font gen updated, fonts re-made, adjustments to compensate.

This commit is contained in:
Mari the Deer 2021-12-17 19:57:23 +01:00
commit d22d9c4b9a
31 changed files with 241 additions and 307 deletions

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@ -16,6 +16,10 @@ In regards to what should and should not be localized, this will be noted in com
Each entry must have only one of each TAG, TAB and REL section, and at least one TXT section. When localizing, DO NOT copy the TAB and REL sections, as these are for internal use and mustn't be translated, instead handle only the TAG and TXT sections.
## Font support
Both fonts in use fully support Latin, Greek and Cyrillic scripts.
## Language codes
For a list of these, consult the ZDoom wiki article for [LANGUAGE](https://zdoom.org/wiki/LANGUAGE#Language_codes).

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fonts.wad

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r83 \cu(Fri 17 Dec 00:24:38 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r83 \cu(2021-12-17 00:24:38)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r84 \cu(Fri 17 Dec 19:57:23 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r84 \cu(2021-12-17 19:57:23)\c-";

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@ -89,7 +89,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_MUTELEVEL", "swwm_mutevoice", "SWWMVoice"
Slider "$SWWM_VOICEAMP", "swwm_voiceamp", 1, 4, 1, 0
Option "$SWWM_BEEPBOOP", "swwm_beepboop", "YesNo"
Option "$SWWM_6DOF", "swwm_fly6dof", "YesNo"
IfGame(Hexen)
{
Option "$SWWM_6DOF", "swwm_fly6dof", "YesNo"
}
Option "$SWWM_REVIVE", "swwm_revive", "YesNo"
ScaleSliderFix "$SWWM_REVIVECOOLDOWN", "swwm_revivecooldown", -1, 300, 30, "$SWWM_UNLIMITED", "$SWWM_ONERETRY"
Option "$SWWM_MENUPAUSE", "swwm_menupause", "YesNo"
@ -120,7 +123,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_ACCDAMAGE", "swwm_accdamage", "YesNo"
Option "$SWWM_SCORENUMS", "swwm_scorenums", "YesNo"
Option "$SWWM_SCOREBONUS", "swwm_scorebonus", "YesNo"
Option "$SWWM_POIS", "swwm_pois", "YesNo"
IfGame(Doom, Heretic)
{
Option "$SWWM_POIS", "swwm_pois", "YesNo"
}
Option "$SWWM_NOMAPMSG", "swwm_nomapmsg", "NoYes"
ScaleSlider "$SWWM_MAXTARGETDIST", "swwm_maxtargetdist", 0, 6000, 100, "$SWWM_UNLIMITED"
ScaleSlider "$SWWM_MAXTARGETS", "swwm_maxtargets", 0, 1000, 1, "$SWWM_UNLIMITED"
@ -130,18 +136,27 @@ OptionMenu "SWWMOptionMenu"
ScaleSlider "$SWWM_BARSCALE", "swwm_barscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_NUMSCALE", "swwm_numscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_SCRSCALE", "swwm_scrscale", 0, 8, 1, "$SWWM_GZSCALE"
ScaleSlider "$SWWM_POISCALE", "swwm_poiscale", 0, 8, 1, "$SWWM_GZSCALE"
IfGame(Doom, Heretic)
{
ScaleSlider "$SWWM_POISCALE", "swwm_poiscale", 0, 8, 1, "$SWWM_GZSCALE"
}
ScaleSlider "$SWWM_DETSCALE", "swwm_detscale", 0, 8, 1, "$SWWM_GZSCALE"
Option "$SWWM_NUMCOLOR_SCR", "swwm_numcolor_scr", "TextColors"
Option "$SWWM_NUMCOLOR_BONUS", "swwm_numcolor_bonus", "TextColors"
Option "$SWWM_NUMCOLOR_DMG", "swwm_numcolor_dmg", "TextColors"
Option "$SWWM_NUMCOLOR_HP", "swwm_numcolor_hp", "TextColors"
Option "$SWWM_NUMCOLOR_AP", "swwm_numcolor_ap", "TextColors"
Option "$SWWM_INTERART", "swwm_interart", "YesNo"
Option "$SWWM_NOINTERTIPS", "swwm_nointertips", "YesNo"
Option "$SWWM_INTERMUSIC", "swwm_intermusic", "YesNo"
IfGame(Doom, Heretic)
{
Option "$SWWM_INTERART", "swwm_interart", "YesNo"
Option "$SWWM_NOINTERTIPS", "swwm_nointertips", "YesNo"
Option "$SWWM_INTERMUSIC", "swwm_intermusic", "YesNo"
}
Option "$SWWM_FUZZ", "swwm_fuzz", "YesNo"
Option "$SWWM_SILENCEMAP", "swwm_silencemap", "YesNo"
IfGame(Doom, Heretic)
{
Option "$SWWM_SILENCEMAP", "swwm_silencemap", "YesNo"
}
Option "$SWWM_FILTERACHIEVEMENTS", "swwm_filterachievements", "SWWMFilterAchievements"
StaticText " "
StaticText "$SWWM_ETITLE", "Blue"
@ -177,7 +192,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_RESETSCORE", "swwm_resetscore", "YesNo"
Option "$SWWM_EXTRAALERT", "swwm_extraalert", "YesNo"
Option "$SWWM_BOSSENHANCE", "swwm_upgradebosses", "YesNo"
Option "$SWWM_DOOMFALL", "swwm_doomfall", "YesNo"
IfGame(Doom, Heretic)
{
Option "$SWWM_DOOMFALL", "swwm_doomfall", "YesNo"
}
Option "$SWWM_BALLUSE", "swwm_balluse", "YesNo"
Option "$SWWM_CBTALL", "swwm_cbtall", "YesNo"
Option "$SWWM_UNCAPALERT", "swwm_uncapalert", "YesNo"
@ -194,7 +212,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_MELEEPICKUP", "swwm_meleepickup", "YesNo"
Option "$SWWM_ARMORUSE", "swwm_autousearmor", "YesNo"
Option "$SWWM_HEALTHUSE", "swwm_autousehealth", "YesNo"
Option "$SWWM_BARRIERUSE", "swwm_autousebarrier", "YesNo"
IfGame(Doom)
{
Option "$SWWM_BARRIERUSE", "swwm_autousebarrier", "YesNo"
}
Option "$SWWM_SINGLEFIRST", "swwm_singlefirst", "YesNo"
Option "$SWWM_EARBUSTER", "swwm_earbuster", "YesNo"
Option "$SWWM_BUSTERPAUSE", "swwm_cbtpause", "YesNo"
@ -207,7 +228,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_SKEYS", "swwm_sharekeys", "YesNo"
Option "$SWWM_SVARMORUSE", "swwm_enforceautousearmor", "SWWMEnforce"
Option "$SWWM_SVHEALTHUSE", "swwm_enforceautousehealth", "SWWMEnforce"
Option "$SWWM_SVBARRIERUSE", "swwm_enforceautousebarrier", "SWWMEnforce"
IfGame(Doom)
{
Option "$SWWM_SVBARRIERUSE", "swwm_enforceautousebarrier", "SWWMEnforce"
}
Option "$SWWM_OTHERVOICE", "swwm_othervoice", "YesNo"
StaticText " "
StaticText "$SWWM_MCTITLE", "Blue"
@ -216,8 +240,6 @@ OptionMenu "SWWMOptionMenu"
{
Option "$SWWM_DRLASKILL", "swwm_drlaskill", "SWWMDRLASkill"
}
StaticText " "
StaticText " "
}
OptionValue "SWWMMinimapColorset"

