses Vanilla"; SWWM_BOSSENHANCE = "Mejorar Bosses Vanilla";
SWWM_EXTRAALERT = "Alertas de Ruído Extra"; SWWM_EXTRAALERT = "Alertas de Ruído Extra";
SWWM_ACCDAMAGE = "Números de Daño Acumulativos"; SWWM_ACCDAMAGE = "Números de Daño Acumulativos";
SWWM_MAXTARGETDIST = "Máx. Distancia de Barras de Salud";
SWWM_MAXTARGETS = "Máx. Barras de Salud en Pantalla"; SWWM_MAXTARGETS = "Máx. Barras de Salud en Pantalla";
SWWM_MAXDAMNUMS = "Máx. Números de Daño/Cura en Pantalla"; SWWM_MAXDAMNUMS = "Máx. Números de Daño/Cura en Pantalla";
SWWM_MAXSCORENUMS = "Máx. Números de Puntuación en Pantalla"; SWWM_MAXSCORENUMS = "Máx. Números de Puntuación en Pantalla";
@ -126,6 +131,7 @@ SWWM_DROPS_NONE = "Desactivado";
SWWM_DROPS_AMMO = "Solo Munición"; SWWM_DROPS_AMMO = "Solo Munición";
SWWM_DROPS_WEAPONS = "Munición y Armas"; SWWM_DROPS_WEAPONS = "Munición y Armas";
SWWM_SHOTGIB = "Los Perdigones pueden Desviscerar"; SWWM_SHOTGIB = "Los Perdigones pueden Desviscerar";
SWWM_NOSCARE = "Deshabilitar Jumpscare de Obelisco Ocular";
TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador."; TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador.";
TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso."; TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de effectos te causan malestar."; TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de effectos te causan malestar.";
@ -155,12 +161,13 @@ TOOLTIP_SWWM_SHADERS = "Usa shaders de postprocesado para cosas como powerups y
TOOLTIP_SWWM_OTHERVOICE = "Te permite oír los comentarios de voz de otros jugadores, si estás lo suficientemente cerca."; TOOLTIP_SWWM_OTHERVOICE = "Te permite oír los comentarios de voz de otros jugadores, si estás lo suficientemente cerca.";
TOOLTIP_SWWM_REVIVE = "Permite al jugador volver a levantarse tras morir pulsando Fuego. Tiene un cooldown configurable."; TOOLTIP_SWWM_REVIVE = "Permite al jugador volver a levantarse tras morir pulsando Fuego. Tiene un cooldown configurable.";
TOOLTIP_SWWM_REVIVECOOLDOWN = "Tiempo en segundos tras reiniciar, durante el cual si mueres otra vez, no puedes volver a levantarte. Pon a 0 para permitir reinicios ilimitados."; TOOLTIP_SWWM_REVIVECOOLDOWN = "Tiempo en segundos tras reiniciar, durante el cual si mueres otra vez, no puedes volver a levantarte. Pon a 0 para permitir reinicios ilimitados.";
TOOLTIP_SWWM_INTERTYPE = "Elige qué mostrar de fondo durante intermisiones."; TOOLTIP_SWWM_INTERART = "Si está activado, muestra fanart aleatorio durante intermisiones.";
TOOLTIP_SWWM_BALLUSE = "Los proyectiles de Bola de Plomo pueden activar botones usables remotamente (excluyendo salidas). Potencialmente roto."; TOOLTIP_SWWM_BALLUSE = "Los proyectiles de Bola de Plomo pueden activar botones usables remotamente (excluyendo salidas). Potencialmente roto.";
TOOLTIP_SWWM_BOSSHEALTHBARS = "Muestra una barra de vida para bosses vanilla en la parte inferior de la pantalla. ¡Es justo como Dark Souls™!"; TOOLTIP_SWWM_BOSSHEALTHBARS = "Muestra una barra de vida para bosses vanilla en la parte inferior de la pantalla. ¡Es justo como Dark Souls™!";
