Re-buff biospark carbine.

This commit is contained in:
Mari the Deer 2020-10-24 01:08:15 +02:00
commit ba2c3eb055
2 changed files with 8 additions and 8 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r572 \cu(Fri 23 Oct 22:26:31 CEST 2020)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r573 \cu(Sat 24 Oct 01:08:15 CEST 2020)";

View file

@ -276,7 +276,7 @@ Class BigBiospark : Actor
{
A_StopSound(CHAN_VOICE);
A_AlertMonsters(15000);
SWWMUtility.DoExplosion(self,250,200000,250,100);
SWWMUtility.DoExplosion(self,350,90000,250,100);
A_QuakeEx(9,9,9,30,0,1400,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:1.5);
A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
@ -536,7 +536,7 @@ Class BiosparkBall : Actor
{
A_StopSound(CHAN_VOICE);
A_AlertMonsters(5000);
SWWMUtility.DoExplosion(self,30,120000,150,80);
SWWMUtility.DoExplosion(self,50,20000,150,80);
A_QuakeEx(6,6,6,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.8);
A_StartSound("biospark/hit",CHAN_ITEM,attenuation:.8);
A_StartSound("biospark/hit",CHAN_WEAPON,attenuation:.6);
@ -700,7 +700,7 @@ Class BiosparkBeamImpact : Actor
{
Super.PostBeginPlay();
A_AlertMonsters(2000);
SWWMUtility.DoExplosion(self,25,120000,100,40);
SWWMUtility.DoExplosion(self,40,20000,100,40);
A_QuakeEx(3,3,3,12,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.4);
A_StartSound("biospark/beamhit",CHAN_ITEM,attenuation:1.1);
A_StartSound("biospark/beamhit",CHAN_WEAPON,attenuation:.8);
@ -902,7 +902,7 @@ Class BiosparkComboImpact : Actor
{
Super.PostBeginPlay();
A_AlertMonsters(6000);
SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?480000:200000,bAMBUSH?500:300,bAMBUSH?350:150);
SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?120000:60000,bAMBUSH?500:300,bAMBUSH?350:150);
A_QuakeEx(9,9,9,25,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:600,rollIntensity:1.5);
A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
@ -1586,7 +1586,7 @@ Class BiosparkArc : Actor
Obituary "$O_SPARKSTER";
RenderStyle "Add";
DamageFunction 3;
ReactionTime 10;
ReactionTime 12;
Speed 16;
Radius .1;
Height 0;
@ -1613,7 +1613,7 @@ Class BiosparkArcSmall : BiosparkArc
{
Default
{
ReactionTime 10;
ReactionTime 12;
DamageFunction 1;
Speed 8;
}
@ -1632,7 +1632,7 @@ Class BiosparkArcBig : BiosparkArc
{
Default
{
ReactionTime 10;
ReactionTime 12;
DamageFunction 10;
Speed 64;
}