3
tools/.gitignore vendored
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@ -1,4 +1,3 @@
mkfontblock
mkfontsingle
mkfont
mkstartup
mklang

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@ -1,5 +1,4 @@
#!/bin/sh
gcc -std=c11 -march=native -Os -Wall -Wextra -Werror -pedantic $(pkg-config --libs --cflags freetype2 libpng) -o mkfontblock mkfontblock.c
gcc -std=c11 -march=native -Os -Wall -Wextra -Werror -pedantic $(pkg-config --libs --cflags freetype2 libpng) -o mkfontsingle mkfontsingle.c
gcc -std=c11 -march=native -Os -Wall -Wextra -Werror -pedantic $(pkg-config --libs --cflags freetype2 libpng) -o mkfont mkfont.c
gcc -std=c11 -march=native -Os -Wall -Wextra -Werror -pedantic -o mkstartup mkstartup.c
gcc -std=c11 -march=native -Os -Wall -Wextra -Werror -pedantic -o mklang mklang.c

10
tools/mkfont.bugs Normal file
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@ -0,0 +1,10 @@
- There is currently no handline of proportional fonts whatsoever, this expects
monospaced fonts where all glyphs have the same size. Dunno if I'd ever
bother with that in the future.
- This is meant only for bitmap fonts, other font types will break things HARD.
- Doesn't handle unicode blocks beyond the basic multilingual plane, might
actually be an issue with freetype itself, or the fonts I use, though I CAN
see that the glyphs are there if I use a character map program. Not that this
even matters considering GZDoom only supports the 0000-FFFF range anyway.
- It might be possible to calculate the cell size instead of having to input it
manually, but I'm too lazy to even bother.

