Somehow it was possible to get stuck on the float animation if leaving water too fast.

This commit is contained in:
Mari the Deer 2020-11-03 20:14:06 +01:00
commit f70d3c97da
2 changed files with 2 additions and 1 deletions

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@ -1607,6 +1607,7 @@ Class Demolitionist : PlayerPawn
|| InStateSequence(CurState,FindState("See"))) )
SetStateLabel("SeeFast");
else if ( InStateSequence(CurState,FindState("Spawn"))
|| InStateSequence(CurState,FindState("Float"))
|| InStateSequence(CurState,FindState("Turn")) )
{
SetStateLabel("See");