Pusher model created.

Will be animated once the player model is done and I can use its arms.
This commit is contained in:
Mari the Deer 2019-12-14 19:56:22 +01:00
commit e3fb7994fa
5 changed files with 13 additions and 11 deletions

View file

@ -21,6 +21,13 @@ so don't forget to bind those too.
All weapons also have a quick melee attack using the Weapon State 1 button,
this is optional but may help to have it bound too.
If a weapon has no actions on either the reload or zoom buttons, it may be
replaced with some special idle action, such as spinning or fiddling around
with it.
More weapons may be added in future updates, but for now these are the ones
planned.
### Pusher (slot 1), replaces Chainsaw
What was going to be the new melee weapon in Ultra Suite 2, but it never
@ -70,21 +77,15 @@ too much. Has infinite ammo.
### Spreadgun (slot 3), replaces Shotgun
Coming from the Doom modding side of things, this gun really packs a punch, but
is kind of unwieldy to use, and can sometimes jam.
is kind of unwieldy to use.
Primary fire fires, duh. Depending on the loaded ammo the effects may vary.
Note that if the gun is jammed and you keep spamming this it will eventually
misfire and explode in your face, with varying results. It's rumored that this
mistake was the downfall of a famous terrorist.
Secondary fire switches ammo type for the next shot to be loaded.
Reload unloads the current shell and loads a new one. Unspent shells are
re-added to their respective ammo type pool.
Zoom gives it a lil' whack if it's jammed, otherwise it acts as a very
inaccurate shot.
The Spreadgun uses 10 gauge ammunition (like the Quadshot), with four types
available, with varying spawn rates:
- Standard shotshell (red). Lots of tiny pellets ready to tear enemies to
@ -93,11 +94,12 @@ available, with varying spawn rates:
- Dragon's breath (white). Fiery pain in one shot for everything in front of
you. Not very effective underwater, but still deals some small heat damage.
Rare spawn.
- Kinylum saltshot (cyan). Highly volatile pieces of Kinylum that leave behind
- Kinylum saltshot (blue). Highly volatile pieces of Kinylum that leave behind
a trail of burning plasma. Rare spawn.
- "Fuck your shit" round (black). A special home-made incendiary ammo type
that only an absolute madman would have come up with. Sets everything on
fire (potentially including yourself). Very rare spawn.
- "The ball" (purple). A big lead ball, 'nuff said.
- Golden shell (self-explanatory color). An extremely rare, but very valuable
type. Fires a sabot packed with a very dense, high-grade Explodium charge,
the shell also contains some gold glitter, but it's just for show. Clearly
@ -110,7 +112,7 @@ available, with varying spawn rates:
A ludicrously overkill weapon, courtesy of the always-overkill Blackmann Arms.
Sporting 5 groups of 5 barrels, for a grand total of 25. Everything in front
of you is pretty much dead. Can only use shotshell and slugs.
of you is pretty much dead. Can use all the same ammo types as the spreadgun.
Primary fire shoots one barrel at a time.
@ -220,8 +222,8 @@ explodium gun on steroids.
Primary fire releases explosive candy bullets. The blasts are a tasty treat of
pain.
Secondary fire is a charged shot, emptying the whole mag at once. This causes
a delicious blast of sweetness and death.
Secondary fire is a charged shot, emptying the whole mag in the blink of an
eye. This causes a delicious blast of sweetness and death.
Reload reloads. If the current mag is not empty it will be flung at enemies
for extra explosiveness.

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