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@ -31,6 +31,9 @@
#include <ft2build.h>
#include FT_FREETYPE_H
uint8_t pal[768];
int palsize = 0;
int writepng( const char *filename, uint8_t *fdata, int w, int h, int p )
{
if ( !filename ) return 0;
@ -58,7 +61,7 @@ int writepng( const char *filename, uint8_t *fdata, int w, int h, int p )
return 0;
}
png_init_io(pngp,pf);
png_set_IHDR(pngp,infp,w,h,8,PNG_COLOR_TYPE_GA,
png_set_IHDR(pngp,infp,w,h,8,palsize?PNG_COLOR_TYPE_RGBA:PNG_COLOR_TYPE_GA,
PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_write_info(pngp,infp);
@ -79,9 +82,8 @@ uint8_t *idata;
int gradient = 0;
int upshift = 0;
void putpixel( uint8_t v, uint8_t a, int x, int y )
void putpixel_grayscale( uint8_t v, uint8_t a, int x, int y )
{
if ( (x < 0) || (x >= iw) || (y < 0) || (y >= ih) ) return;
uint32_t tpos = (x+y*iw)*2;
// add alpha
int alph = idata[tpos+1];
@ -95,8 +97,36 @@ void putpixel( uint8_t v, uint8_t a, int x, int y )
idata[tpos] = col;
}
void putpixel_color( uint8_t v, uint8_t a, int x, int y )
{
uint32_t tpos = (x+y*iw)*4;
// add alpha
int alph = idata[tpos+3];
alph += a;
if ( alph > 255 ) alph = 255;
idata[tpos+3] = alph;
// blend color (RGB)
for ( int i=0; i<3; i++ )
{
int col = idata[tpos+i]*(a-255);
int palent = (v*palsize)/256;
col += pal[palent*3+i]*a;
col /= 255;
idata[tpos+i] = col;
}
}
void putpixel( uint8_t v, uint8_t a, int x, int y )
{
if ( (x < 0) || (x >= iw) || (y < 0) || (y >= ih) ) return;
if ( palsize == 0 ) putpixel_grayscale(v,a,x,y);
else putpixel_color(v,a,x,y);
}
uint8_t lerpg( float a )
{
if ( a >= 1. ) return 255;
if ( a <= 0. ) return 64;
return (uint8_t)(a*191+64);
}
@ -110,9 +140,10 @@ int draw_glyph( FT_Bitmap *bmp, uint8_t v, uint32_t px, uint32_t py, uint8_t ox,
// apply gradient, if any
if ( v == 255 )
{
float a = (j+oy-upshift)/(float)h;
float a = (j+oy+(upshift+1))/(float)h;
if ( (gradient&3) == 1 ) rv = lerpg(1.-a);
else if ( (gradient&3) == 2 ) rv = lerpg(a);
else if ( (gradient&3) == 3 ) rv = lerpg((a>.5)?((1.-a)*2.):(a*2.));
}
for ( i=0; i<bmp->width; i++ )
{
@ -136,30 +167,119 @@ int draw_glyph( FT_Bitmap *bmp, uint8_t v, uint32_t px, uint32_t py, uint8_t ox,
return drawn;
}
int palinv = 0;
void loadpalette( const char *path )
{
FILE *f = fopen(path,"rb");
if ( !f )
{
fprintf(stderr,"warning: could not open palette file '%s', falling back to grayscale\n",path);
return;
}
fseek(f,0,SEEK_END);
long sz = ftell(f);
fseek(f,0,SEEK_SET);
if ( sz <= 0 )
{
fprintf(stderr,"warning: palette is empty, falling back to grayscale\n");
goto palend;
}
if ( !(sz%3) )
{
// RGB8 palette
if ( sz > 768 )
{
fprintf(stderr,"warning: palette has more than 256 entries, extra colors will be ignored\n");
palsize = 256;