TOOLTIP_SWWM_UPGRADEBOSSES = "Incrementa la salud de bosses vanilla para hacer que las peleas sean más \"justas\" con este mod, y no tan propensas a ganarse al instante."; TOOLTIP_SWWM_UPGRADEBOSSES = "Incrementa la salud de bosses vanilla para hacer que las peleas sean más \"justas\" con este mod, y no tan propensas a ganarse al instante.";
TOOLTIP_SWWM_EXTRAALERT = "Permite a los enemigos oir cosas como proyectiles y balas rebotando, entre otros. Debido a la naturaleza recursiva de la función A_AlertMonsters, esto puede tener un impacto MASIVO en el rendimiento en mapas muy complejos."; TOOLTIP_SWWM_EXTRAALERT = "Permite a los enemigos oir cosas como proyectiles y balas rebotando, entre otros. Debido a la naturaleza recursiva de la función A_AlertMonsters, esto puede tener un impacto MASIVO en el rendimiento en mapas muy complejos.";
TOOLTIP_SWWM_ACCDAMAGE = "El daño hecho a un objetivo en el mismo tic será agrupado en un único número, lo cual resultará en una pantalla más despejada en la mayoría de casos."; TOOLTIP_SWWM_ACCDAMAGE = "El daño hecho a un objetivo en el mismo tic será agrupado en un único número, lo cual resultará en una pantalla más despejada en la mayoría de casos.";
TOOLTIP_SWWM_MAXTARGETDIST = "Limita la distancia máxima a la que se muestran las barras de salud de enemigos hostiles. Ten en cuenta que las barras de vida para jugadores en cooperativo se mostrarán siempre sin importar la distancia. Los objetivos no hostiles se muestran siempre a un cuarto de esta distancia.";
TOOLTIP_SWWM_MAXTARGETS = "Limita la cantidad de barras de salud a mostrar en pantalla. Ayuda a mantener la pantalla más despejada."; TOOLTIP_SWWM_MAXTARGETS = "Limita la cantidad de barras de salud a mostrar en pantalla. Ayuda a mantener la pantalla más despejada.";
TOOLTIP_SWWM_MAXDAMNUMS = "Limita la cantidad de números de daño/curación a mostrar en pantalla. Ayuda a mantener la pantalla más despejada."; TOOLTIP_SWWM_MAXDAMNUMS = "Limita la cantidad de números de daño/curación a mostrar en pantalla. Ayuda a mantener la pantalla más despejada.";
TOOLTIP_SWWM_MAXSCORENUMS = "Limita la cantidad de números de puntuación a mostrar en pantalla. Ayuda a mantener la pantalla más despejada."; TOOLTIP_SWWM_MAXSCORENUMS = "Limita la cantidad de números de puntuación a mostrar en pantalla. Ayuda a mantener la pantalla más despejada.";
@ -181,9 +188,9 @@ TOOLTIP_SWWM_NOTRACK = "Desactiva completamente el rastreo de combate (responsab
TOOLTIP_SWWM_YNYKRONALERT = "Por defecto el Ynykron alerta a todos los monstruos en el mapa. Esto puede causar problemas a veces (o destruir tus frames con números enormes de monstruos)."; TOOLTIP_SWWM_YNYKRONALERT = "Por defecto el Ynykron alerta a todos los monstruos en el mapa. Esto puede causar problemas a veces (o destruir tus frames con números enormes de monstruos).";
TOOLTIP_SWWM_MENUPAUSE = "En modo de un jugador, el Menú de Demolicionista por defecto paus a todo. Puedes desactivar esto si quieres una experiencia más Souls-like (o si quieres leer un poco mientras esperas activamente algun ascensor leeeeeeento o algún otro evento temporizado)." TOOLTIP_SWWM_MENUPAUSE = "En modo de un jugador, el Menú de Demolicionista por defecto paus a todo. Puedes desactivar esto si quieres una experiencia más Souls-like (o si quieres leer un poco mientras esperas activamente algun ascensor leeeeeeento o algún otro evento temporizado)."
