Adjust Silver Bullet bracing to prevent the player from getting stuck.
Fix missing intermission art.
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parent
57684c03b1
commit
db0d2d6081
3 changed files with 4 additions and 5 deletions
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@ -888,7 +888,7 @@ SWWM_FANART8 = "Marisa2.jpg";
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SWWM_FANART9 = "Marisa3.jpg";
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SWWM_FANART10 = "Marisa4.jpg";
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SWWM_FANART11 = "Marisa5.jpg";
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SWWM_FANART11 = "Marisa6.jpg";
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SWWM_FANART12 = "Marisa6.jpg";
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// achievements
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SWWM_ACHIEVEMENT_ACID_TAG = "Fizzy Goodness";
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SWWM_ACHIEVEMENT_ACID_TXT = "Melt %d enemies with Telebrium Flechettes";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0.1 \cu(Fri 13 Aug 18:05:21 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.0.1 \cu(2021-08-13 18:05:21)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw1.0.2 \cu(Sat 14 Aug 15:42:32 CEST 2021)\c-";
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SWWM_SHORTVER="\cw1.0.2 \cu(2021-08-14 15:42:32)\c-";
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@ -351,8 +351,7 @@ Class SilverBullet : SWWMWeapon
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}
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if ( (Owner.player.ReadyWeapon == self) && Owner.player.onground )
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{
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if ( (!level.IsCrouchingAllowed() && (Owner.player.cmd.buttons&BT_CROUCH))
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|| (level.IsCrouchingAllowed() && Owner.player.mo.CanCrouch() && (Owner.player.crouchfactor <= .5)) )
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if ( Owner.player.cmd.buttons&BT_CROUCH )
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{
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if ( !proneme ) Owner.A_StartSound("silverbullet/crouch",CHAN_WEAPONEXTRA,CHANF_OVERLAP);
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proneme = true;
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