Various lore adjustments.
Various bugfixes (mostly related to bouncing projectiles and others).
Divided language files for easier maintenance.
Corrected the 1.150 XSG bullet model so it looks more realistic.
Extra language strings (vanilla obituaries).
Added a replacement gib sound (I'm sorry).
Tease the fact Strife support might happen (don't get your hopes up).
Activating things with your balls is optional now (disabled by default).
Added some extra voice lines for "jammed" doors (has lock number, but no key exists for it), not used yet.
BIG LORE changes, may contain slight Doom Eternal spoilers, though not really big stuff or anything.
- New entry: ARC (Doom Eternal).
- Adjusted Ashley's entry to mention she grew up in Cornwall.
- Shortened CuteEmotion entry so it doesn't get cut off.
- Added small extra details about Doomslayer.
- Adjusted Samuel Hayden's entry so after Doom it mentions his involvements with the ARC.
- Adjusted Hell entry to mention their relation with the Maykrs, revealed after Doom.
- New entry: Maykrs (Doom Eternal).
- New entry: Sentinels (Doom Eternal).
- New entry: SUSAN (Empty Episodes).
- Adjusted post-Doom UAC entry to better detail how it all went to shit.
- Adjusted timeline accordingly with all these changes.
Removed leftover mockup XCFs.
Fix Hexen still having the vanilla chat sound.
Separate option menu code from the bigass Demolitionist Menu file, so it's easier to handle.
Fix scrolling behaviour in various menu tabs.
Special mousewheel handling for Library tab (scroll through entries only when mouse is on left side).
Fix Invinciball still flashing with damage types the player is immune to.
- Date of Heretic campaign pushed back to April of 2171, since it predates Saya's wedding with Kirin, which happens on May 8th.
- Date of Hexen campaign pushed back to May of 2171, since it happens just one month after Heretic (but should be set at least two weeks after the wedding).
Also various timeline adjustments and additions.
- Updated credits.
- Lore text adjustments / expansion.
- Added scrollbar to mission statement, since text has been expanded.
- Various menu fixes.
- Fix healthbars not appearing for Hexen wraiths (hopefully).
TODO:
- Add separate mission statement for Doom 1 (no idea how, maybe just detect
if it's an ExMx type of map I guess?). Mission statements for specific mods
and map packs would be neat too, but those would take a lot of time.
- Fine-tune Pusher behaviour.
- Remind myself that I need to do sorting on the Doom key display below the
score in the HUD, because for now they appear in the order they were picked
up in and it looks kinda weird at times. Also possibly switch to a
horizontal rather than vertical arrangement, too, adjusted to the width of
the score box.
- Automated font creation. Re-made Tewi and also added additional fonts which
might get used eventually. One of them is smol and the other is for
Japanese text, which might happen if someone feels like helping me localize
the mod (I'd love to cover more languages, Japanese being one of them).
- Extended Lore adjustments.