Adjust Silver Bullet bracing to prevent the player from getting stuck.

Fix missing intermission art.
This commit is contained in:
Mari the Deer 2021-08-14 15:41:31 +02:00
commit db0d2d6081
3 changed files with 4 additions and 5 deletions

View file

@ -888,7 +888,7 @@ SWWM_FANART8 = "Marisa2.jpg";
SWWM_FANART9 = "Marisa3.jpg";
SWWM_FANART10 = "Marisa4.jpg";
SWWM_FANART11 = "Marisa5.jpg";
SWWM_FANART11 = "Marisa6.jpg";
SWWM_FANART12 = "Marisa6.jpg";
// achievements
SWWM_ACHIEVEMENT_ACID_TAG = "Fizzy Goodness";
SWWM_ACHIEVEMENT_ACID_TXT = "Melt %d enemies with Telebrium Flechettes";

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0.1 \cu(Fri 13 Aug 18:05:21 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.0.1 \cu(2021-08-13 18:05:21)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0.2 \cu(Sat 14 Aug 15:42:32 CEST 2021)\c-";
SWWM_SHORTVER="\cw1.0.2 \cu(2021-08-14 15:42:32)\c-";

View file

@ -351,8 +351,7 @@ Class SilverBullet : SWWMWeapon
}
if ( (Owner.player.ReadyWeapon == self) && Owner.player.onground )
{
if ( (!level.IsCrouchingAllowed() && (Owner.player.cmd.buttons&BT_CROUCH))
|| (level.IsCrouchingAllowed() && Owner.player.mo.CanCrouch() && (Owner.player.crouchfactor <= .5)) )
if ( Owner.player.cmd.buttons&BT_CROUCH )
{
if ( !proneme ) Owner.A_StartSound("silverbullet/crouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
proneme = true;