Somehow it was possible to get stuck on the float animation if leaving water too fast.
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2 changed files with 2 additions and 1 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r598 \cu(Tue 3 Nov 20:00:47 CET 2020)";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r599 \cu(Tue 3 Nov 20:14:06 CET 2020)";
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@ -1607,6 +1607,7 @@ Class Demolitionist : PlayerPawn
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|| InStateSequence(CurState,FindState("See"))) )
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SetStateLabel("SeeFast");
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else if ( InStateSequence(CurState,FindState("Spawn"))
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|| InStateSequence(CurState,FindState("Float"))
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|| InStateSequence(CurState,FindState("Turn")) )
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{
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SetStateLabel("See");
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