Tier 3 fabricators weren't meant to give you slot 8 ammo.
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3 changed files with 6 additions and 6 deletions
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@ -232,7 +232,7 @@ Note that going prone (crouching) will automatically disable the recoil compensa
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### 1.150 XSB Bullets ~ Replaces Cells, Runes
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The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls. They are hard to come by, so spawns are scarce, and they won't even pop up in **Hammerspace Embiggeners**, only on higher tier **Fabricators**.
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The 1.150 caliber **eXplosive Super Burst** bullets employ an **Explodium** shaped charge to be shot with enough energy to reach a relatively high velocity, allowing their massive bulk to penetrate several targets including walls. They are hard to come by, so spawns are scarce, and they won't even pop up in **Hammerspace Embiggeners**, and in Hexen only on the highest tier **Fabricators**.
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In the world, they may pop up as spare bullets or full mags. Each five bullets picked up will be automatically converted to a full mag in your inventory.
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@ -259,7 +259,7 @@ Holding secondary fire and primary fire (in that order) will throw the weapon it
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### Candy Gun Bullets ~ Replaces Cells, Runes
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The ammo for this beast. Mags don't pop up on **Embiggeners**, only on the highest tier **Fabricators**.
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The ammo for this beast. Mags don't pop up on **Embiggeners**, and in Hexen only on the highest tier **Fabricators**.
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In the world, you may find either spare bullets or full mags. Each seven bullets picked up will be automatically converted to a full mag in your inventory.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.8 \cu(Wed 22 Sep 19:14:28 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.1.8 \cu(2021-09-22 19:14:28)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.9 \cu(Fri 24 Sep 13:12:23 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.1.9 \cu(2021-09-24 13:12:23)\c-";
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@ -316,11 +316,11 @@ Class FabricatorTier3 : AmmoFabricator
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Tag "$T_FABRICATOR3";
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Inventory.Icon "graphics/HUD/Icons/I_Fabricator3.png";
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Inventory.PickupMessage "$T_FABRICATOR3";
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AmmoFabricator.Budget 100000;
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AmmoFabricator.Budget 60000;
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AmmoFabricator.PerType 2;
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AmmoFabricator.MaxUnits 4;
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AmmoFabricator.MaxTypes 3;
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AmmoFabricator.MaxUnitPrice 80000;
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AmmoFabricator.MaxUnitPrice 50000;
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AmmoFabricator.ChanceFactor 4;
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AmmoFabricator.TextColor Font.CR_RED;
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}
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