}
else palsize = sz/3;
for ( int i=0; i<palsize; i++ )
{
int j = palinv?(palsize-(i+1)):i;
pal[j*3] = fgetc(f);
pal[j*3+1] = fgetc(f);
pal[j*3+2] = fgetc(f);
}
}
else if ( !(sz%4) )
{
// RGBA8 palette
if ( sz > 1024 )
{
fprintf(stderr,"warning: palette has more than 256 entries, extra colors will be ignored\n");
palsize = 256;
}
else palsize = sz/4;
for ( int i=0; i<palsize; i++ )
{
int j = palinv?(palsize-(i+1)):i;
pal[j*3] = fgetc(f);
pal[j*3+1] = fgetc(f);
pal[j*3+2] = fgetc(f);
fgetc(f); // skip alpha
}
}
else fprintf(stderr,"warning: palette is in an unsupported format, falling back to grayscale\n");
palend:
fclose(f);
}
int main( int argc, char **argv )
{
if ( argc < 4 )
{
fprintf(stderr,"usage: mkfontsingle <font name> <pxsize> <wxh>"
" <unicode range (hex)> [gradient type] [upshift]\n");
" <unicode range (hex)> [gradient type] [upshift] [color palette] [-palinv]\n");
return 1;
}
if ( FT_Init_FreeType(&ftlib) )
{
fprintf(stderr,"error: failed to init freetype library\n");
return 2;
}
uint32_t range[2] = {0x0000,0x00FF};
sscanf(argv[2],"%d",&pxsiz);
sscanf(argv[3],"%dx%d",&w,&h);
sscanf(argv[4],"%x-%x",&range[0],&range[1]);
if ( argc > 5 ) sscanf(argv[5],"%d",&gradient);
if ( argc > 6 ) sscanf(argv[6],"%d",&upshift);
if ( argc > 8 ) palinv = !strcmp(argv[8],"-palinv");
if ( argc > 7 ) loadpalette(argv[7]);
if ( FT_New_Face(ftlib,argv[1],0,&fnt) )
{
fprintf(stderr,"error: failed to open font '%s'\n",argv[1]);
return 4;
}
if ( FT_Set_Pixel_Sizes(fnt,0,pxsiz) )
{
fprintf(stderr,"error: font pixel size of '%d' not available\n",pxsiz);
return 8;
}
FT_Select_Charmap(fnt,FT_ENCODING_UNICODE);
iw = w;
ih = h;
idata = calloc(iw*ih,2);
// compute baseline upshift
for ( uint32_t i=range[0]; i<=range[1]; i++ )
{
FT_UInt glyph = FT_Get_Char_Index(fnt,i);
if ( !FT_Load_Glyph(fnt,glyph,FT_LOAD_DEFAULT) && glyph )
{
int gshift = (fnt->glyph->metrics.horiBearingY-fnt->glyph->metrics.height)>>6;
if ( gshift < upshift ) upshift = gshift;
}
}
if ( argc > 6 )
{
int xupshift = 0;
sscanf(argv[6],"%d",&xupshift);
upshift -= xupshift;
}
iw = w+1;
ih = h+1;
if ( gradient&4 )
{
iw++;
ih++;
}
idata = calloc(iw*ih,palsize?4:2);
for ( uint32_t i=range[0]; i<=range[1]; i++ )
{
FT_UInt glyph = FT_Get_Char_Index(fnt,i);
@ -167,7 +287,7 @@ int main( int argc, char **argv )
{
FT_Render_Glyph(fnt->glyph,FT_RENDER_MODE_NORMAL);
int xx = 0;
int yy = -upshift;
int yy = upshift+1;
int valid;
if ( gradient&4 )
{
@ -192,9 +312,9 @@ int main( int argc, char **argv )
{
char fname[256];
snprintf(fname,256,"%04X.png",i);
writepng(fname,idata,iw,ih,iw*2);
writepng(fname,idata,iw,ih,palsize?(iw*4):(iw*2));
}
memset(idata,0,iw*ih*2);
memset(idata,0,palsize?(iw*ih*4):(iw*ih*2));
}
}
free(idata);

