Don't show headpat trackers in debug view mode.

This commit is contained in:
Mari the Deer 2021-06-01 16:52:15 +02:00
commit ff07516f4c
2 changed files with 3 additions and 3 deletions

View file

@ -113,7 +113,7 @@ extend Class SWWMHandler
if ( a == players[consoleplayer].Camera ) continue;
if ( a.bINVISIBLE && !(a is 'DynamicLight') ) continue;
if ( (a is 'Inventory') && Inventory(a).Owner ) continue;
if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') ) continue;
if ( (a is 'SWWMShadow') || (a is 'GhostArtifactX') || (a is 'DemolitionistSelfLight') || (a is 'HeadpatTracker') ) continue;
if ( a.Distance3DSquared(e.Camera) > 1000000 ) continue;
DrawActor(e,a);
}