IQM migration fully completed.

This commit is contained in:
Mari the Deer 2023-02-28 17:22:52 +01:00
commit f462c47449
68 changed files with 36 additions and 37 deletions

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@ -45,12 +45,11 @@ More weapons, because we need 'em. In addition, a bunch of cleanup in base weapo
## 1.4 update *(Fine Refinements)*: ## 1.4 update *(Fine Refinements)*:
Re-animation of old FK models and fully dropping the Unreal vertex format. Plus extra score incentives and achievements. Re-animation of old FK models. Plus extra score incentives and achievements.
* **Re-animate all base models with IK *(important for consistency)*** * **Re-animate all base models with IK *(important for consistency)***
- Re-animate base weapon set *(won't be hard)* - Re-animate base weapon set and gestures *(won't be hard)*
- Re-animate player model *(this might be harder)* - Re-animate player model *(this might be harder)*
* **Re-export all animated models as IQM *(saves space and memory)***
* **Additional Items:** * **Additional Items:**
- Ballsy™ Bomb *(re-purposes lead ball)* - Ballsy™ Bomb *(re-purposes lead ball)*
- Battle-Boi™ Deployable Sentry *(re-purposes saltshot)* - Battle-Boi™ Deployable Sentry *(re-purposes saltshot)*

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@ -1,3 +1,3 @@
[default] [default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r753 \cu(Tue 28 Feb 00:01:03 CET 2023)\c-"; SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r754 \cu(Tue 28 Feb 17:25:20 CET 2023)\c-";
SWWM_SHORTVER="\cw1.3pre r753 \cu(2023-02-28 00:01:03)\c-"; SWWM_SHORTVER="\cw1.3pre r754 \cu(2023-02-28 17:25:20)\c-";

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@ -2,12 +2,12 @@
Model "SWWMGesture" Model "SWWMGesture"
{ {
Path "models" Path "models"
Model 0 "GestureArms_d.3d" Model 0 "GestureArms.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Initial // Initial
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -114,13 +114,13 @@ Model "SWWMGesture"
Model "SWWMGesture" Model "SWWMGesture"
{ {
Path "models" Path "models"
Model 0 "Grenade1st_d.3d" Model 0 "Grenade1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "ExplodiumGun.png" SurfaceSkin 0 3 "ExplodiumGun.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Quick Grenade // Quick Grenade
FrameIndex XZW4 Q 0 0 FrameIndex XZW4 Q 0 0
@ -167,13 +167,13 @@ Model "SWWMGesture"
Model "SWWMGesture" Model "SWWMGesture"
{ {
Path "models" Path "models"
Model 0 "QuickPunch1st_d.3d" Model 0 "QuickPunch1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Punch // Punch
FrameIndex XZW0 A 0 0 FrameIndex XZW0 A 0 0

