Difficulty damage scale tuning (have fun).
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parent
3aa739ec76
commit
d7598865c9
3 changed files with 7 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r546 \cu(Wed 16 Jun 21:18:46 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r546 \cu(2021-06-16 21:18:46)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r546 \cu(Thu 17 Jun 17:06:08 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r546 \cu(2021-06-17 17:06:08)\c-";
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@ -118,6 +118,7 @@ Skill chill
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}
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Skill easy
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{
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DamageFactor = 0.75
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SpawnFilter = easy
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ACSReturn = 1
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Name = "$SWWM_SKEASY"
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@ -131,6 +132,7 @@ Skill normal
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}
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Skill hard
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{
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DamageFactor = 1.25
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SpawnFilter = hard
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ACSReturn = 3
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Name = "$SWWM_SKHARD"
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@ -151,6 +153,8 @@ Skill hardcore
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Skill lunatic
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{
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DisableCheats
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HealthFactor = 2.0
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DamageFactor = 2.0
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Aggressiveness = 1.0
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SpawnFilter = nightmare
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SpawnMulti
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@ -230,7 +230,7 @@ Class SWWMSewerCount : HUDMessageBase
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SWWMSewerCount Init()
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{
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tics = 150;
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tics = 200;
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str = String.Format("Sewer Count: %d",swwm_sewercount);
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return self;
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}
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