Fix misalignment of health numbers when invincible.

This commit is contained in:
Mari the Deer 2020-06-03 13:52:15 +02:00
commit cccde98fef
2 changed files with 2 additions and 2 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r295 (Wed 3 Jun 13:46:02 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r296 (Wed 3 Jun 13:52:15 CEST 2020)";

View file

@ -887,7 +887,7 @@ Class SWWMStatusBar : BaseStatusBar
if ( isInvulnerable() || CPlayer.mo.FindInventory("InvinciballPower") )
{
Screen.DrawTexture(HealthTex[4],false,margin+2,ss.y-(margin+14),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(mTewiFont.mFont,Font.CR_WHITE,margin+108,ss.y-(margin+16),String.Format("%03d",Random[HudStuff](0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(mTewiFont.mFont,Font.CR_WHITE,margin+108,ss.y-(margin+15),String.Format("%03d",Random[HudStuff](0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
return;
}
Screen.DrawTexture(HealthTex[0],false,margin+2,ss.y-(margin+14),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRight,hw);