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@ -1,10 +0,0 @@
- Damn thing breaks HARD with non-bitmap fonts, something wonky af with the
glyph offsets, will have to investigate further.
- Obviously this doesn't work well with proportional fonts, those would need a
different format where each glyph is a separate graphic with its own offsets
and stuff.
- Doesn't handle unicode blocks beyond the basic multilingual plane, might
actually be an issue with freetype itself, or the fonts I use, though I CAN
see that the glyphs are there if I use a character map program.
- Vertical shift has to be specified manually for some fonts that have some
sort of built-in offset, I have yet to figure a way to automate this.

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@ -1,217 +0,0 @@
/*
mkfontblock.c : Make font pngs for gzdoom, in an ugly cheap way.
This code is a mess but I keep it here so people know how much I had
to suffer to get this done.
Copyright (c) 2020-2021 Marisa Kirisame, UnSX Team
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <png.h>
#include <ft2build.h>
#include FT_FREETYPE_H
int writepng( const char *filename, uint8_t *fdata, int w, int h, int p )
{
if ( !filename ) return 0;
png_structp pngp;
png_infop infp;
FILE *pf;
if ( !(pf = fopen(filename,"wb")) ) return 0;
pngp = png_create_write_struct(PNG_LIBPNG_VER_STRING,0,0,0);
if ( !pngp )
{
fclose(pf);
return 0;
}
infp = png_create_info_struct(pngp);
if ( !infp )
{
fclose(pf);
png_destroy_write_struct(&pngp,0);
return 0;
}
if ( setjmp(png_jmpbuf(pngp)) )
{
png_destroy_write_struct(&pngp,&infp);
fclose(pf);
return 0;
}
png_init_io(pngp,pf);
png_set_IHDR(pngp,infp,w,h,8,PNG_COLOR_TYPE_GA,
PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_write_info(pngp,infp);
for ( int i=0; i<h; i++ ) png_write_row(pngp,fdata+(p*i));
png_write_end(pngp,infp);
png_destroy_write_struct(&pngp,&infp);
fclose(pf);
return 1;
}
FT_Library ftlib;
FT_Face fnt;
int iw, ih;
int w, h, pxsiz;
uint8_t *idata;
int gradient = 0;
int upshift = 0;
void putpixel( uint8_t v, uint8_t a, int x, int y )
{
if ( (x < 0) || (x >= iw) || (y < 0) || (y >= ih) ) return;
uint32_t tpos = (x+y*iw)*2;
// add alpha
int alph = idata[tpos+1];
alph += a;
if ( alph > 255 ) alph = 255;
idata[tpos+1] = alph;
// blend color
int col = idata[tpos]*(a-255);
col += v*a;
col /= 255;
idata[tpos] = col;
}
uint8_t lerpg( float a )
{
return (uint8_t)(a*191+64);
}
int draw_glyph( FT_Bitmap *bmp, uint8_t v, uint32_t px, uint32_t py, uint8_t ox, uint8_t oy )
{
int drawn = 0;
unsigned i, j;
for ( j=0; j<bmp->rows; j++ )
{
uint8_t rv = v;
// apply gradient, if any
if ( v == 255 )
{
float a = (j+oy-upshift)/(float)h;
if ( (gradient&3) == 1 ) rv = lerpg(1.-a);
else if ( (gradient&3) == 2 ) rv = lerpg(a);
}
for ( i=0; i<bmp->width; i++ )
{
if ( bmp->pixel_mode == FT_PIXEL_MODE_GRAY )
{
uint8_t a = bmp->buffer[i+j*bmp->pitch];
if ( !drawn ) drawn = (a > 0);
putpixel(rv,a,px+ox+i,py+oy+j);
}
else if ( bmp->pixel_mode == FT_PIXEL_MODE_MONO )
{
// thanks to https://stackoverflow.com/a/14905971
unsigned p = bmp->pitch;
uint8_t *row = &bmp->buffer[p*j];
uint8_t a = ((row[i>>3])&(128>>(i&7)))?255:0;
if ( !drawn ) drawn = (a > 0);
putpixel(rv,a,px+ox+i,py+oy+j);
}
}
}
return drawn;
}
int main( int argc, char **argv )
{
if ( argc < 4 )
{
fprintf(stderr,"usage: mkfontblock <font name> <pxsize> <wxh>"
" <unicode block (hex)> [gradient type] [upshift]\n");
return 1;
}
if ( FT_Init_FreeType(&ftlib) )
return 2;
uint32_t block = 0;
sscanf(argv[2],"%d",&pxsiz);
sscanf(argv[3],"%dx%d",&w,&h);
sscanf(argv[4],"%x",&block);
if ( argc > 5 ) sscanf(argv[5],"%d",&gradient);
if ( argc > 6 ) sscanf(argv[6],"%d",&upshift);
if ( FT_New_Face(ftlib,argv[1],0,&fnt) )
return 4;
if ( FT_Set_Pixel_Sizes(fnt,0,pxsiz) )
return 8;
FT_Select_Charmap(fnt,FT_ENCODING_UNICODE);
iw = w*32;
ih = h*8;
idata = calloc(iw*ih,2);
int x = 0, y = 0;
int lastvalid = 0;
int validrow = 0;
for ( int i=0; i<256; i++ )
{
FT_UInt glyph = FT_Get_Char_Index(fnt,block+i);
if ( !FT_Load_Glyph(fnt,glyph,FT_LOAD_DEFAULT) && glyph )
{
FT_Render_Glyph(fnt->glyph,FT_RENDER_MODE_NORMAL);
int xx = x*w;
int yy = y*h-upshift;
int valid;
if ( gradient&4 )
{
// draw outline first
draw_glyph(&fnt->glyph->bitmap,0,xx,yy,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx+1,yy,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx+2,yy,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx,yy+1,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx+2,yy+1,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx,yy+2,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx+1,yy+2,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
draw_glyph(&fnt->glyph->bitmap,0,xx+2,yy+2,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
valid = draw_glyph(&fnt->glyph->bitmap,255,xx+1,yy+1,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
}
else
{
// draw drop shadow first
draw_glyph(&fnt->glyph->bitmap,0,xx+1,yy+1,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
valid = draw_glyph(&fnt->glyph->bitmap,255,xx,yy,fnt->glyph->bitmap_left,pxsiz-fnt->glyph->bitmap_top);
}
if ( !validrow ) validrow = valid;
}
x++;
if ( x >= 32 )
{
if ( validrow ) lastvalid = y+1;
validrow = 0;
x = 0;
y++;
}
}
// trim excess height
ih = h*lastvalid;
if ( ih > 0 )
{
char fname[256];
snprintf(fname,256,"%04X.png",block);
writepng(fname,idata,iw,ih,iw*2);
}
free(idata);
FT_Done_Face(fnt);
FT_Done_FreeType(ftlib);
return 0;
}

Binary file not shown.

