Update README with notes on VKDoom's sprite lighting and shadow mapping settings.
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@ -52,8 +52,8 @@ Recommended settings are as follows:
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- **Renderer:** Hardware only, this uses 3D models, shaders, all that good stuff.
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- **Textures:** Either `None` or `None (Trilinear)`. The graphics in this mod were designed with no filtering in mind.
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- **Post-processing:** Bloom is recommended, it is not advised to use VKDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m).
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- **Lighting:** Dynamic lights should be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models.
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- **Post-processing:** Bloom is recommended at minimum, and it is not advised to use VKDoom's tonemap filters. For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m).
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- **Lighting:** Dynamic lights must be enabled. It's also advised to use `Classic` sector lighting, as other modes may over-brighten weapon models. Sprite lighting should be set to `GPU (per pixel)` for best visuals. If affordable by the hardware, precise raytraced shadows for dynamic lights are also recommended.
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- **Audio:** Increasing sound channels to their maximum limit is advised.
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This mod has also been verified to run smoothly on the Steam Deck *(rarely if ever dips below 60 FPS in combat unless playing geometrically dense maps)*. Although it is not really possible to bind *ALL* controls beyond the bare essentials, this might be addressed in the future.
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1171 \cu(sáb 25 ene 2025 14:25:21 CET)\c-";
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SWWM_SHORTVER="\cw1.3pre r1171 \cu(2025-01-25 14:25:21)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1172 \cu(lun 03 feb 2025 11:15:32 CET)\c-";
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SWWM_SHORTVER="\cw1.3pre r1172 \cu(2025-02-03 11:15:32)\c-";
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