TOOLTIP_SWWM_FUNTAGS = "Reemplaza los nombres de monstruos vanilla por alternativas graciosas."; TOOLTIP_SWWM_FUNTAGS = "Reemplaza los nombres de monstruos vanilla por alternativas graciosas.";
TOOLTIP_SWWM_OMNIBUST = "Permite que cualquier arma puede potencialmente reventar paredes."; TOOLTIP_SWWM_OMNIBUST = "Permite que cualquier arma puede potencialmente reventar paredes. Esto está obviamente rotísimo.";
TOOLTIP_SWWM_SUPERFUEL = "Tu combustible no se agota nunca."; TOOLTIP_SWWM_SUPERFUEL = "Tu combustible no se agota nunca.";
TOOLTIP_SWWM_PARTYTIME = "Los enemigos expulsan una nube de confetti al morir."; TOOLTIP_SWWM_PARTYTIME = "Cuando algo muere, expulsa una nube de confetti.";
TOOLTIP_SWWM_SIMPLEFOG = "Reemplaza los efectos de teletransporte basados en partículas con simples sprites. Útil si causan problemas de rendimiento."; TOOLTIP_SWWM_SIMPLEFOG = "Reemplaza los efectos de teletransporte basados en partículas con simples sprites. Útil si causan problemas de rendimiento.";
TOOLTIP_SWWM_BIGTAGS = "Por defecto los nombres de las barras de vida usan una fuente pequeña. Activando esta opción, se cambiará por una mayor."; TOOLTIP_SWWM_BIGTAGS = "Por defecto los nombres de las barras de vida usan una fuente pequeña. Activando esta opción, se cambiará por una mayor.";
TOOLTIP_SWWM_INTERMUSIC = "Al activar, las pantallas de intermisión usan la música original del IWAD o pack de mapas usado."; TOOLTIP_SWWM_INTERMUSIC = "Al activar, las pantallas de intermisión usan la música original del IWAD o pack de mapas usado.";
@ -193,6 +200,7 @@ TOOLTIP_SWWM_MAXCASINGS = "Limita la cantidad máxima de casquillos y cargadores
TOOLTIP_SWWM_MAXDEBRIS = "Limita la cantidad máxima de escombros por explosiones y otros. Sobrepasar este límite causará que el exceso se desvanezca."; TOOLTIP_SWWM_MAXDEBRIS = "Limita la cantidad máxima de escombros por explosiones y otros. Sobrepasar este límite causará que el exceso se desvanezca.";
TOOLTIP_SWWM_ENEMYDROPS = "Por defecto, los enemigos solo dropean munición para una mejor progresión. En mapas con enemigos excesivos, se recomienda desactivar los drops por completo."; TOOLTIP_SWWM_ENEMYDROPS = "Por defecto, los enemigos solo dropean munición para una mejor progresión. En mapas con enemigos excesivos, se recomienda desactivar los drops por completo.";
TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, así que aquí está como opción."; TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, así que aquí está como opción.";
TOOLTIP_SWWM_NOSCARE = "El Obelisco Ocular coleccionable muestra un jumpscare estridente con destellos de imagen rápidos, lo cual puede ser potencialmente perjudicial para algunas personas.";
// knowledge base // knowledge base
SWWM_COMINGSOON = "(próximamente)"; SWWM_COMINGSOON = "(próximamente)";
SWWM_MISSTAB = "Misión"; SWWM_MISSTAB = "Misión";