View file

@ -1266,7 +1266,11 @@ Class SWWMStatusBar : BaseStatusBar
if ( StringTable.Localize("$SWWM_LEGPREFIX") == "R" ) tag = tag..StringTable.Localize("$SWWM_LEG");
else tag = StringTable.Localize("$SWWM_LEG")..tag;
}
if ( targ.bBOSS ) tag = "\cx★\c- "..tag.." \cx★\c-";
if ( targ.bBOSS )
{
if ( swwm_bigtags ) tag = "\cx★\c- "..tag.." \cx★\c-";
else tag = "\cx*\c- "..tag.." \cx*\c-"; // miniwi has no stars
}
if ( targ.bFRIENDLY ) tag = "\cg♥\c- "..tag.." \cg♥\c-";
}
int mtime = 35;
@ -2024,7 +2028,7 @@ Class SWWMStatusBar : BaseStatusBar
xx -= 6;
}
Screen.DrawTexture(ScoreTex[2],false,ss.x-(margin+xx),margin,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,ss.x-(margin+4+6*digits),margin+1,sstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,ss.x-(margin+4+6*digits),margin+2,sstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int yy = margin+19;
// obviously, don't draw the minimap if the automap is open
if ( !automapactive && swwm_mm_enable )
@ -2199,7 +2203,7 @@ Class SWWMStatusBar : BaseStatusBar
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
String nstr = String.Format("%ds",Powerup(i).EffectTics/GameTicRate);
int len = smallfont.StringWidth(nstr);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-11,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
return true;
}
if ( (i is 'SWWMLamp') && aspowerup )
@ -2207,7 +2211,7 @@ Class SWWMStatusBar : BaseStatusBar
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
String nstr = String.Format("%d%%",SWWMLamp(i).Charge);
int len = smallfont.StringWidth(nstr);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-11,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
return true;
}
if ( (i is 'DivineSpriteEffect') && aspowerup )
@ -2215,7 +2219,7 @@ Class SWWMStatusBar : BaseStatusBar
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
String nstr = String.Format("%ds",DivineSpriteEffect(i).healtim/GameTicRate);
int len = smallfont.StringWidth(nstr);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-11,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
return true;
}
Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
@ -2225,7 +2229,7 @@ Class SWWMStatusBar : BaseStatusBar
if ( (i.Amount > 99999) && !forceamt ) nstr = "99999";
else nstr = String.Format("%d",i.Amount);
int len = smallfont.StringWidth(nstr);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-11,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
Screen.DrawText(smallfont,Font.CR_FIRE,(xx+30)-len,(yy+30)-10,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
}
return true;
}
@ -2324,7 +2328,7 @@ Class SWWMStatusBar : BaseStatusBar
Screen.DrawTexture(GenericAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
Screen.DrawTexture(GenericAmmoTex[0],false,xx-3,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,xx,yy,astr2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,xx,yy+1,astr2,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 14;
}
xx = ss.x-(margin+13);
@ -2337,11 +2341,11 @@ Class SWWMStatusBar : BaseStatusBar
Screen.DrawTexture(GenericAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
Screen.DrawTexture(GenericAmmoTex[0],false,xx-3,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,xx,yy,astr1,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,xx,yy+1,astr1,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
Screen.DrawTexture(WeaponTex,false,ss.x-(margin+60),ss.y-(margin+28),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
double xx = ss.x-(margin+57), yy = ss.y-(margin+28);
double xx = ss.x-(margin+57), yy = ss.y-(margin+27);
for ( int i=1; i<=10; i++ )
{
int ncolor = Font.CR_WHITE;
@ -2437,11 +2441,11 @@ Class SWWMStatusBar : BaseStatusBar
tst = "AAA";
SWWMUtility.ObscureText(tst,(gametic-trl)/3);
trl--;
Screen.DrawText(smallfont,Font.CR_WHITE,margin+108,ss.y-(margin+15),tst,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,falph*alph,DTA_LegacyRenderStyle,STYLE_Add);
Screen.DrawText(smallfont,Font.CR_WHITE,margin+108,ss.y-(margin+14),tst,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,falph*alph,DTA_LegacyRenderStyle,STYLE_Add);
}
Screen.DrawText(smallfont,hcolor,margin+108,ss.y-(margin+15),String.Format("%3d",clamp(ht,0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,1.-falph);
Screen.DrawText(smallfont,hcolor,margin+108,ss.y-(margin+14),String.Format("%3d",clamp(ht,0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,1.-falph);
}
else Screen.DrawText(smallfont,hcolor,margin+108,ss.y-(margin+15),String.Format("%3d",clamp(ht,0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
else Screen.DrawText(smallfont,hcolor,margin+108,ss.y-(margin+14),String.Format("%3d",clamp(ht,0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
private void DrawPickups()
@ -2530,7 +2534,7 @@ Class SWWMStatusBar : BaseStatusBar
yy = margin;
bool smol = (ss.x<640);
Screen.DrawTexture(ChatTex[smol?3:0],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,boxalph);
yy++;
yy += 2;
for ( int i=mstart; i<MainQueue.Size(); i++ )
{
int col = msg2color;

View file

@ -370,7 +370,7 @@ Class SWWMDirectMessage : HUDMessageBase
{
if ( !l ) SetText();
int cur = charcnt;
Vector2 pos = origin+(47,2);
Vector2 pos = origin+(47,3);
for ( int i=0; i<l.Count(); i++ )
{
if ( cur <= 0 ) break;

View file

@ -518,7 +518,7 @@ Class DemolitionistMenu : GenericMenu
// draw top and bottom separators
DrawHSeparator(0,14,ws.x);
DrawHSeparator(0,ws.y-14,ws.x);
double xx = 3, yy = 0;
double xx = 3, yy = 1;
String str;
// draw tab listing
for ( int i=0; i<tabs.Size(); i++ )
@ -532,7 +532,7 @@ Class DemolitionistMenu : GenericMenu
// draw money
xx = 637-smallfont.StringWidth(munstr);
Screen.DrawText(smallfont,Font.CR_FIRE,origin.x+xx,origin.y+yy,munstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy = ws.y-14;
yy = ws.y-13;
// draw clock / messages
if ( gametic < tmsgtic ) str = tmsg;
else str = clockstr;

