Difficulty damage scale tuning (have fun).

This commit is contained in:
Mari the Deer 2021-06-17 17:06:08 +02:00
commit d7598865c9
3 changed files with 7 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r546 \cu(Wed 16 Jun 21:18:46 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r546 \cu(2021-06-16 21:18:46)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r546 \cu(Thu 17 Jun 17:06:08 CEST 2021)\c-";
SWWM_SHORTVER="\cw0.9.11b-pre r546 \cu(2021-06-17 17:06:08)\c-";

View file

@ -118,6 +118,7 @@ Skill chill
}
Skill easy
{
DamageFactor = 0.75
SpawnFilter = easy
ACSReturn = 1
Name = "$SWWM_SKEASY"
@ -131,6 +132,7 @@ Skill normal
}
Skill hard
{
DamageFactor = 1.25
SpawnFilter = hard
ACSReturn = 3
Name = "$SWWM_SKHARD"
@ -151,6 +153,8 @@ Skill hardcore
Skill lunatic
{
DisableCheats
HealthFactor = 2.0
DamageFactor = 2.0
Aggressiveness = 1.0
SpawnFilter = nightmare
SpawnMulti

View file

@ -230,7 +230,7 @@ Class SWWMSewerCount : HUDMessageBase
SWWMSewerCount Init()
{
tics = 150;
tics = 200;
str = String.Format("Sewer Count: %d",swwm_sewercount);
return self;
}