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@ -14,4 +14,3 @@
// score messages // score messages
// intermission tips // intermission tips
// intermission fanart // intermission fanart
// intermission 4komas (TBD)

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@ -14,4 +14,3 @@
// score messages // score messages
// intermission tips // intermission tips
// intermission fanart // intermission fanart
// intermission 4komas (TBD)

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@ -14,4 +14,3 @@
// score messages // score messages
// intermission tips // intermission tips
// intermission fanart // intermission fanart
// intermission 4komas (TBD)

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@ -14,4 +14,3 @@
// score messages // score messages
// intermission tips // intermission tips
// intermission fanart // intermission fanart
// intermission 4komas (TBD)

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@ -1,2 +1,2 @@
[default] [default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.9b r558 \cu(Thu 24 Sep 21:14:06 CEST 2020)"; SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.10b r560 \cu(Mon 5 Oct 23:29:28 CEST 2020)";

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@ -3,7 +3,7 @@ Akari Project
TAB TAB
Item Item
REL REL
Saya;LunaEvent;Nukuri;UAC;Hell Saya;Luna;Nukuri;UAC;Hell;Kirin
TXT TXT
\cxTitle:\c- \cxTitle:\c-
\cf The Akari Project\c- \cf The Akari Project\c-
@ -20,3 +20,35 @@ TXT
\cfYeah... I was really dumb back then, thinking everything would turn out so well and all, but instead look at where we are, with humankind's first interdimensional travel experiments opening a goddamn portal to Hell of all places (fuck the UAC). And let's not get started on all those "advances" in science I fantasized about. Most of those are way far for us, even though all the others have them (or even better stuff). We're just lagging behind because of all the stupid shit people keep doing and all the work those capitalist trashlords do to set everything back (fuck 'em).\c- \cfYeah... I was really dumb back then, thinking everything would turn out so well and all, but instead look at where we are, with humankind's first interdimensional travel experiments opening a goddamn portal to Hell of all places (fuck the UAC). And let's not get started on all those "advances" in science I fantasized about. Most of those are way far for us, even though all the others have them (or even better stuff). We're just lagging behind because of all the stupid shit people keep doing and all the work those capitalist trashlords do to set everything back (fuck 'em).\c-
\cfBut yeah, I totally want to make this real now, since I've got the know-how to do all this, mainly thanks to Zana-sama and her contacts. Well, I know the basics, at least, so I'll have to figure out the rest myself.\c- \cfBut yeah, I totally want to make this real now, since I've got the know-how to do all this, mainly thanks to Zana-sama and her contacts. Well, I know the basics, at least, so I'll have to figure out the rest myself.\c-
TXT
\cxTitle:\c-
\cf The Akari Project\c-
\cxAuthor:\c-
\cf Saya Miyamoto\c-
\cxGenre:\c-
\cf Science Fiction\c-
\cfSynopsis:\c- In the year 2040, human science has evolved to levels never before seen. Mankind has explored not just their nearest planets, but those of neighboring suns too, and yet, there is more they wish, to go farther, to step beyond even the confines of their galaxy, and have every corner of the universe at the reach of their fingertips. It is then, that the greatest minds from all around the world are reunited, with one purpose, one mission: The Akari Project.
**The Akari Project** is **Saya Miyamoto**'s first foray into sci-fi novel writing, all the way back in 2021, when humanity had only just made its first alien contact through the **Luna Event**. It was advertised as a possible look into the future that the **Nukuri** alliance would provide, though nowadays it's seen more as an unfortunately "too optimistic" vision of said future. Nevertheless, its main premise still stands to become a reality, with Saya herself promising to spearhead a real Akari Project someday, for humanity to create its own gates into the farthest corners of the universe and beyond.
\cxSaya's Notes:\c-
\cf... And then it all came true, in a way. Good shit that I ended up making the Akari Project become real. Heh, the UAC got SOOOOOOOOOOOO fucking salty over this, it was absolutely delicious. The whole goddamn multiverse is open to us now, and it's all safe and free from pesky demon intervention (unless we use it to actually go to Hell, obviously).\c-
\cfOh this really is the good shit. I look back at the novel now and I'm left wondering if that romantic subplot will ever come true too. You know, when Doctor Kirishima meets Princess Ikana, and they fall in love and... *sigh*\c-
TXT
\cxTitle:\c-
\cf The Akari Project\c-
\cxAuthor:\c-
\cf Saya Miyamoto\c-
\cxGenre:\c-
\cf Science Fiction\c-
\cfSynopsis:\c- In the year 2040, human science has evolved to levels never before seen. Mankind has explored not just their nearest planets, but those of neighboring suns too, and yet, there is more they wish, to go farther, to step beyond even the confines of their galaxy, and have every corner of the universe at the reach of their fingertips. It is then, that the greatest minds from all around the world are reunited, with one purpose, one mission: The Akari Project.
**The Akari Project** is **Saya Miyamoto**'s first foray into sci-fi novel writing, all the way back in 2021, when humanity had only just made its first alien contact through the **Luna Event**. It was advertised as a possible look into the future that the **Nukuri** alliance would provide, though nowadays it's seen more as an unfortunately "too optimistic" vision of said future. Nevertheless, its main premise still stands to become a reality, with Saya herself promising to spearhead a real Akari Project someday, for humanity to create its own gates into the farthest corners of the universe and beyond.
\cxSaya's Notes:\c-
\cf... And then it all came true, in a way. Good shit that I ended up making the Akari Project become real. Heh, the UAC got SOOOOOOOOOOOO fucking salty over this, it was absolutely delicious. The whole goddamn multiverse is open to us now, and it's all safe and free from pesky demon intervention (unless we use it to actually go to Hell, obviously).\c-
\cfOh also, remember the romance subplot? Kirishima and Ikana, yeah... huuuuuge parallels with me and Kirin-kun there, just with the genders swapped. Didn't play out exactly the same way, tho. Wonder if he'd enjoy reading this...\c-

