Slight view bump tweak on landing.
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parent
133cd382cc
commit
bdafd4f959
2 changed files with 5 additions and 5 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r680 \cu(Sat 10 Dec 22:31:50 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r680 \cu(2022-12-10 22:31:50)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r681 \cu(Sat 10 Dec 22:48:48 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r681 \cu(2022-12-10 22:48:48)\c-";
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@ -1268,15 +1268,15 @@ Class Demolitionist : PlayerPawn
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{
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// bump down weapon
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bumpvelz -= lastvelz;
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BumpView(min(-lastvelz/10.,20),vel);
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BumpView(min(-lastvelz/10.,20));
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if ( lastvelz < -25 )
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{
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let s = Spawn("DemolitionistShockwave",pos);
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s.target = self;
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s.special1 = int(-lastvelz);
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A_AlertMonsters(swwm_uncapalert?0:2500);
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bumppitch = min(bumppitch+30,60);
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lastbump *= 1.3;
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BumpView(15.);
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lastbump *= 1.1;
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if ( FindInventory("RagekitPower") )
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{
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// stop for just a split second UNLESS bunnyhopping
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