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@ -1,14 +1,14 @@
Model "GenericCubeGesture" Model "GenericCubeGesture"
{ {
Path "models" Path "models"
Model 0 "GenericCube1st_d.3d" Model 0 "GenericCube1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "PerfectlyGeneric.png" SurfaceSkin 0 3 "PerfectlyGeneric.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -36,14 +36,14 @@ Model "GenericCubeGesture"
Model "AkariProjectGesture" Model "AkariProjectGesture"
{ {
Path "models" Path "models"
Model 0 "AkariProject1st_d.3d" Model 0 "AkariProject1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "AkariProject.png" SurfaceSkin 0 3 "AkariProject.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -71,14 +71,14 @@ Model "AkariProjectGesture"
Model "LoveSignalsCDGesture" Model "LoveSignalsCDGesture"
{ {
Path "models" Path "models"
Model 0 "LoveSignalsCD1st_d.3d" Model 0 "LoveSignalsCD1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "LoveSignals.png" SurfaceSkin 0 3 "LoveSignals.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -106,14 +106,14 @@ Model "LoveSignalsCDGesture"
Model "NutatcoBarGesture" Model "NutatcoBarGesture"
{ {
Path "models" Path "models"
Model 0 "NutatcoBar1st_d.3d" Model 0 "NutatcoBar1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "Nutatco.png" SurfaceSkin 0 3 "Nutatco.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -141,14 +141,14 @@ Model "NutatcoBarGesture"
Model "FrispyCornGesture" Model "FrispyCornGesture"
{ {
Path "models" Path "models"
Model 0 "FrispyCorn1st_d.3d" Model 0 "FrispyCorn1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "FrispyCorn.png" SurfaceSkin 0 3 "FrispyCorn.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -176,14 +176,14 @@ Model "FrispyCornGesture"
Model "SayaBeanGesture" Model "SayaBeanGesture"
{ {
Path "models" Path "models"
Model 0 "SayaBean1st_d.3d" Model 0 "SayaBean1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "SayaBean.png" SurfaceSkin 0 3 "SayaBean.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -215,14 +215,14 @@ Model "SayaBeanGesture"
Model "MothPlushyGesture" Model "MothPlushyGesture"
{ {
Path "models" Path "models"
Model 0 "MothPlush1st_d.3d" Model 0 "MothPlush1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "MothPlush.png" SurfaceSkin 0 3 "MothPlush.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -267,7 +267,7 @@ Model "SayasMugGesture"
SurfaceSkin 0 3 "SayasMug.png" SurfaceSkin 0 3 "SayasMug.png"
AngleOffset -90 AngleOffset -90
Scale -64 32 64 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -325,7 +325,7 @@ Model "SayasMugGesture"
Model "DemoPlushGesture" Model "DemoPlushGesture"
{ {
Path "models" Path "models"
Model 0 "DemoPlush1st_d.3d" Model 0 "DemoPlush1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
@ -333,7 +333,7 @@ Model "DemoPlushGesture"
SurfaceSkin 0 4 "DemoPlush2.png" SurfaceSkin 0 4 "DemoPlush2.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -365,7 +365,7 @@ Model "DemoPlushGesture"
Model "KirinCummiesGesture" Model "KirinCummiesGesture"
{ {
Path "models" Path "models"
Model 0 "TootFroot1st_d.3d" Model 0 "TootFroot1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
@ -373,7 +373,7 @@ Model "KirinCummiesGesture"
SurfaceSkin 0 4 "envmap/silverenv.png" SurfaceSkin 0 4 "envmap/silverenv.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -401,14 +401,14 @@ Model "KirinCummiesGesture"
Model "MilkBreadsGesture" Model "MilkBreadsGesture"
{ {
Path "models" Path "models"
Model 0 "MilkBreads1st_d.3d" Model 0 "MilkBreads1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "MilkBreads.png" SurfaceSkin 0 3 "MilkBreads.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -436,14 +436,14 @@ Model "MilkBreadsGesture"
Model "KirinMangaGesture" Model "KirinMangaGesture"
{ {
Path "models" Path "models"
Model 0 "AkariProject1st_d.3d" Model 0 "KirinManga1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "KirinManga.png" SurfaceSkin 0 3 "KirinManga.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0
@ -471,14 +471,14 @@ Model "KirinMangaGesture"
Model "KirinPlushGesture" Model "KirinPlushGesture"
{ {
Path "models" Path "models"
Model 0 "KirinPlush1st_d.3d" Model 0 "KirinPlush1st.iqm"
SurfaceSkin 0 0 "DemoTags.png" SurfaceSkin 0 0 "DemoTags.png"
SurfaceSkin 0 1 "DemoArms.png" SurfaceSkin 0 1 "DemoArms.png"
SurfaceSkin 0 2 "DemoSoft.png" SurfaceSkin 0 2 "DemoSoft.png"
SurfaceSkin 0 3 "KirinPlush.png" SurfaceSkin 0 3 "KirinPlush.png"
AngleOffset -90 AngleOffset -90
Scale -0.005 0.0025 0.005 Scale -128 64 128
// Base // Base
FrameIndex XZW1 A 0 0 FrameIndex XZW1 A 0 0

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mkstartup
mklang mklang