525b9e33eb
Use new let syntax for multiple returns.
2023-01-14 19:14:39 +01:00
8e952f412f
4.10 support update (unfinished and untested).
2022-12-05 02:10:56 +01:00
bcc1f22153
Tiny insignificant change.
2022-11-28 00:35:00 +01:00
c770276bd7
Various changes related to items:
...
- All items now have vanilla hitbox sizes for compatibility.
- Removed extended hitboxes (no longer needed).
- Blob shadows are now exclusive to players (and eventually monsters).
- Glows and sparkles are no longer toggleable.
- Glows and sparkles have fixed size/radius.
- Item sparkles are now handled by the glows, rather than the player.
2022-10-28 16:49:14 +02:00
db86853195
Allow debug view of player hitbox when using chasecam.
2022-10-21 12:43:41 +02:00
4bb3a1e85a
Several optimizations on non-interactive actors.
2022-10-14 21:45:21 +02:00
4230b3b062
Vector/Trig math refactor into utility functions.
2022-08-18 16:18:22 +02:00
823da0615e
Fix swapped weapons having bDROPPED.
2022-08-12 01:24:51 +02:00
20a8f3304b
Some small optimizations.
2022-07-05 19:37:48 +02:00
65597c181a
Stop reinventing lerp() all over the place.
2022-05-29 18:07:30 +02:00
0aee4035ed
"Extended Virtual Hitbox" for items.
2022-03-27 15:27:03 +02:00
7f70eb03af
I gave in and did the font cleanup already.
2021-12-16 22:07:20 +01:00
ff07516f4c
Don't show headpat trackers in debug view mode.
2021-06-01 16:52:15 +02:00
8ec2c14b38
Sound precaching for player/weapons.
...
Adjust collision sizes of projectiles.
Make player self-light toggleable.
2021-05-18 17:17:15 +02:00
d07bc12a8f
Some extra debug code and some fixes.
2021-04-10 19:27:19 +02:00