- Price adjustments.
- Ammo spawn adjustments.
- Prevent Sabreclaws and other Heretic enemies from dropping TOO MUCH ammo.
- Increased Silver Bullet JET damage and penetration.
- Add blood recolors for vanilla Heretic and Hexen enemies.
Adjusted price of crystal boxes, reasonable considering their rarity.
Subtract prices of obtained ammo from sold weapons.
Give pickup sounds CHANF_OVERLAP (unless happening on the same tic, e.g.: items occupying the same space).
Ragekit now heals like Berserk Pack on activation.
Jump height accounts for Ragekit being active.
Change of plans for one DLC weapon choice.
Various small fixes and tweaks.
Doubled price of Ynykron, since it was too cheap.
Fixed Candygun spares not being picked up in coop.
Add option to toggle menu fuzz, for streamers concerned about bitrate.
Add MAP07 enemies to the vanilla boss enhancer.
Various adjustments and stuff idk.
- Attempt to tone down napalm fire effects, performance still terrible.
- Price adjustments (mostly to shells).
- Refined how parrying works (1.5x damage normally, 8x with ragekit, and the random crits double that).
- Fixed autouse on pickup properly (now works even with items at max amount).
- The previously removed Hexen weapon pieces may now be replaced occassionally with Embiggeners or Gold Shells.
- Don't give the still unfinished chanceboxes when using "give artifacts".
- Don't give Heretic keys in Doom when using "give keys".
- Don't give ammo fabricators outside Hexen when using "give artifacts".
- Embiggener doesn't play any sounds when using "give backpack".
- Chancebox pieces now actually hit things.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
- Fix scrollbar in Library tab.
- Add store prices to the recently added items.
- Add inventory icons to ammo fabricators (which aren't yet functional tho).
- Add ALWAYSPICKUP flag to Refreshers since they're count items.