Cap minimap zoom like in sidemods. Removes need for a CVar.
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8 changed files with 13 additions and 28 deletions
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@ -276,7 +276,7 @@ extend Class SWWMHandler
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return;
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}
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// update trackers for anything around the player
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double viewdist = SWWMStatusBar.MAPVIEWDIST*swwm_mm_zoom;
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double viewdist = SWWMStatusBar.MAPVIEWDIST;
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// still about as expensive as using a BlockThingsIterator, but without the need to allocate one every tic
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int thisgroup = players[consoleplayer].Camera.CurSector.portalgroup;
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foreach ( s:level.Sectors ) for ( Actor a=s.thinglist; a; a=a.snext )
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