Commit graph

14 commits

Author SHA1 Message Date
21d6fbdba4 Personal rebranding. 2022-05-13 18:29:45 +02:00
2915c5456a Actually, we don't need this, found another way. 2022-02-13 18:51:31 +01:00
40e886fbdb Add IMG tag handling to mklang (will be used eventually). 2022-02-13 15:53:41 +01:00
677d92f8dd Re-render all the fonts (again). 2022-01-21 21:23:00 +01:00
a673de7732 mkfont has migrated: https://github.com/OrdinaryMagician/stuff/ 2022-01-21 20:55:26 +01:00
d22d9c4b9a font gen updated, fonts re-made, adjustments to compensate. 2021-12-17 19:57:23 +01:00
c5392fc5ce I swear I'll continue work on this soon. 2021-11-28 21:55:56 +01:00
95d92cb8a5 Some cleanup. 2021-11-23 22:18:41 +01:00
dc4bd4d45d Initial 1.1 development setup. 2021-09-01 09:56:20 +02:00
0cb3fb1141 Split generated lore LANGUAGE at newlines for readability. 2021-06-13 14:20:27 +02:00
e0b57bdddf Added notes for localization.
Some polishing up of tool code.
2021-05-14 23:12:09 +02:00
01ab2a499e Put all programs and shell scripts in tools folder. 2021-05-09 18:20:22 +02:00
064389320c Zip up fonts into a not-wad file (gross hack, but it works).
Move font tools to the tools folder.
2021-05-09 18:10:49 +02:00
65db7e8367 0.9.8b release:
- Crouched gesture animations.
 - Proper crouch-jumping (now always enabled).
 - New fanart by Endie.
 - Swimming animations (also used by flight).
 - Hexen-style startup screen.
 - More model cleanup.
 - Prevent Wallbuster reload menu from opening on intermissions.
 - Intermissions now only handle fire and use for advance, to prevent some lil' accidents.
 - Holding altfire on intermissions hides ui elements, so the bg is fully visible.
 - Begin writing lore for collectibles (these will come in a couple updates).
 - Fix fuzz shader being affected by texture upscaling.
 - Enemies with >=1000 starting hp also can drop golden shells.
 - Explodium Gun no longer shows with a "1x" prefix on menus when single.
 - Player animation transition tweaks.
2020-09-24 14:05:04 +02:00