Slight view bump tweak on landing.

This commit is contained in:
Mari the Deer 2022-12-10 22:48:48 +01:00
commit bdafd4f959
2 changed files with 5 additions and 5 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r680 \cu(Sat 10 Dec 22:31:50 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r680 \cu(2022-12-10 22:31:50)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r681 \cu(Sat 10 Dec 22:48:48 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r681 \cu(2022-12-10 22:48:48)\c-";

View file

@ -1268,15 +1268,15 @@ Class Demolitionist : PlayerPawn
{
// bump down weapon
bumpvelz -= lastvelz;
BumpView(min(-lastvelz/10.,20),vel);
BumpView(min(-lastvelz/10.,20));
if ( lastvelz < -25 )
{
let s = Spawn("DemolitionistShockwave",pos);
s.target = self;
s.special1 = int(-lastvelz);
A_AlertMonsters(swwm_uncapalert?0:2500);
bumppitch = min(bumppitch+30,60);
lastbump *= 1.3;
BumpView(15.);
lastbump *= 1.1;
if ( FindInventory("RagekitPower") )
{
// stop for just a split second UNLESS bunnyhopping