Fix unexpected rip sounds in Heretic and Hexen.
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18894663e5
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3 changed files with 5 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1027 \cu(Mon 27 Nov 18:09:19 CET 2023)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1028 \cu(Tue 28 Nov 11:23:31 CET 2023)\c-";
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SWWM_SHORTVER="\cw1.3pre r1027 \cu(2023-11-27 18:09:19)\c-";
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SWWM_SHORTVER="\cw1.3pre r1028 \cu(2023-11-28 11:23:31)\c-";
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@ -193,7 +193,8 @@ Class DemolitionistRadiusShockwave : Actor
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RenderStyle "Add";
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RenderStyle "Add";
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Speed 15;
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Speed 15;
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DamageFunction int(200*alpha);
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DamageFunction int(200*alpha);
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DamageType "GroundPound";
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DamageType 'GroundPound';
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RipSound ""; // Heretic/Hexen fix
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Radius 16;
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Radius 16;
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Height 8;
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Height 8;
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Alpha .4;
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Alpha .4;
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@ -12,6 +12,7 @@ Class AirBullet : FastProjectile
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Height 4;
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Height 4;
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DamageFunction 50;
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DamageFunction 50;
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DamageType 'AirRip';
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DamageType 'AirRip';
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RipSound ""; // Heretic/Hexen fix
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Speed 400;
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Speed 400;
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PROJECTILE;
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PROJECTILE;
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+FORCERADIUSDMG;
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+FORCERADIUSDMG;
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