WTF no don't use "double" in GLSL!
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r112 \cu(Sat 15 Jan 15:39:44 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r112 \cu(2022-01-15 15:39:44)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.2pre r113 \cu(Sat 15 Jan 17:10:06 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.2pre r113 \cu(2022-01-15 17:10:06)\c-";
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@ -51,7 +51,7 @@ vec4 BilinearSample( in sampler2D tex, in vec2 pos, in vec2 size, in vec2 pxsize
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vec3 GradientMap( in vec3 color )
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{
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double gray = dot(color,vec3(.333333));
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float gray = dot(color,vec3(.333333));
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vec2 size = vec2(512.,8.);
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vec2 pxsize = 1./size;
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return BilinearSample(gradtex,vec2(gray/2.+.25,0),size,pxsize).rgb;
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