Commit graph

14 commits

Author SHA1 Message Date
4d7019ae86 Several changes from devel once more:
- Fuck it, Quadravol will be lever action.
 - Tiny cleanup.
 - Rewrite the weapon replacement system (less of a mess now maybe?).
 - Some menu fixes.
 - Minimap zoom increments like in the Common Library.
 - Add missing sound definition for Safety Tether.
   (This mostly went unnoticed because it's VERY rare to have it play)
 - Shift Sparkster x3 (DLC2) to slot 7.
   This way you can have both it and the Quadravol simultaneously.
   It would be unfair to not let you hold both "iconic" UnSX weapons at once.
 - Small lore tweak on Quadravol stance swap.
 - Fix off-by-one bug in looping palette lights.
 - Re-do logo shader. Use separate layer textures.
 - Fix Elemental Coating breaking "End Level" damage sectors.
(This will be the last batch of changes before I continue working on menus)
2021-12-08 18:17:41 +01:00
bd94093db4 All recent changes from devel:
- Make "old cheat" message appear only once per iwad, rather than per session.
 - Change blood/debris max amount defaults.
 - Make Candy Gun and Silver Bullet prioritize individual bullets on reload if there's eno
ugh for a full mag.
 - Add throttling for blood and gib spawning.
 - Reduce effects of flying gibs.
 - Add a command to instantly clear queued effects.
 - Slight buff to Hellblazer missiles.
 - Damage accumulators now report damage amplified by Devastation Sigil.
 - Fix ammo resetting.
2021-11-30 19:05:06 +01:00
ca544f5f36 Various backported changes from devel. 2021-10-21 23:25:47 +02:00
f6f2854bf6 Fun with dialogues. 2021-09-14 18:40:22 +02:00
5824829947 Minor fixes 2021-09-12 22:41:47 +02:00
b046c04733 Fix inability to close demolitionist menu in mp (hopefully). 2021-08-20 21:48:46 +02:00
045560672d Reduce performance impact of item glows. 2021-07-13 17:04:42 +02:00
8f4630ae8b Add distant item glows. 2021-07-09 13:21:28 +02:00
761281db92 Finetune KDiZD key replacements.
Tweak ERROR shader.
2021-06-10 17:20:04 +02:00
9f7d64d1e5 Player movement speed overhaul, separating into three speeds: walk, run, sprint.
Added separate run/walk animations.
Added jump animation independent from boost.
Tweaked boost animation.
Tweaked fall animation.
2021-05-31 16:17:59 +02:00
a0400cb97a Some profiling stuff, for debugging.
Combat tracker creation in WorldThingSpawned shouldn't need to loop through whole list. This speeds up things greatly during map load.
2021-04-04 18:03:22 +02:00
1cbfd4b97d Begginings of achievement system.
Fix projectile detection.
2021-03-22 01:26:15 +01:00
140513adae Saya bean pickup gesture. 2021-03-08 20:55:24 +01:00
c5abe83831 Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00