Localize the 'give all' warning.

This commit is contained in:
Mari the Deer 2026-06-23 12:41:00 +02:00
commit bef1195f1e
4 changed files with 5 additions and 3 deletions

View file

@ -866,6 +866,7 @@ SWWM_GRAVKILL = "Gravity";
SWWM_PARRYKILL = "Deflected Projectiles";
SWWM_SETSLOTSTRICT = "\cg!!!WARNING!!!\c-\n\cj\"setslotstrict\" is enabled. This will cause the mod's weapons to not have slots assigned. Please go into Miscellaneous Options and toggle the \"Strict KEYCONF Weapons/Players\" setting.\c-";
SWWM_WARNALTHUD = "ALTERNATIVE HUD IS UNSUPPORTED";
SWWM_GIVEALLWARN = "Not the best way to experience the mod, %s\c-.\nUse 'give %s' again if you insist.";
SWWM_WIDESPREAD = "Wide Spread Mode";
SWWM_TIGHTSPREAD = "Tight Spread Mode";
SWWM_YNYKRONFORWARD = "Beam Mode"; // desya / forward

View file

@ -707,6 +707,7 @@ SWWM_GRAVKILL = "Gravedad";
SWWM_PARRYKILL = "Proyectiles Devueltos";
SWWM_SETSLOTSTRICT = "\cg!!!ADVERTENCIA!!!\c-\n\cj\"setslotstrict\" está activado. Esto causará que las armas del mod no tengan ranuras asignadas. Por favor, ve a Opciones Misceláneas y cambia la opción de \"KEYCONF de Armas/Jugadores estricto\".\c-";
SWWM_WARNALTHUD = "HUD ALTERNATIVO NO SOPORTADO";
SWWM_GIVEALLWARN = "No es la mejor forma de experimentar el mod, %s\c-.\nUsa 'give %s' de nuevo si insistes.";
SWWM_WIDESPREAD = "Modo Amplio";
SWWM_TIGHTSPREAD = "Modo Concentrado";
SWWM_YNYKRONFORWARD = "Modo de Rayo"; // desya / forward

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1256 \cu(Tue Jun 23 12:29:28 CEST 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1256 \cu(2026-06-23 12:29:28)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1257 \cu(Tue Jun 23 12:41:00 CEST 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1257 \cu(2026-06-23 12:41:00)\c-";

View file

@ -193,7 +193,7 @@ extend Class Demolitionist
{
if ( CheckLocalView() )
{
Console.Printf("Not the best way to experience the mod, %s\c-.\nUse 'give %s' again if you insist.",player.GetUserName(),name);
Console.Printf(StringTable.Localize("$SWWM_GIVEALLWARN"),player.GetUserName(),name);
S_StartSound("bruh",CHAN_VOICE,CHANF_UI);
}
mystats.suregiveall = true;