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@ -0,0 +1,31 @@
TAG
Blackfire Igniter
TAB
Item
REL
Sankaideriha;Unissix;Gods;Saya
TXT
\cxDesignation:\c-
\cf Blackfire Igniter\c-
\cxManufacturer:\c-
\cf Unissix Crafts\c-
\cf Design by LS\c-
\cxClassification:\c-
\cf Flamethrower\c-
Devised by the primordial god of magic themself, the **Blackfire Igniter** is rather surprisingly a very cold, dark weapon. Blackfire is a type of magical flame that absorbs heat and light, rather than emitting them.
During the height of **Unissix Crafts**'s fame, the god personally approached **Misa Unissix** herself with a request for a weapon that would allow just about anyone to readily perform **Blackfire Manipulation Magic**.
The Igniter is the perfect blend of magic and technology, weaponized. At your fingertips, you have the power to call forth freezing flames that will turn your enemies into pretty ice statues in mere seconds.
\cfPrimary Fire:\c- Releases a continuous stream of Blackfire, with moderate range. The flames not only rapidly freeze whatever they touch, but also reduce the air temperature, leaving a lingering freeze effect.
\cfSecondary Fire:\c- Concentrated bursts that form spears of supercooled air which can impale small targets, or tear right through them.
\cfReloading:\c- Attach a canister to replenish the weapon's internal dark mana reserves. The canister will remain locked in until it's been emptied, otherwise residual energy could escape it and bring harm to the user. If there is an empty canister attached, a second reload action will detach it. Fresh canisters can still be used even if the tank is full, and they will act as an extra "buffer" of mana until depleted.
\cxSaya's Notes:\c-
\cfSo yeah, Misa-Misa has other toys besides that one bigass gun. Pretty cool that she gets requests and whatnot, lil' cinnamon roll's quite popular there, heheheh...\c-
\cfI heard very little of all this Blackfire stuff from LS-sama, but it sounds like fun. Wonder if it can be used in a spellcard...\c-

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@ -0,0 +1,17 @@
TAG
Walpurgisnacht
TAB
Item
REL
Ashley;Saya
TXT
\cxTitle:\c-
\cf Walpurgisnacht\c-
\cxArtist:\c-
\cf The Black Rat's Coven\c-
\cxYear:\c-
\cf 2006\c-
\cxGenre:\c-
\cf Gothic Rock\c-
\ck[THIS ARTICLE IS A STUB - FURTHER WORK IS REQUIRED]\c-

