README update.

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Mari the Deer 2025-05-20 12:05:25 +02:00
commit e8e577ef81
2 changed files with 3 additions and 3 deletions

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@ -62,7 +62,7 @@ Recommended settings are as follows:
- It's advised to use "`Classic`" sector lighting, as other modes may over-brighten weapon models.
- If affordable by the hardware, raytraced shadows are recommended *(don't use the "precise" options unless you have a 30xx series card or higher)*.
- With RT shadows, keeping the shadow quality at "`Nearest`" is recommended. That setting has a much higher performance hit when not using regular shadow mapping.
- "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*.
- "`GPU (Per-pixel)`" sprite lighting is also recommended on high-end hardware *(as otherwise 3D models use per-vertex lighting)*, though do note that this may cause performance issues when there's hundreds of dynamically lit sprites on-screen *(I mean, that's kind of expected)*.
- **Audio:**
- Increasing sound channels to their maximum limit *(or beyond, by changing `snd_channels` in the console)* is advised.
- HRTF is not recommended, it may result in excessive CPU usage and lower quality full-stereo SFX.

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@ -1,3 +1,3 @@
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