View file

@ -74,14 +74,14 @@ Class DemolitionistMenuTextBox ui
{
// to save time, we skip lines that aren't visible
if ( yy < 4 ) continue;
if ( yy >= master.ws.y-17 ) continue;
if ( yy >= master.ws.y-19 ) continue;
Screen.DrawText(smallfont,Font.CR_WHITE,master.origin.x+xx,master.origin.y+yy,l.StringAt(i),DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,dark?Color(96,0,0,0):Color(0,0,0,0),DTA_ClipTop,miny,DTA_ClipBottom,maxy);
}
if ( !scrollbar ) return;
xx = x+(w-8);
master.DrawVSeparator(xx,14,master.ws.y-28);
xx += 2;
yy = floor(smofs*((master.ws.y-39)/maxofs))+13;
yy = floor(smofs*((master.ws.y-39)/maxofs))+14;
Screen.DrawText(smallfont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,"▮",DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
}
}

View file

@ -449,7 +449,7 @@ Class DemolitionistStatsTab : DemolitionistMenuTab
xx = master.ws.x-8;
master.DrawVSeparator(xx,14,master.ws.y-28);
xx += 2;
yy = floor(smofs[section]*((master.ws.y-39)/maxofs[section]))+13;
yy = floor(smofs[section]*((master.ws.y-39)/maxofs[section]))+14;
Screen.DrawText(smallfont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,"▮",DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
}
}

View file

@ -725,9 +725,8 @@ class ListMenuItemSWWMTextItemM : ListMenuItemSelectable
if ( w == ListMenuDescriptor.CleanScale ) x = (320-font.StringWidth(text))/2;
else x = (w-font.StringWidth(text))/2;
double y = mYpos;
// slight baseline offset
if ( generic_ui ) y += 4.;
else y -= 4.5;
// offset text so it's centered
y += (mHeight-font.GetHeight())/2;
if ( selected )
{
double xx = x;

View file

@ -195,6 +195,10 @@ Class SWWMUtility
{
x = (x-160)*CleanXFac_1+(Screen.GetWidth()*.5);
}
static clearscope void AdjustClean_1y( out double y )
{
y = (y-100)*CleanYFac_1+(Screen.GetHeight()*.5);
}
// thanks zscript
static clearscope double fract( double a )

View file

@ -167,7 +167,7 @@ Class Hellblazer : SWWMWeapon
break;
}
xx += 2;
yy += 1;
yy += 2;
for ( int i=0; i<4; i++ )
{
int amt = Owner.CountInv(types[i]);

View file

@ -87,7 +87,7 @@ Class Wallbuster : SWWMWeapon
{
Screen.DrawTexture(AmmoIcon[i],false,bx-ox,by-oy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
String astr = String.Format("%3d",Owner.CountInv(types[i]));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-ox-(smallfont.StringWidth(astr)+1),by-oy-2,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-ox-(smallfont.StringWidth(astr)+1),by-oy-1,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
oy += 10;
if ( i == 1 )
{

View file

@ -288,11 +288,11 @@ Class WallbusterReloadMenu : GenericMenu
{
Screen.DrawTexture(AmmoIcon[i],false,origin.x+ox,origin.y+oy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i==sel0)?Color(0,0,0,0):Color(128,0,0,0));
String astr = String.Format("%3d",players[consoleplayer].mo.CountInv(types[i])-AmmoSets[i]);
Screen.DrawText(smallfont,Font.CR_FIRE,origin.x+ox-(smallfont.StringWidth(astr)+1),origin.y+oy-2,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i==sel0)?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,origin.x+ox-(smallfont.StringWidth(astr)+1),origin.y+oy-1,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i==sel0)?Color(0,0,0,0):Color(128,0,0,0));
ox += 33;
}
// pointer (▸)
Screen.DrawChar(smallfont,Font.CR_GREEN,origin.x+2+33*sel0,origin.y,0x25B8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawChar(smallfont,Font.CR_GREEN,origin.x+2+33*sel0,origin.y+1,0x25B8,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int siz = queue.Size()-1;
ox = 2+siz*5+(siz/5);
oy = 15;

View file

@ -23,9 +23,9 @@ Class Eviscerator : SWWMWeapon
if ( !AmmoIcon ) AmmoIcon = TexMan.CheckForTexture("graphics/HUD/EvisceratorShell.png",TexMan.Type_Any);
Screen.DrawTexture(WeaponBox,false,bx-46,by-16,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
String astr = String.Format("%d",Ammo1.Amount);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-14-(smallfont.StringWidth(astr)+1),by-15,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-14-(smallfont.StringWidth(astr)+1),by-14,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(AmmoIcon,false,bx-14,by-14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,chambered?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_WHITE,bx-44,by-15,extended?"►":"",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_WHITE,bx-44,by-14,extended?"►":"",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
override bool ReportHUDAmmo()

