README update.
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2 changed files with 3 additions and 3 deletions
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@ -62,7 +62,7 @@ Recommended settings are as follows:
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- It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models.
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- If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*.
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- With RT shadows, keeping the shadow quality at "`Nearest`" is recommended. That setting has a much higher performance hit when not using regular shadow mapping.
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- "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*.
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- "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware *(as otherwise 3D models use per-vertex lighting)*, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*.
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- **Audio:**
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- Increasing sound channels to their maximum limit *(or beyond, by changing `snd_channels` in the console)* is advised.
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- HRTF is not recommended, it may result in excessive CPU usage and lower quality full-stereo SFX.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1215 \cu(jue 08 may 2025 19:11:48 CEST)\c-";
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SWWM_SHORTVER="\cw1.3pre r1215 \cu(2025-05-08 19:11:48)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1216 \cu(mar 20 may 2025 12:05:25 CEST)\c-";
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SWWM_SHORTVER="\cw1.3pre r1216 \cu(2025-05-20 12:05:25)\c-";
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