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@ -0,0 +1,24 @@
TAG
Cat Catcher Poster
TAB
Item
REL
AkariLabs;Ibuki;Saya
TXT
\cxTitle:\c-
\cf Cat Catcher\c-
\cxDeveloper:\c-
\cf MADCAT Danae\c-
\cxGenre:\c-
\cf Arcade\c-
\cxPlatforms:\c-
\cf Mobile, PC\c-
**Cat Catcher** puts you in the shoes of a nameless hunter of furry critters. Your objective: Catch all the cats! Big ones, small ones, of all breeds ever known and more! Endless fun guaranteed as you hunt down all the cute cats for your collection. Cat Catcher, catch those cats!
\cxSaya's Notes:\c-
\cfMan, if there's someone out there crazier about cats than Danae-san I'd love to know, because HOLY FUCK is she the craziest cat lady I've ever seen, on top of being an irl catgirl herself (well, a nekomata, kinda the same thing tbh).\c-
\cfI was really impressed by the whole thing when I first saw it, so well polished and all, and when it got open sourced, one look at the code and I was already spamming her with job offers through all forms of contact I could find. Ye, she works here at the labs, mostly in frontend stuff, though on the side she's working on another game. Hasn't told us anything yet about what it'll be about, gonna be a big surprise she says.\c-
\cfSpeaking of big surprises, the damn lucky bastard ended up on Ibuki's sights and is now one of her girlfriends. I tried to hit on her too and she went at me all "I like them big and squishy, boss". If you want to call me flat you can just do it, geez!\c-

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@ -0,0 +1,28 @@
TAG
Lucky Chancebox
TAB
Item
REL
NosKora;Saya
TXT
\cxDesignation:\c-
\cf Lucky Chance Box\c-
\cxManufacturer:\c-
\cf Plutoni Incorporated\c-
\cxClassification:\c-
\cf Surprise Mechanic\c-
\cxExcitement:\c-
\cf Guaranteed\c-
These wondrous little boxes are full of surprises. Every single one, 100%, is guaranteed to provide you with a most precious treasure, should you first be able to track it down, as they will be strategically hidden throughout your mission, as reward for thorough secret-hunting.
Complete your collection! There are countless treasures to obtain, all quite valuable as you might see, selected personally by us, for you.
\cxSaya's Notes:\c-
\cfOK, FUCK THIS SHIT. THIS IS LITERALLY FUCKING GACHA BULLSHIT NOW, IT'S EXACTLY JUST THAT\c-
\cfThose two have brought MOTHERFUCKING LOOTBOXES into real life, are you shitting me? They could have used their cool reality bending powers for anything else they wanted, like... making moth girls real or something, but instead, this shit.\c-
\cfOK yeah maybe the moth girls thing is something that I WOULD want, but you get what I mean.\c-
\cf... god I wish moth girls were real\c-

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@ -0,0 +1,20 @@
TAG
Demo Plushie
TAB
Item
REL
Demolitionist;NosKora;Saya
TXT
\cxDesignation:\c-
\cf Demolitionist Plushie\c-
\cxManufacturer:\c-
\cf Nukritas 2xx\c-
\cxClassification:\c-
\cf Plush Doll\c-
A soft and huggable doll of the great hero **Demolitionist**, savior of Earth, slayer of Demons, exploder of knees. Caringly crafted by **Nukritas 2xx** herself, this plush doll features quite the attention to detail, sporting a self-illuminating face and glowing tags, just like the real thing! (Jetpacks are not functional, however)
\cxSaya's Notes:\c-
\cfWell look at that, you're getting famous, Demo-chan. Yeah, even abroad, too. Heard those two have been marketing this stuff pretty heavily out there, heh... Bet Zana-sama has one, she'd definitely do, I know she's all about cute cuddly things (like Misa).\c-
\cfBut really... this is so cute, just... wanna squeeze it and kiss it and... God, I hope you finish up this mission soon.\c-