View file

@ -37,7 +37,7 @@ Class Ynykron : SWWMWeapon
Screen.DrawTexture(WeaponBox,false,bx-33,by-44,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int chg = clamp(ChargeInter?ChargeInter.GetValue():int(chargelevel*10),0,400);
int ct = int(((by-2)-chg/10.)*hs.y);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-30,by-16,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-30,by-15,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(BoxSide[inverted],false,bx-23,by-31,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,clipcount?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawTexture(ChargeBar[inverted],false,bx-6,by-42,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(chargestate==CS_READY)?Color(int(clamp(sin((level.maptime+TicFrac)*8)*40+24,0.,64.)),255,255,255):Color(0,0,0,0),DTA_ClipTop,ct);
}

View file

@ -57,7 +57,7 @@ Class DeepImpact : SWWMWeapon
int chg = clamp(ChargeInter?ChargeInter.GetValue():clipcount,0,100);
int ct = int(((by-2)-(chg*50./100.))*hs.y);
Screen.DrawTexture(AmmoBar,false,bx-7,by-52,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ClipTop,ct);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-35,by-13,String.Format("%3d%%",chg),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-35,by-12,String.Format("%3d%%",chg),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
override void HudTick()

View file

@ -184,7 +184,7 @@ Class Spreadgun : SWWMWeapon
{
Screen.DrawTexture(AmmoIcon[i],false,bx-ox,by-oy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(types[i]==nextammo)?Color(0,0,0,0):Color(128,0,0,0));
String astr = String.Format("%3d",Owner.CountInv(types[i]));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-ox-(smallfont.StringWidth(astr)+1),by-oy-2,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(types[i]==nextammo)?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-ox-(smallfont.StringWidth(astr)+1),by-oy-1,astr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(types[i]==nextammo)?Color(0,0,0,0):Color(128,0,0,0));
oy += 10;
if ( i == 3 )
{

View file

@ -26,7 +26,7 @@ Class Sparkster : SWWMWeapon
AmmoBar[5] = TexMan.CheckForTexture("graphics/HUD/BiosparkBarSlimGray.png",TexMan.Type_Any);
}
Screen.DrawTexture(WeaponBox,false,bx-28,by-28,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-26,by-26,String.Format("%2d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-26,by-25,String.Format("%2d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( nomag ) return;
bool blinking = (failtime>gametic)&&((failtime-gametic)%16>=8);
if ( doublestacc )

View file

@ -17,8 +17,8 @@ Class ExplodiumGun : SWWMWeapon
{
if ( !WeaponBox ) WeaponBox = TexMan.CheckForTexture("graphics/HUD/ExplodiumDisplay.png",TexMan.Type_Any);
Screen.DrawTexture(WeaponBox,false,bx-24,by-22,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-21,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-14,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-20,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-13,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
override void HudTick()
@ -589,10 +589,10 @@ Class DualExplodiumGun : SWWMWeapon
{
if ( !WeaponBox ) WeaponBox = TexMan.CheckForTexture("graphics/HUD/DualExplodiumDisplay.png",TexMan.Type_Any);
Screen.DrawTexture(WeaponBox,false,bx-48,by-22,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( ExplodiumGun(SisterWeapon).chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-21,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-14,String.Format("%d",max(ExplodiumGun(SisterWeapon).clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-46,by-21,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-43,by-14,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( ExplodiumGun(SisterWeapon).chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-20,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-13,String.Format("%d",max(ExplodiumGun(SisterWeapon).clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-46,by-20,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-43,by-13,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
override void RenderUnderlay( RenderEvent e )

View file

@ -87,18 +87,18 @@ Class CandyGun : SWWMWeapon
if ( Amount <= 0 ) return;
if ( !WeaponBox ) WeaponBox = TexMan.CheckForTexture("graphics/HUD/CandygunDisplay.png",TexMan.Type_Any);
Screen.DrawTexture(WeaponBox,false,bx-51,by-44,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-21,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-14,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( chambered ) Screen.DrawText(smallfont,Font.CR_FIRE,bx-22,by-20,"⁺¹",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-19,by-13,String.Format("%d",max(clipcount,0)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
int cx = (Ammo1.Amount>9)?48:45;
int sb = Owner.CountInv("CandyGunBullets");
if ( sb > 0 )
{
int cbx = (sb>9)?50:47;
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-21,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-14,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-20,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-13,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-18,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-37,by-40,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-17,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(smallfont,Font.CR_FIRE,bx-37,by-39,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
override Vector3 GetTraceOffset()

View file

@ -270,19 +270,19 @@ Class SilverBullet : SWWMWeapon
if ( sb > 0 )
{
int cbx = (sb>9)?34:30;
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-21,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-14,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-20,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-13,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
}
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-18,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-15,String.Format("%d",Ammo1.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(128,0,0,0):Color(0,0,0,0));
cx = (Ammo2.Amount>9)?32:29;
sb = Owner.CountInv("SilverBullets2");
if ( sb > 0 )
{
int cbx = (sb>9)?34:30;
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-43,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-36,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cbx,by-42,String.Format("⁺%s",SWWMUtility.SuperscriptNum(sb)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Spacing,-1,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-35,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
}
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-40,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
else Screen.DrawText(smallfont,Font.CR_FIRE,bx-cx,by-39,String.Format("%d",Ammo2.Amount),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,fcbselected?Color(0,0,0,0):Color(128,0,0,0));
}
override void HudTick()
{