Re-buff biospark carbine.
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ab82bda595
commit
ba2c3eb055
2 changed files with 8 additions and 8 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r572 \cu(Fri 23 Oct 22:26:31 CEST 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r573 \cu(Sat 24 Oct 01:08:15 CEST 2020)";
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@ -276,7 +276,7 @@ Class BigBiospark : Actor
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{
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A_StopSound(CHAN_VOICE);
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A_AlertMonsters(15000);
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SWWMUtility.DoExplosion(self,250,200000,250,100);
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SWWMUtility.DoExplosion(self,350,90000,250,100);
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A_QuakeEx(9,9,9,30,0,1400,"",QF_RELATIVE|QF_SCALEDOWN,falloff:500,rollIntensity:1.5);
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A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
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A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
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@ -536,7 +536,7 @@ Class BiosparkBall : Actor
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{
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A_StopSound(CHAN_VOICE);
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A_AlertMonsters(5000);
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SWWMUtility.DoExplosion(self,30,120000,150,80);
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SWWMUtility.DoExplosion(self,50,20000,150,80);
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A_QuakeEx(6,6,6,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.8);
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A_StartSound("biospark/hit",CHAN_ITEM,attenuation:.8);
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A_StartSound("biospark/hit",CHAN_WEAPON,attenuation:.6);
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@ -700,7 +700,7 @@ Class BiosparkBeamImpact : Actor
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{
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Super.PostBeginPlay();
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A_AlertMonsters(2000);
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SWWMUtility.DoExplosion(self,25,120000,100,40);
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SWWMUtility.DoExplosion(self,40,20000,100,40);
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A_QuakeEx(3,3,3,12,0,800,"",QF_RELATIVE|QF_SCALEDOWN,falloff:300,rollIntensity:.4);
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A_StartSound("biospark/beamhit",CHAN_ITEM,attenuation:1.1);
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A_StartSound("biospark/beamhit",CHAN_WEAPON,attenuation:.8);
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@ -902,7 +902,7 @@ Class BiosparkComboImpact : Actor
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{
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Super.PostBeginPlay();
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A_AlertMonsters(6000);
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SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?480000:200000,bAMBUSH?500:300,bAMBUSH?350:150);
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SWWMUtility.DoExplosion(self,bAMBUSH?(200+Args[0]*25):150,bAMBUSH?120000:60000,bAMBUSH?500:300,bAMBUSH?350:150);
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A_QuakeEx(9,9,9,25,0,2000,"",QF_RELATIVE|QF_SCALEDOWN,falloff:600,rollIntensity:1.5);
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A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
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A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
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@ -1586,7 +1586,7 @@ Class BiosparkArc : Actor
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Obituary "$O_SPARKSTER";
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RenderStyle "Add";
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DamageFunction 3;
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ReactionTime 10;
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ReactionTime 12;
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Speed 16;
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Radius .1;
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Height 0;
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@ -1613,7 +1613,7 @@ Class BiosparkArcSmall : BiosparkArc
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{
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Default
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{
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ReactionTime 10;
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ReactionTime 12;
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DamageFunction 1;
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Speed 8;
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}
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@ -1632,7 +1632,7 @@ Class BiosparkArcBig : BiosparkArc
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{
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Default
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{
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ReactionTime 10;
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ReactionTime 12;
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DamageFunction 10;
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Speed 64;
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}
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