Don't show headpat trackers in debug view mode.
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a7ef6ced0c
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2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r520 \cu(Tue 1 Jun 16:52:02 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r520 \cu(2021-06-01 16:52:02)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r521 \cu(Tue 1 Jun 16:52:15 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r521 \cu(2021-06-01 16:52:15)\c-";
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@ -113,7 +113,7 @@ extend Class SWWMHandler
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if ( a == players[consoleplayer].Camera ) continue;
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if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue;
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if ( (a is 'Inventory') && Inventory(a).Owner ) continue;
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if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') ) continue;
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if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') || (a is 'HeadpatTracker') ) continue;
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if ( a.Distance3DSquared(e.Camera) > 1000000 ) continue;
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DrawActor(e,a);
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}
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