More lenient bounce angles for Explodium Gun altfire.
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3 changed files with 4 additions and 4 deletions
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@ -205,7 +205,7 @@ Class ExplodiumMagProj : Actor
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}
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void A_CheckBounce()
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{
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if ( (vel.length() > 4) && (vel.unit() dot cvel > .5) )
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if ( (vel.length() > 4) && (vel.unit() dot cvel > 0.) )
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{
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bHITOWNER = true;
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A_StartSound("explodium/mag");
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