Commit graph

12 commits

Author SHA1 Message Date
5f01001891 Explodium Gun and Candy Gun now have a slide lock. 2021-08-08 19:32:39 +02:00
b17fbd9a7d Remove 8+ size variants of shells. Allow dropping of 2/4 golden shells.
Use overlays for Eviscerator casing eject, add random offsets like with Explodium Gun.
Fix Candy Gun not being consistent with new animation changes of Explodium Gun.
Fix Explodium Gun not showing the loaded bullet when checking the chamber.
Give random offsets to Silver Bullet ejection overlays.
Some small texture wrangling.
Add projectile models for Silver Bullet (this will be used in the future).
Remove InterHubAmount from MagAmmo classes (not needed as this property is only used by items with the INVBAR flag).
Reduce BackpackMaxAmount of Ynykron Ammo to 3.
Adjust how Chanceboxes randomize their "dud" probability.
Tweak some of the Chancebox drops.
Set DROPPED flag to false for all Chancebox drops, so they don't get crushed.
Add 25% Crush damage factor to Demolitionist (in a future update, will try to make it so crushers have a chance to break while touching the player).
2021-02-15 23:46:04 +01:00
67483877c0 Implemented selling at the store (right click / backspace to toggle).
Implemented excess ammo dropping for weapon pickups (previously it was just sold).
Implemented dropped weapon loaded ammo handling (previously this made ammo simply disappear).
Implemented mag splitting for excess ammo pickups (split 'em into individual rounds).
Dropping a Candygun will drop spares first (if any, they will be empty, too).
2021-01-25 17:32:44 +01:00
18c2a59015 Trigger discipline update 2020-08-09 17:18:32 +02:00
63152988fe Tweaks to casings and dropped mags. 2020-08-07 00:08:13 +02:00
9024175f53 Various changes:
- Implemented FCB ammo type for Silver Bullet JET.
- Partially implemented mag management system (spare bullet saving).
- Finally started working on the Ynykron altfire.
- Doubled the Hammerspace embiggening limit (now 16x).
- Finally adjusted the dropped mags/casings so they don't clip through the floor.
- Prevent wall busting from breaking the Icon of Sin face.
- Biospark Carbine can't be partially reloaded now.
- Boosted Candygun damage.
2020-08-06 20:21:32 +02:00
4bc05fed38 Many of these practices carry significant health risks. 2020-06-03 01:26:34 +02:00
d1b1a0541d Added Lead Ball ammo type to Spreadgun.
Partial implementation of Fuck Your Shit rounds, currently in progress.
Added various shader effects to some powerups, and to player damage.
Added custom view effects to player death, disabled "face attacker" because it looks weird with model-based players.
Added "untouchable" spree tracking to the Stats tab.
Implemented "emergency reboot system" for people who want a less shameful form of the Resurrect cheat. Cooldown for consecutive reboots can be configured.
Rebalanced armors.
Small language string corrections.
Adjusted pickup model sizes of some weapons.
Fixed missing punch sound (damn typos).
Fix targetter always displaying voodoo dolls.
Fix uptime breaking when loading saves, now based on total playtime rather than gametic.
Readjusted Spreadgun ammo availability.
Flush HUD interpolators alongside messages, fixes things such as the score VERY slowly counting up when loading a save.
Spare armors now only get auto-used on pickup if there is NO armor available of that type.
Added some extra visual effects to punching walls and non-bleeding actors.
Slightly altered the melee range so it's not as awkward.
Fixed punching not using flesh sounds for bleeding actors.
Pusher primary now drags the player towards their target, like the Chainsaw.
Fixed the player having no pain sounds whatsoever.
Fixed stair step anchoring not working.
The damage dealt when walljumping on a monster now also gets boosted by the Ragekit.
2020-03-04 17:05:22 +01:00
f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00
72c4a81ff0 A whole lot of stuff, whew:
- All ammo pickups done.
 - All weapons basic properties and spawn state set.
 - Implement Hammerspace Embiggener.
 - Corrections to lore stuff and other info.
 - Separated Hellblazer ammo between mags and single units.
 - Fix fourth healthbar being the same color as third.
 - Added "abstract" to some classes, just for safety.
 - Dashing and ramming tweaks.
 - Dashing no longer cancels when getting hurt.
 - Tiny menu fixes.
2020-01-30 22:58:10 +01:00
22aaebc398 Oh yeah, ammo pickups for it too. 2020-01-30 03:49:00 +01:00
28660e23c8 Menus almost complete, Candygun added. 2020-01-30 03:42:19 +01:00