WTF no don't use "double" in GLSL!

This commit is contained in:
Mari the Deer 2022-01-15 17:10:06 +01:00
commit e6d26f6076
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r112 \cu(Sat 15 Jan 15:39:44 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r112 \cu(2022-01-15 15:39:44)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r113 \cu(Sat 15 Jan 17:10:06 CET 2022)\c-";
SWWM_SHORTVER="\cw1.2pre r113 \cu(2022-01-15 17:10:06)\c-";

View file

@ -51,7 +51,7 @@ vec4 BilinearSample( in sampler2D tex, in vec2 pos, in vec2 size, in vec2 pxsize
vec3 GradientMap( in vec3 color )
{
double gray = dot(color,vec3(.333333));
float gray = dot(color,vec3(.333333));
vec2 size = vec2(512.,8.);
vec2 pxsize = 1./size;
return BilinearSample(gradtex,vec2(gray/2.+.25,0),size,pxsize).rgb;