Refactor SWWMHandler profiling routines.
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ba6a01a190
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7 changed files with 104 additions and 74 deletions
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@ -13,7 +13,7 @@ extend Class SWWMHandler
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override void WorldThingRevived( WorldEvent e )
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{
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if ( profiling ) curms = MSTime();
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if ( profiling ) ProfileTick();
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// reattach combat tracker
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if ( !swwm_notrack && (e.Thing.bSHOOTABLE || e.Thing.bISMONSTER) && !(e.Thing is 'LampMoth') && !(e.Thing is 'CompanionLamp') )
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SWWMCombatTracker.Spawn(e.Thing);
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@ -27,7 +27,7 @@ extend Class SWWMHandler
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}
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if ( !(e.Thing is 'PlayerPawn') )
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{
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if ( profiling ) worldthingrevived_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGREVIVED);
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return;
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}
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// reset some vars
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@ -41,7 +41,7 @@ extend Class SWWMHandler
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// reset uptime since player had just died
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SWWMStats s = SWWMStats.Find(e.Thing.player);
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if ( s ) s.lastspawn = level.totaltime;
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if ( profiling ) worldthingrevived_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGREVIVED);
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}
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private bool HexenMap40()
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@ -76,7 +76,7 @@ extend Class SWWMHandler
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override void WorldThingDied( WorldEvent e )
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{
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if ( profiling ) curms = MSTime();
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if ( profiling ) ProfileTick();
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if ( e.Thing.default.bISMONSTER && ((e.Thing.default.bBOSS) || (e.Thing.GetSpawnHealth() >= 1000) || e.Thing.FindInventory("BossMarker")) && (alreadygold.Find(e.Thing) == alreadygold.Size()) )
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{
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// make sure we can't farm drops from revivable enemies
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@ -142,7 +142,7 @@ extend Class SWWMHandler
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bool gotgibbed = (!e.Thing.bDONTGIB && ((e.Inflictor && e.Inflictor.bEXTREMEDEATH) || (e.DamageSource && e.DamageSource.bEXTREMEDEATH) || (e.DamageType == 'Extreme') || (e.Thing.Health < gibhealth)) && (!e.Inflictor || !e.Inflictor.bNOEXTREMEDEATH) && (!e.DamageSource || !e.DamageSource.bNOEXTREMEDEATH));
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if ( !gotgibbed )
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{
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if ( profiling ) worldthingdied_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGDIED);
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return;
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}
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if ( (e.Thing.GetClass() == "Demon") || (e.Thing.GetClass() == "Spectre") )
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@ -161,7 +161,7 @@ extend Class SWWMHandler
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ExtraGibDeaths.GibThis(e.Thing,"ArachXDeath");
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else if ( e.Thing.GetClass() == "Fatso" )
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ExtraGibDeaths.GibThis(e.Thing,"FatsoXDeath");
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if ( profiling ) worldthingdied_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGDIED);
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}
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private void DoKeyTagFix( Actor a )
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@ -228,13 +228,13 @@ extend Class SWWMHandler
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override void WorldThingDestroyed( WorldEvent e )
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{
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if ( profiling ) curms = MSTime();
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if ( profiling ) ProfileTick();
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// for gibber throttling
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if ( e.Thing is 'mkBloodDrop' ) blods_realcnt--;
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else if ( e.Thing is 'mkFlyingGib' ) meats_realcnt--;
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if ( !e.Thing.default.bSHOOTABLE && !e.Thing.default.bMISSILE && !(e.Thing is 'Inventory') && !SWWMUtility.IsBeamProj(e.Thing) )
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{
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if ( profiling ) worldthingdestroyed_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGDESTROYED);
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return;
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}
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// remove from suckables
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@ -245,18 +245,18 @@ extend Class SWWMHandler
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pos = beams.Find(e.Thing);
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if ( pos < beams.Size() )
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beams.Delete(pos);
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if ( profiling ) worldthingdestroyed_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGDESTROYED);
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}
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override void WorldThingSpawned( WorldEvent e )
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{
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if ( profiling ) curms = MSTime();
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if ( profiling ) ProfileTick();
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// for gibber throttling
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if ( e.Thing is 'mkBloodDrop' ) blods_realcnt++;
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else if ( e.Thing is 'mkFlyingGib' ) meats_realcnt++;
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if ( !e.Thing || SuppressMultiItem(e) )
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{
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if ( profiling ) worldthingspawned_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGSPAWNED);
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return;
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}
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IWantDieSpawn(e);
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@ -441,6 +441,6 @@ extend Class SWWMHandler
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trk.maxhealth = trk.lasthealth = e.Thing.Health;
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trk.intp.Reset(trk.lasthealth);
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}
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if ( profiling ) worldthingspawned_ms += MSTime()-curms;
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if ( profiling ) ProfileTock(PT_WORLDTHINGSPAWNED);
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}
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}
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