Woop, forgot about these shaders.
This commit is contained in:
parent
1369d85c6b
commit
e66415dd91
5 changed files with 10 additions and 13 deletions
|
|
@ -87,33 +87,34 @@ Material Texture "graphics/HUD/EnemyBarS.png"
|
|||
{
|
||||
Shader "shaders/glsl/Fuzz.fp"
|
||||
Define "GRAY_COLORS"
|
||||
Define "BASE_RES" = "vec2(50.,3.)"
|
||||
Uniform vec2 "BaseRes" = "50." "3."
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/HUD/HealthBarS.png"
|
||||
{
|
||||
Shader "shaders/glsl/Fuzz.fp"
|
||||
Define "GRAY_COLORS"
|
||||
Define "BASE_RES" = "vec2(100.,5.)"
|
||||
Uniform vec2 "BaseRes" = "100." "5."
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/HUD/FuelBarS.png"
|
||||
{
|
||||
Shader "shaders/glsl/Fuzz.fp"
|
||||
Define "GRAY_COLORS"
|
||||
Define "BASE_RES" = "vec2(120.,2.)"
|
||||
Uniform vec2 "BaseRes" = "120." "2."
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/HUD/EnemyBarD.png"
|
||||
{
|
||||
Shader "shaders/glsl/HealthBarD.fp"
|
||||
Uniform vec2 "BaseRes" = "70." "23."
|
||||
Define "TEX_SIZE" = "vec2(70.,23.)"
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/HUD/HealthBarD.png"
|
||||
{
|
||||
Shader "shaders/glsl/HealthBarD.fp"
|
||||
Define "TEX_SIZE" = "vec2(120.,25.)"
|
||||
Uniform vec2 "BaseRes" = "120." "25."
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/HUD/Icons/W_DeepImpact.png"
|
||||
|
|
@ -254,7 +255,7 @@ Material Texture "graphics/HUD/DemoFace_Barrier.png"
|
|||
Material Texture "graphics/tempbg.png"
|
||||
{
|
||||
Shader "shaders/glsl/Fuzz.fp"
|
||||
Define "BASE_RES" = "vec2(640.,400.)"
|
||||
Uniform vec2 "BaseRes" = "640." "400."
|
||||
Texture "noisetex" "textures/graynoise.png"
|
||||
}
|
||||
Material Texture "graphics/NewLogo.png"
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 78 B After Width: | Height: | Size: 128 B |
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1187 \cu(mié 26 feb 2025 13:37:31 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1187 \cu(2025-02-26 13:37:31)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1188 \cu(mié 26 feb 2025 14:20:26 CET)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r1188 \cu(2025-02-26 14:20:26)\c-";
|
||||
|
|
|
|||
|
|
@ -52,17 +52,13 @@ float[](
|
|||
3.
|
||||
);
|
||||
|
||||
#ifndef BASE_RES
|
||||
#define BASE_RES vec2(640.,400.)
|
||||
#endif
|
||||
|
||||
void SetupMaterial( inout Material mat )
|
||||
{
|
||||
vec2 coord;
|
||||
vec3 col = vec3(1.);
|
||||
for ( int i=0; i<3; i++ )
|
||||
{
|
||||
coord = floor(vTexCoord.st*BASE_RES/zoom[i]);
|
||||
coord = floor(vTexCoord.st*BaseRes/zoom[i]);
|
||||
col *= layers[i]*2.*abs(fract(rnd(coord)+timer*speed[i])-.5);
|
||||
}
|
||||
#ifdef GRAY_COLORS
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ void SetupMaterial( inout Material mat )
|
|||
.008764, .002216, .000436, .000067, .000008
|
||||
);
|
||||
vec2 coord = vTexCoord.st;
|
||||
vec2 bresl = TEX_SIZE;
|
||||
vec2 bresl = BaseRes;
|
||||
vec2 bof = 1./bresl;
|
||||
bof *= .9+.4*texture(noisetex,vec2(fract(timer*.05))).x;
|
||||
vec4 col = texture(tex,coord);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue