Commit graph

17 commits

Author SHA1 Message Date
02dd50101e Use CORRECTPIXELSTRETCH where needed. 2022-12-05 14:50:16 +01:00
84bbd31d62 Ammo and projectile models converted to IQM. 2022-11-29 00:20:55 +01:00
e8420c74c4 More model conversions. 2022-11-25 23:39:29 +01:00
02ae172777 Use unfinished Sparkster Rifle model in placeholders. 2022-10-25 10:56:43 +02:00
db9f61c3c9 Mortal Rifle grenades should only have single pickups. 2022-09-20 22:48:48 +02:00
2c0c1df7f3 Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
9dd3e27bbd All Mortal Rifle state code done. Actual firing later. 2022-09-12 22:10:53 +02:00
1efaf7a6f9 All Mortal Rifle base models done. Animation next. 2022-09-07 19:46:56 +02:00
dd62ce665b Quadravol pickup models done. 2022-08-13 11:53:37 +02:00
57253d5434 Sheen HMG fully functional. May need touchups later. 2022-07-22 20:20:58 +02:00
1ba22e8eb6 Sheen HMG progress (still not functional). 2022-07-21 22:01:41 +02:00
2e15b7325a Oops. 2022-05-08 01:11:50 +02:00
7a4ec53e16 Some easter egg tweaks.
Backport placeholder textures from common library.
2022-03-07 23:24:13 +01:00
0680b2f382 Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
4677ca7d4f Ammo balancing and behind-the-scenes stuff. 2021-09-15 00:17:08 +02:00
c1de57b376 Major ammo overhaul.
DoExplosion sector portal fix.
2021-09-12 19:09:00 +02:00
5949cc1fcc Cleanup of stuff and more prep work, first commit of 2021.
(I hope git doesn't break because I used symlinks for some files).
2021-01-02 18:41:02 +01:00