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@ -3,16 +3,16 @@ Devanikna
TAB TAB
Lore Lore
REL REL
Unissix;Saya;XAnimen Unissix;Saya;XAnimen;Xekke;Zanaveth2
TXT TXT
\cxName:\c- \cxName:\c-
\cf Devanikna\c- \cf Devanikna\c-
\cxClassification:\c- \cxClassification:\c-
\cf Land of warriors\c- \cf Land of warriors\c-
\cxLocation:\c- \cxLocation:\c-
\cf Ixxeney, Xathar system, X'Animen Coalition\c- \cf Ixxeney, Zenna system, X'Animen Coalition\c-
**Devanikna** is one of the two major nations of **Ixxeney**, the largest planet in the **Xathar system**. It is home to a humanoid race known as the **Devanikan**, fierce warriors who legends say were brought upon this world by an entity known as the **Ancestor Dragon**, which they worship as their god. In their tongue, the name of "Devanikan" means "Dragonblood". **Devanikna** is one of the two major nations of **Ixxeney**, the largest planet in the **Zenna system**. It is home to a humanoid race known as the **Devanikan**, fierce warriors who legends say were brought upon this world by an entity known as the **Ancestor Dragon**, which they worship as their god. In their tongue, the name of "Devanikan" means "Dragonblood".
Devanikan society is mainly divided in several clans, many of them dating back thousands of years. Currently, the **Unissix clan** holds the leadership of the whole nation, having been unanimously chosen by the rest of the population following their defeat of the crazed **Lord Ni'Kai**, of the rival **Devenko clan**, who had previously taken over by force and instated a totalitarian government. Devanikan society is mainly divided in several clans, many of them dating back thousands of years. Currently, the **Unissix clan** holds the leadership of the whole nation, having been unanimously chosen by the rest of the population following their defeat of the crazed **Lord Ni'Kai**, of the rival **Devenko clan**, who had previously taken over by force and instated a totalitarian government.

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@ -0,0 +1,15 @@
TAG
Rail Carbine
TAB
Item
REL
EngineTech
TXT
\cxDesignation:\c-
\cf EMP Rail Carbine\c-
\cxManufacturer:\c-
\cf Tach-Engine Technology Institute\c-
\cxClassification:\c-
\cf Directed Energy Weapon\c-
\ck[THIS ARTICLE IS A STUB - FURTHER WORK IS REQUIRED]\c-

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@ -0,0 +1,22 @@
TAG
Eye Obelisk
TAB
Item
REL
Parthoris;EngineTech;Saya
TXT
\cxDesignation:\c-
\cf Obelisk of the Golden Vale\c-
\cxClassification:\c-
\cf Magic Artifact\c-
\cxOrigin:\c-
\cf Unknown\c-
Unearthed from the crystal mines of the **Golden Vale** in the far ends of **Parthoris**, this odd artifact of unknown creator hovers about, waiting for a hand to touch it. Those who have had it on their grasp recall being assaulted by rapidly flashing images, said to be vague glimpses into a grim future. What is shown seems to vary depending on the observer.
Following a first discovery, more were later found, deeper into the caverns. Of those, one is in the hands of the **Tach-Engine Technology Institute**, who are currently studying it, in order to ascertain its true nature.
\cxSaya's Notes:\c-
\cfI puked out my guts when I touched that fucking thing. No, seriously, what even WAS that. I saw all sorts of fucked up shit, straight out of my nightmares, and also people I didn't recognize, in really weird places. Also the screaming, holy fuck the screaming. I can still hear it, even though this was like... days ago.\c-
\cfAnyway, if you're reading this that means you got it out of one of those two's damn "chanceboxes". Well, whatever you saw will be neatly recorded in your brain, so we can easily extract it and analyze it later, which is pretty neat. Just... I hope it didn't give you too hard of a scare. You'll get ALL the hugs when the mission's over, I promise.\c-

View file

@ -0,0 +1,15 @@
TAG
Frispy Corn Snack
TAB
Item
REL
Saya
TXT
\cxDesignation:\c-
\cf Frispy™ Tasty Corn Snack\c-
\cxManufacturer:\c-
\cf Vestal Foods Inc.\c-
\cxClassification:\c-
\cf Flavored Corn Nuts\c-
\ck[THIS ARTICLE IS A STUB - FURTHER WORK IS REQUIRED]\c-

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