Commit graph

219 commits

Author SHA1 Message Date
f38db38751 Updates for GZDoom 4.12, part 1 (new functions, variables, flags, etc.). 2024-04-22 14:35:02 +02:00
7a7af2838b Leftover file, derp. 2024-04-10 12:40:30 +02:00
4930d23270 Optimize JPEG renders. 2024-03-31 22:33:00 +02:00
e3a530e48f Re-do Meido's library portrait, it looked a bit off. 2024-02-26 22:06:04 +01:00
4f026da148 New Ibuki portrait for library. 2024-02-26 21:17:00 +01:00
58eb76a064 Forgot to optimize the edited PNGs. 2024-01-16 10:41:48 +01:00
4c92cb796a Small tweak to some HUD colors. 2024-01-16 10:40:28 +01:00
34b2cb9e01 Another oxipng pass because why not. 2023-12-27 13:29:01 +01:00
894ecc665b Several adjustments, some fixes, just stuff. 2023-12-13 18:17:42 +01:00
adb0eac431 Enemy healthbar redesign. 2023-12-11 10:56:47 +01:00
cca0492de5 Shorten boss bar by 50px when using tight scaling. 2023-12-07 13:23:25 +01:00
333c974ba6 I had to rebrand this achievement, really had to. 2023-11-28 13:28:26 +01:00
2d91274e1f Various graphical adjustments.
+ Add lore for 1.4 collectible.
2023-11-16 19:55:32 +01:00
39cd363f54 Increase size of minimap (w/ small variant for large hud scales)
and increase width of small variant of chat box (it was shortened too much).

Also, cap hud margin to 10px instead of 20px, and set the default to 5px.
20px was honestly too much.
2023-11-07 14:24:53 +01:00
61e2dfc906 Nokron is magenta, not red. 2023-10-13 23:48:11 +02:00
fd655bf440 More thorough oxipng pass. 2023-10-13 13:30:24 +02:00
bbad4d53d3 Two more MiniHUD colors + oxipng pass. 2023-10-13 13:28:59 +02:00
2ee5cf2407 Rebrand facerocket achievement. 2023-09-15 11:00:37 +02:00
ad60f2310d Small fixes for VKDoom compatibility. 2023-09-14 12:45:34 +02:00
bb8478af4a Overhaul stat screen, remove fanart. 2023-09-09 14:47:30 +02:00
6d54057a08 Is that a JoJo reference. 2023-08-23 17:25:39 +02:00
a66330a704 Remove Captain J's fanart. 2023-07-30 17:23:31 +02:00
7653d7d09f New Anti-BD script. >:3 2023-07-29 18:00:28 +02:00
aaccf58108 Fix color corruption in Nana's profile picture. 2023-07-15 21:01:23 +02:00
608c554a40 Remove branching from big biospark arcs (causes an odd visual bug at times).
Mortal Rifle should make use of a unique muzzle flash for the overpressure shot.
Update Nana's profile picture so she's actually wearing a turtleneck sweater.
2023-07-15 20:38:49 +02:00
fe69c53d17 oxipng -omax pass for recently quantized PNGs. 2023-07-13 13:43:47 +02:00
fc6cb3319c Quantize weapon bar icons for size. 2023-07-13 13:42:44 +02:00
bdc16a43d9 Additional character lore entires. 2023-07-13 13:39:27 +02:00
5cd0eb785f Quantize some large PNGs to reduce filesize. 2023-07-13 13:38:54 +02:00
47b0cad882 Implement a "weapon bar" (optional). 2023-07-04 17:05:21 +02:00
d1890fbea6 Text and credit updates. 2023-04-20 12:51:35 +02:00
7f5125b523 An important rewrite that was a long time coming.
First, a message: There is a time and a place for everything, and understanding
what is and is not appropriate is a fundamental aspect of how one should behave
in society. I must take steps in correcting my behavior, how I act both through
my interactions with others and through my own creations as well. While this is
only one step in a very, very long road, it is hopefully a step in the right
direction.

Various aspects of the story and lore, dialogues, character interactions, etc.
have been sanitized to be less explicit. I cannot in good conscience have
something like this in a project I'm creating, especially one with such a broad
audience as the one it has garnered.

A couple other things have been removed, such as direct references to
problematic media, and I've decided to forego the H-Doom compatibility that was
added "as a joke".

These changes will also be later applied to the side mods as well.

Should I have still missed anything, I please ask that people notify me and I
will address it as soon as I possibly can.

Furthermore, if any of the people still credited in this mod wish to have their
name and anything they contributed removed from it, I will do so.
2023-03-17 13:30:04 +01:00
1d759a109a Fix InterBG graphic incorrectly having an alPh chunk. 2022-12-17 11:56:08 +01:00
3491b845d2 PNG optimization pass with oxipng -omax. 2022-12-17 11:03:00 +01:00
ce73e6a2e0 Fix startup graphics not being replaced in Hexen. 2022-12-05 19:38:08 +01:00
64b759c864 Re-render all menu poses with correct materials. 2022-11-21 16:28:37 +01:00
c7e8750286 Removed unused decals. 2022-11-20 20:30:35 +01:00
843a79ac42 Use textured particles. 2022-11-06 17:06:54 +01:00
a6c1974825 Lorefix: Kinylum and Nokron GLOW cyan/red, their natural colors are different. 2022-10-28 14:28:29 +02:00
2bc8cb0d32 Plasma Blaster base model done.
Add extra decal gfx that will be used later.
2022-10-20 19:51:25 +02:00
4a46817881 HUD face now also affected by tag color.
Added two more tag colors to round up to 16.
Fixed tag light color not updating when changed.
Recalculated tag light colors.
2022-10-13 13:43:32 +02:00
62d10ed11c Remove fat chodes, Silver Bullet reimplemented. 2022-10-07 20:13:10 +02:00
146531003e Trim excess ammo types. Some guns not reimplemented yet. 2022-10-07 19:12:41 +02:00
1b74e6b84d Restore Deep Impact charge numbers in HUD. 2022-09-16 20:23:43 +02:00
a8f179d498 Re-render Mortal Rifle menu pose, since mag capacity changed. 2022-09-15 14:51:51 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
791b056506 Mortal Rifle menu pose. 2022-09-11 18:02:55 +02:00
1a271b668f Switch Silver Bullet reticle to a "remaster" of the Ultra Suite one. 2022-09-10 12:03:56 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
6c799ff5c6 Forgot to autocrop this. 2022-09-03 20:02:27 +02:00