Cap minimap zoom like in sidemods. Removes need for a CVar.

This commit is contained in:
Mari the Deer 2023-10-13 12:11:13 +02:00
commit eb3cae5d43
8 changed files with 13 additions and 28 deletions

View file

@ -15,11 +15,7 @@ Class Omnisight : Inventory
Actor rt = toucher;
if ( toucher.player ) rt = toucher.player.mo;
if ( rt.player == players[consoleplayer] )
{
rt.A_StartSound("powerup/omnisight",CHAN_ITEMEXTRA,CHANF_OVERLAP);
// automatically zoom out so the player can know how far this goes
CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
}
if ( rt is 'Demolitionist' )
Demolitionist(rt).lastbump *= 1.1;
level.allmap = true;
@ -35,8 +31,6 @@ Class Omnisight : Inventory
{
Console.Printf(StringTable.Localize("$D_OMNISHARE"),rt.player.GetUserName());
players[i].mo.A_StartSound("powerup/omnisight",CHAN_ITEMEXTRA,CHANF_OVERLAP);
// automatically zoom out so the player can know how far this goes
CVar.FindCVar('swwm_mm_zoom').SetFloat(2.);
}
if ( players[i].mo is 'Demolitionist' )
Demolitionist(players[i].mo).lastbump *= 1.1;