"Bonk Hammer" fun option.
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6 changed files with 25 additions and 2 deletions
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@ -422,6 +422,7 @@ extend Class SWWMWeapon
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if ( raging ) flg |= DMG_FOILINVUL;
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int quakin = raging?8:2;
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double diff = 0.;
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bool hdoomgal = false;
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for ( int i=0; i<mt.hits.Size(); i++ )
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{
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if ( !mt.hits[i].a ) continue;
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@ -431,6 +432,7 @@ extend Class SWWMWeapon
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if ( !mt.hits[i].a.bDORMANT ) mt.hits[i].a.DaggerAlert(self);
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if ( !mt.hits[i].a.bNOBLOOD && !mt.hits[i].a.bDORMANT && (raging || !mt.hits[i].a.bINVULNERABLE) ) blooded = true;
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else bloodless = true;
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if ( SWWMHDoomHandler.IsCuteGirl(mt.hits[i].a) ) hdoomgal = true;
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let p = SWWMPuff.Setup(mt.hits[i].pos,mt.hits[i].dir,invoker,self,mt.hits[i].a);
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int newdmg = mt.hits[i].a.DamageMobj(p,self,dmg,'Melee',flg);
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// things can instantly cease to exist after taking damage (wow)
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@ -459,6 +461,21 @@ extend Class SWWMWeapon
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}
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self.angle += clamp(diff/mt.hits.Size(),-5.,5.); // averaged reorient
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A_QuakeEx(quakin/2,quakin/2,quakin/2,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:0.06*quakin);
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if ( flags&MELEE_HammerHit )
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{
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if ( hdoomgal )
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{
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flags |= MELEE_ForceSound;
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flags &= ~MELEE_FleshSound;
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hitsound = "misc/clonk6";
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}
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else if ( swwm_bonkhammer )
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{
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flags |= MELEE_ForceSound;
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flags &= ~MELEE_FleshSound;
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hitsound = "misc/clonk"..Random[Hammer](1,11);
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}
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}
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if ( raging && !(flags&MELEE_ForceSound) )
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{
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if ( blooded ) A_StartSound("demolitionist/xpunchf",CHAN_WEAPON,CHANF_OVERLAP);
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